Technical Ben
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Everything posted by Technical Ben
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Zero does not exist, you must have +1
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So, I've imported my save from 0.25 to 0.90 but have had a strange effect happen. All struts on craft in flight are visible, but do not seem to be applying any actual structural force. It's like they are not there. When things are detached (docking or separators) the struts stay there, floating on the craft. Is there a way to try and reset the craft while in flight?
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What do you use to build your station?
Technical Ben replied to RainDreamer's topic in KSP1 Discussion
I use to use a tug, but generally it's quicker (though more payload requirements) to launch the tug with the payload. -
Something's not quite right with my VAB.
Technical Ben replied to Whirligig Girl's topic in KSP1 Discussion
Possibly a reference to the VAB being bigger on the inside (at least in older builds). -
No, for interstellar I don't want TWR of more than 1... I generally want 0.2 to 0.10 for not too long burns (3k+ DV burn). I can get by on 0.05 at times (30mins to 60 mins, at perhaps 2x or 4x timewarp). So, is the nuke the best? I don't see better DV for any other craft. For launch? Well no, I don't use nukes... ever. I only use them on landers as I have some very special sub 30 part land/tug designs which allow me to max out transfer stage payload size (I can take things other than extra engines/landing stages).
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"The NERVA is only best at ultimate Dv when your TWR is between 0.4 and 0.8 which is a reasonable TWR range to be honest." This. Are you telling me I get more DV for interstellar transfers with any other engine? If I do, I'll redesign my fleet! If not, then I'll still not spam the 48-7S just yet. Though a Skipper powered fleet might increase the size of my craft 2fold! PS, can you redo that graph without the ion, as it's of cause the best for probes and/or long burns, but not really optional for any manned or large craft (due to part lag of having to install 100s of ions ).
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Ok... really strange thing. I've been backing up saves when they are "fixed" but they keep breaking after every new save. Could it be the save updater that converts 0.25 save to 0.90 also kicking in at times and changing existing 0.90 saves? KSP seems to be killing off crew, and leaving them as "crew" and that is throwing the game off. As: Can the quick fix mod automatically correct these if found (change to "assigned" and "0= Recover")?
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Alaflux - Wings optional SSTO
Technical Ben replied to drewscriver's topic in KSP1 The Spacecraft Exchange
Very very nice. Love the wing idea and the "snapping" of them into a dock for easy recovery. I was toying with something similar for ages, but never got the docking right (mine was a 3 stage "abort" stage 1, "aircraft" stage 2 and "launch" stage 3, which could dock/land independently... might try revisiting it now tweakables are in ). -
This. The simplicity also means 9/10 I use nukes for landers too for moons and anywhere without an atmos. As I can carry 1 or 2 nukes, use for interplanetary, then for landing, over carrying nukes and landers. Though... should I get a faster PC and more be able to play at a higher FPS with more parts, then I would have no worries on taking a dedicated lander with a small chemical engine. PS, Laie's picture is similar to some of the really large one time launch fuel tugs I use. So as to avoid refuel in orbit, I send up the tank, engines and launch all in one craft. Either with radial nervas to allow them to assist the launch, or central so as to allow a lower TWR when in orbit (but never as the main lifting force!). On smaller launch craft, they are just stacked on the top stage (sometimes in reverse! ).
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Have you ever had a non-intentional collision in orbit?
Technical Ben replied to PTNLemay's topic in KSP1 Discussion
Only the usual ones of "oh wait, I'm on intercept, did I remember to fire engines to slow down?! [explosboom]" and "Time to head of to the mum... I did clear the station before I started my burn... right? [kaboom]" -
New study: Cheapest forms of energy in the future
Technical Ben replied to AngelLestat's topic in Science & Spaceflight
We also get oil and gas shortages. It's just another metric to keep in mind when designing a system (or checking costs). -
"Only if the asteroids surface is partially metalic and not composed of pits and cavities. If the laser manages to hit a cavity and begin heating mater close to absolute zero, it will produce volatiles with unpredictable consequences. " No. That's again more dreaming.
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Again. That's just theorising. Theorising helps no one. Observations do. We observe a force, currently unexplained. If it's "magnetically pushing off the large metal chair the scientist is sitting on" then we don't get much of a "space engine". But if it's "pushing out fuel/pushing off something else" we will soon know from more observations. As said. No amount of "what ifs" or "but it could be" will tell us anything. We need more observations. Guessing what it could be, is like saying "my dice is likely to roll a 3, because it does contain a 3". We know the possibilities, we are yet to observe what it will "roll".
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Thanks. That is what I was assuming, but it was doing so without all the math, so had no idea if I was correct. Though I'm all for the flying car in 15 years time...
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Nice. I'd be really interested to see some meteorites. Stuff really from outer space.