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KSP2 Release Notes
Everything posted by klgraham1013
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I play sandbox, but maintain a periodic budget. I also require a set amount of time between launches.
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How the hell does KSP/its mods take up so much memory?
klgraham1013 replied to mr_trousers's topic in KSP1 Discussion
I see no reason hyper edit should even be considered by the developers. It's a hack that completely bypasses the flow of the game. -
A bigger wing and attachment points
klgraham1013 replied to Amavios's topic in KSP1 Suggestions & Development Discussion
I'm just considering the current KSP paradigm. -
A bigger wing and attachment points
klgraham1013 replied to Amavios's topic in KSP1 Suggestions & Development Discussion
It's to bad we got pre-built Mk3 wings instead of lego-style Mk3 wings. -
We need Rotating Docking Ports in stock.
klgraham1013 replied to Xyphos's topic in KSP1 Suggestions & Development Discussion
Go check out EJ_SA's station and say this wouldn't be a useful feature. -
Didn't realize people hated Steam. Wondering what the reasoning is behind this.
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I'll use any site that hosts mods and is intuitive. Regardless of if it hosts other game's mods. Spacedock works well enough so far.
- 53 replies
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- kerbalstuff
- mods
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Open up as much as possible to the modders. That's what I say.
- 6 replies
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- outfit
- kerbal models
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Look At That Kerbal!
klgraham1013 replied to KerbalScience's topic in KSP1 Suggestions & Development Discussion
I disagree. Using Texture Replacer and Final Frontier gave my Kerbals identity and history which really added to my play experience. -
I like KER's design better, but both are cool.
- 35 replies
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- mechjeb
- kerbalengineeredux
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Is there a mod that you couldn't live without?
klgraham1013 replied to Foxster's topic in KSP1 Mods Discussions
Steam is the best Windows mod. For real. Yo. -
Is there a mod that you couldn't live without?
klgraham1013 replied to Foxster's topic in KSP1 Mods Discussions
Go hit your cell phone with a hammer 5 times. That is broken. -
I want to play a good game. You're allowed to have a different opinion than me on what is good. - Obligatory PC advisory.
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Is there a mod that you couldn't live without?
klgraham1013 replied to Foxster's topic in KSP1 Mods Discussions
Kerbal Engineer. Until there's the necessary readouts in stock, they should just add a link to KER on the main menu with instructions to install immediately. -
Nathan, you're awesome, so take this as my opinion and not an insult to you. Players critiquing a game shouldn't care about how hard it was to program. Judge the product on it's own merits, as compared to what it's attempting to do, and to it's peers. Transformers doesn't become a good movie because that CG was gosh darn hard to make. In my opinion, KSP is harmed by not having these readouts. Also, asking someone who criticizes a product to "do it better themselves" always irritates me. People should be allowed to criticize without being a creator themselves.
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Squadcast Summary (2016/03/24) - 1.1 hype edition
klgraham1013 replied to MiniMatt's topic in KSP1 Discussion
Umm...has the schedule been posted anywhere by Squad yet? edit: I mean, on the official forums, official website, or official twitch page? edit: Sorry. It's morning and I'm cranky. I just think a retweet being the only schedule is weird. -
It'd be a great way to take players through a tutorial.
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Realism vs. Kerbalism?
klgraham1013 replied to GagaX's topic in KSP1 Suggestions & Development Discussion
No one can. It takes hundreds to do such a thing, silly. -
Realism vs. Kerbalism?
klgraham1013 replied to GagaX's topic in KSP1 Suggestions & Development Discussion
I keep trying to tell NASA that, but they just won't listen.