Technical Ben
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Everything posted by Technical Ben
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Re-nerf the LV-N
Technical Ben replied to tsinik55's topic in KSP1 Suggestions & Development Discussion
This. I've not had time to make one yet* but the Mk3 tanks give similar to the same numbers as in 0.90 with mixed fuel tanks. My craft will look different now**, but should perform similarly. * Honestly no time... because I'm still planning on making it bigger and figuring out how to get it structurally sound. Yes... I'm making it too big again! ** They looked different before too! -
Time for Interstellar (Mainly Stock)
Technical Ben replied to Technical Ben's topic in KSP1 Mission Reports
Well, managed to reconfigure the transport again. I now have 8k DV for an attempted direct transfer or gravity assisted transfer. I may have been tempted to "boot" it into position at one point. "No Bob, that will not help things!" So I dropped a crew cabin, Lars will have to go in the ion craft for hibernation sleep. Left some science pods behind too and a fuel tank that was really just dead weight. Left an engine with it though, so burns will take longer. This configuration did not work well: "Now it's backwards, what is Hudson doing?" But this one worked a lot better: -
Time for Interstellar (Mainly Stock)
Technical Ben replied to Technical Ben's topic in KSP1 Mission Reports
Yep. Just been very busy, not even played 1.0 much apart from making a SpaceX rocket. Polo is easy to escape from. However, we did decide to dive deep into the stars gravity well to get there. We will need over 5500m/s DV to get to CZF30. But the craft only has around 7.5k left in it's current configuration. The Kerbals decide that for Kerbal kind, they will press on with the mission. They picked up an ion shuttle earlier, so if needed, at least one of them can return home. CZF30 is the best candidate for a replacement to Kerbin, should Kerbol die. The long burn is planned, and a flyby/gravity assist from Don. I'll try the burn tonight, will be a long one so will take some time before I get any pictures up. -
It's probably just making a magnetic field and pushing off the walls of the metal structure in the building or the table legs.
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Tourist would like to go on a suborbital flight of the Sun
Technical Ben replied to CorBlimey's topic in KSP1 Discussion
So basically the same as real life. Very realistic simulation. -
Proper Fairings ASAP
Technical Ben replied to GusTurbo's topic in KSP1 Suggestions & Development Discussion
Hotfix mod adds this. Worked fine. -
No AFAIK it does not. Magnetospheres are needed.
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Well, as long as it's only a 5 min visit. All the radiation and that. There are many orders of magnitude of problems terraforming Mars. It might be mechanically and practically eaiser to move earth to a Martian orbit!
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[1.1.2] Kerbal Inventory System (KIS) 1.2.12
Technical Ben replied to KospY's topic in KSP1 Mod Releases
I was just about to wonder what to put in the new service bays... Thanks for the 1.0 update! -
[KSP v1.1.3] Stock Bug Fix Modules (Release v1.1.3b.1 - 10 Jul 16)
Technical Ben replied to Claw's topic in KSP1 Mod Releases
I think I got this with some vaneers too. Got massive lift, then on my next attempt, nothing. Was scratching my head, then decided to "wobble" the rocket,that worked. -
totm june 2018 Work-in-Progress [WIP] Design Thread
Technical Ben replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Mid stage built. Still having trouble on re-entry, but not sure if it's the heat shields playing up, or I just need a better COG/air breaks/RCS to hold it's position (and flip it after). Oh, and I usually tap the engines full throttle and zero throttle for landing, as I have no idea what my "suicide" burn should be. -
Why does that not build any confidence for me? (rhetorical question, I know the answer )
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Wrong CoM for airbreathing engines
Technical Ben replied to amsada's topic in KSP1 Technical Support (PC, unmodded installs)
Must be a better way to implement this... :/ -
I'm loving the airbreaks. I have hit a small snag though it seems. Currently I'm using them for control on re-entry. I'm trying a dragon style Space X re-usable craft. With mid stage returning to Kerbin. However, when I "flip" it back up, the control surfaces seem to be working in reverse. They will work one orientation (falling front first), but when I'm flipped for landing, are then configured backwards, and control in the "wrong" direction that I need. If I mount them backwards, they then won't help with re-entry, only for landing. An "invert control" would allow me to flip their control direction when flipping the crafts flight direction. Without this, I'll have to use a ton of SAS to flip, and the breaks for landing instead. [edit] I admit that it may just be me and I've got something on the craft back to front. So feel free to move this to the "help" section. I may just need to play with COG/drag and control setups.
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totm june 2018 Work-in-Progress [WIP] Design Thread
Technical Ben replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Thanks RevanCorana, It is to hide the solar panels and batteries so far. But for this craft makes no real change in physics or part count. For later craft, interplanetary etc, it will help keep par counts down until deployed. So mainly for show and looks for now. Working on the mid stange with it's own recovery now. Love the copter. Do like me some autorotation. -
Parachutes need a fix
Technical Ben replied to cicatrix's topic in KSP1 Suggestions & Development Discussion
Old aero/chute meant either massive g = disassembly or cute fell off. I wonder if that would be added back in? -
totm june 2018 Work-in-Progress [WIP] Design Thread
Technical Ben replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Now with a service bay! -
That sounds rather interesting. Make the Nervas radiators themselves, but only when on. This could also cause a massive failure if suddenly turned off (no longer venting heat)?
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Airbreaks and other forms of drag can help with re-entry...
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Dedicated Radiator Panel parts
Technical Ben replied to Whirligig Girl's topic in KSP1 Suggestions & Development Discussion
There never is a killer solution... -
It should be heavier. Cheaper yes, but heavier.
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Which is again strange. As Harv said the drag is modelled the same as the mass (and as posters above mention, this is added to the base part and seems working), the drag should be added to the base part (which is directionless if talking about a single part AFAIK). Unless parts now have a direction of drag/resistance and a direction for low drag. In which case, is the heat shield accidentally "flipping" the games understanding of the direction of drag?
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totm june 2018 Work-in-Progress [WIP] Design Thread
Technical Ben replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
It works! Ejecting the fairings is BAD for the craft. Mainly because it's made out of fairings.