Technical Ben
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Everything posted by Technical Ben
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Saying there might be life at the bottom of Titan, is similar to saying there might be gold under there. We know how to find both, and we know the probability of both based on current observations (mass/gravity/surface/composition etc).
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Mathematically I have have both one apple, zero apples and negative apples. But in reality, it's rather hard to make "negative apple sauce". Thus, negative energies and such like, while mathematically possible, are still theoretic impossibilities or improbabilities until realised or proven impossible.
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Current Map of the Milky Way (or at least a part of it)
Technical Ben replied to Argylas's topic in Science & Spaceflight
We don't know the motion of all those stars (but perhaps the general arms). So just rotate the picture by enough. Else it's only 100,000 light years across. Look at geology as an example, that time-scale is not much, and you might get bigger mountains, smaller rivers or some change in sea level. But most of the interesting locat stuff is unpredictable (collapses, super dam floods, like in the Mediterranean sea etc). -
Spinosaurus Aegyptiacus - Is This Possible?
Technical Ben replied to MightyDarkStar's topic in Science & Spaceflight
The smaller the fragment, the larger the wild claims can be. I've seen tiny teeth or claws found, and "extrapolated" to creatures double the size of anything found before (for the same group etc). Until more is found, I always assume hubub on the "theories". EG: http://news.bbc.co.uk/1/hi/sci/tech/7104421.stm It's very possible, it's a giant claw on a small sized creature. Or it could be a tiny claw on a humungus creature. Without the whole specimen, it's really hard to guess (see Dogs for an example ). -
I suppose it's doing a "out of control" as it looses power to the core (control unit! ). Making it clear control was lost would help, as it would at least show it's a "lost probe" in most instances. However a better way for the game to respond would be to kill the engine first, then the core. That way the solar panels would bring the core back to life and you could decide if it's best to turn the engine back on. Currently, instead the engine comes on first, and then kills the core almost before we have time to turn the engine back off. If I've read the details correctly.
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NASA is pretending to be KSP now:
Technical Ben replied to windows_x_seven's topic in KSP1 Discussion
Let's just say that it's happened at least once in general practice. So I'd possibly write it on myself should I ever got for an op! (Also remember a few instances where "reconstruction surgery" and "removal surgery" got swapped on the patients forms in error. ) -
Life changes the things around it. We see land and seas streaming with life. We see trees and algae, we see the greens and other colours. Life is not hard to find. The absence of the observation of life, suggests the absence of life. If we found life? Our outlook would probably change as much as it did when we rediscovered the new continents (America/Australia etc). IE, very little.
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Add to that tracking options. Nothing worse than trying to play without action groups and zero tracking options. Is there not a way to better implement transitional ability than "we are taking away ALL your toys" option which the current building upgrade route gives? (Just found out no tracking on career at start, so really really confused in playing right now, spoilt career IMO ).
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Change in Stock Aerodynamics?
Technical Ben replied to bakanando's topic in KSP1 Gameplay Questions and Tutorials
DO parachute cones now give the "cone effect"? -
Craft self destructs in mid-air
Technical Ben replied to Raiden's topic in KSP1 Technical Support (PC, modded installs)
Ah, sorry, my mistake I read the post as "craft self destructs when lowering gear". -
Craft self destructs in mid-air
Technical Ben replied to Raiden's topic in KSP1 Technical Support (PC, modded installs)
I have no experience with FAR but it does by design destroy poorly made aerodynamics IIRC. So parts sticking out, like landing gears or mechanical parts will be ripped off by the air (similar to real life) if opened or put in the wrong place. -
Thanks for the great info in this subforum. It's been great help and I'm amazed to get 0.90 working with mods, however even with Vanilla KSP, I'm having trouble getting a 0.25 save to load in KSP 0.90. I got it working once, but it died again on save/load the second time. I get a frozen screen zoomed in on the facilities on load, so I'm assuming it's the bugged Kerbal Achievements bug, but having problems resolving it. Only have/had KAC and Mechjeb installed, but I can take those mods off if needed as they are not vital (though will of cause need the mechjeb part to prevent ship deletion). Any idea on where or what lines I need to delete or change? Save is: benart.www.idnet.com/persistentTB.zip KSP 0.90 32bit. MechJeb as mod or part. Was old 0.25 save.
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Wait, how do you get those gfx cards and systems working together? Oh, and it's about 1 new Mac. Or a bit more than a 4k TV... but still cool!
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I... I don't remember! (RPS website?)
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Why do we not use smaller launch craft?
Technical Ben replied to Technical Ben's topic in Science & Spaceflight
This I know. The comment was not on KSP, but on Sci-Fi aesthetics. Which generally assumes space flight will use craft the same size as trucks and/or aircraft, with boats being the largest for a minimal requirement. IRL it's very different. -
The largest tank launcher I have puts a 4 tank refilling craft into orbit. I'm using them to refuel stuff at jool (should take bout 2 + 1/2 tank of fuel to Laythe orbit). [edit] Did I say 4? I just realised I have a specialist refueler that puts 14 tanks into orbit! Might see if I can get 8 of those to Jool before burning through them. If they reach Jool, I'll have plenty of fuel to go for another star!
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It's a little niggle, but my heart skips ever so slightly in KSP as it's not made obvious if autosave is time based or based on the quit to menu button. As far as I can see, it does save when I quit to menu, but nowhere does it state this, so it's a bit strange. Is it helpful for it to say "Save and Quit" on the button now instead?