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Posts posted by klgraham1013
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A JNSQ+ with additional bodies would be neat. I agree with the sentiment JNSQ is the best system out there. Having additional planets by the same team would be nifty.
P.S. I know there's other Galileo planet packs.
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On 11/11/2019 at 5:46 AM, Sidestrafe2462 said:
KSP is a game about the navies of the void, the devs shouldn't be wasting time on gimmicks like that- not until there's something to do in the seas.
Maybe another DLC, with rocks and stuff underwater?
However, I build boats too. Just imagine that rockets are props, use a mod or go buy the DLC,.
I mean, Space X has landed rockets on boats; recovered nose cones on a boat. NASA is testing a submarine for Titan. People keep saying planes and boats have nothing to do with space travel, but reality says otherwise. Sure, it's all in it's infancy at this point, but so were rovers once upon a time.
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6 hours ago, linuxgurugamer said:
Why not just scale the existing ones with ModuleManager?
Aren't the existing ones just Mk2 and Mk3 and not 1.25m and 2.5m? Service bays don't count as they're closed on the ends. Not exactly the same freedom as the Mk2 and Mk3 lego style bays. Right now I'm using mods for this, but it would be nice to have them stock and then restocked.
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Just as long as the final update doesn't add the usual new update bug I'll be happy. I'm actually looking forward to KSP1 finally finishing it's development. Hopefully with all planets updated to avoid to much artistic geology.
We're definitely getting a 1.9, but I wouldn't be surrprised to see 1.10.4 being the finished version of KSP1.
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12 minutes ago, GoldForest said:
copies in the span of over a decade
Just over 8 years actually.
12 minutes ago, GoldForest said:Especially when you consider a good amount of games sell well over 10 million copies, with some games reaching 20 million.
AAA games. ...and I think you discount how many games are released every year and how few reach those numbers. I am more than willing to admit that KSP probably reached 3 million a long time ago, and the long tail has been dwindling for some time. Which is why I was adamant early on that Take Two buying KSP was to make KSP2, and befuddled how anyone could think otherwise.
The success of a product doesn't become irrelevant the longer it's been since that success happened.
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12 hours ago, drhay53 said:
Kerbal Space Program has sold-in over 3.5 million units
Take Two ruining Squads long standing efforts to hide the numbers of their niche little indie game being not so niche after all.
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5 hours ago, kerbiloid said:
Is number of modders growing or not, compared to 5 years ago?
They Super Sentai combined into the megazord LinuxGuruGamer.
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13 hours ago, adsii1970 said:
There is a misconception that the lack of further development by the primary studio means that a game is dying. This is far from the truth. There are several games I still play which have a rather large following, yet either the game's studio has either abandoned them or no longer exists. Here are but a few examples of the games I am referring to:
- SimCity 3000
- SimCity 4
- Silent Hunter III
- Silent Hunter IV
- Civilization II, III, and IV.
- Microsoft Railroad Simulator
- Chess
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Praise the Kraken. Fear the Kraken.
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The way reaction wheels work in KSP was a huge design misstep by the early development team. It gave a false impression and overuse of reaction wheels, and mostly eliminated the true use of RCS thrusters. Hopefully (but probably not) KSP2 will address this.
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1.3 definitely. It was one of the few updates that didn't make me question Squad's QA philosophy. Great performance. Great mod support. All around a solid version that could have been the last if things came to that.
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It still blows my mind that some people think that something finishing it's development means it's dead or somehow suddenly worth less. Basically everything you own that's not software has finished it's development. In fact, you might use some of those dead things nearly every day with little thought of how disturbingly stagnant their development has become.
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@pandaman Yep. Pretty sure that's exactly how it went.
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2 hours ago, Boris Kerball said:
What happened to the ( L ) button/ lights since 1.8 no lights on helmets ??
I hope you're kidding. I've avoided 1.8 because you should always avoid a x.x.0 Squad release. This seems like an odd thing to remove.
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58 minutes ago, Redneck said:
How would you like to see Harvester remembered in this game? A Planet named after him? A kerbal? what?
I'd like to hear that he owns some part of Kerbals and KSP in general. I've got the impression he owns no part of it. Which is a shame in my opinion. That's something I would like far more than a vague platitude within a new game.
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12 hours ago, mcwaffles2003 said:
IS IT YOU??!
OR YOU?!?!
OR EVEN YOU?!?!?!??!?!
I'm Spartacus!
11 hours ago, Kerbart said:Star Theory works instead of posting updates: Y U NOT POSTING UPDATES
Star Theory post updates: Y U NOT WORKING
Smart people realize that community managers can post while programmers make the game.
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2 hours ago, Kernel Kraken said:
But the problem was with the tapered parts. What if i want a very specific taper?
That's the thing with Lego design. You're forced to work within constraints. That can be a good or bad thing depending on the goal of the product.
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It's disappointing the Mk3 wings just ended up being model parts and not lego style like the original wings. That was one of the few missteps Porkjet made.
There should be thicker, Mk3 wings in the style of the current wings. Squares and triangles over model kit wings any day.
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On 10/21/2019 at 11:44 PM, 5thHorseman said:
Who promised you that and do you still have a link?
Because I was never promised that nor have I ever seen them mention it.
It was certainly talked about. I don't believe it was ever promised. Some people on the internet think a company mentioning they would like to do something is akin to them pinky swearing they absolutely will do something.
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15 hours ago, ronson49 said:
I need 10000 parts
Great. Now I spit out my coffee. Thanks.
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5 hours ago, cantab said:
To be honest crap like this comes with running proprietary software.
Only because we've accepted it. Unfortunately, I think the genie's out of the bottle on this one. The days of privacy seem to be long gone.
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@Wolf Baginski I was using exaggeration and comic sans as an attempt at sarcastic comedy that appears to have failed. Perhaps suggesting that "Mods may or may not break this new version of KSP" would have been less confusing.
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1 hour ago, 5thHorseman said:
Why would he lie?
You're right. If he could also provide a constantly updated list of mods that break the new update, that would be fantastic. This list should also be in comic sans for consistency.
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@UomoCapra Can you please write "THIS BREAKS ALL MODS!" in giant bold comic sans on the first post?
[1.12.1] JNSQ [0.10.0] [23 Sept 2021]
in KSP1 Mod Releases
Posted · Edited by klgraham1013
An add on. I'm sure some people enjoy the original KSP planets and may not want to much more than what's already added. Others, though, might want something bigger, but inline with JNSQ in a way other planet packs may not be.
I leave it in your hands. JNSQ is already everything I could have asked for.