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Everything posted by klgraham1013
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Default throttle position to full ?
klgraham1013 replied to Kevin Kyle's topic in KSP1 Suggestions & Development Discussion
Players shouldn't have to edit a config file to get a reasonable setting. I agree, I can be offensive. -
Default throttle position to full ?
klgraham1013 replied to Kevin Kyle's topic in KSP1 Suggestions & Development Discussion
I know. It's like when I start my car and have to unlock the gas pedal from 50% every time. It's no big deal. It's about logic. If they can't deal with such a simple problem, how can we expect them to get the tech tree right? -
Default throttle position to full ?
klgraham1013 replied to Kevin Kyle's topic in KSP1 Suggestions & Development Discussion
Keeping the trivial from ever become a problem is a sign of competence. Taking the minimal amount of time needed to fix the little things can have a big impact on the whole, and personally, makes me much more likely to believe you can accomplish the more difficult. -
I've only ever blown up the launch pad when it couldn't handle one of my rockets. I then proceeded to turn on indestructible buildings.
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The first thing I do in a new save is design a fleet of 3-5 rockets. They get used for pretty much all my launches. My naming conventions are nearly always based around Greek myth.
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Default throttle position to full ?
klgraham1013 replied to Kevin Kyle's topic in KSP1 Suggestions & Development Discussion
...or we could just teach players the controls. Honestly, do you really think the players guiding the development should be the ones who don't know how the throttle works? -
/thread
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Default throttle position to full ?
klgraham1013 replied to Kevin Kyle's topic in KSP1 Suggestions & Development Discussion
Please, for the love of all things good and righteous, anything but 50%. -
I get where you're coming from. Any modification to the game rules could be seen as cheating. Though, one is still allowed to think those game rules are bad, and modify them to their liking. House rules have been a thing in my tabletop gaming since I was a kid.
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I rebel against your opinion and download all the mods.
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Bigger landing legs
klgraham1013 replied to Twreed87's topic in KSP1 Suggestions & Development Discussion
After watching the Space X landing, I'd definitely be down for more landing legs. As @Pthigrivi said, I'd love for PorkJet to make an art pass on the legs and wheels both. -
Is there a config file for the Kerbal jetpack ?
klgraham1013 replied to Triop's topic in KSP1 Discussion
I don't know, but I'd love to be able to change it's fuel and thrust output. -
Kerbin Cacti Need to be Remade
klgraham1013 replied to LaytheDragon's topic in KSP1 Suggestions & Development Discussion
Trees on Kerbin are weird.- 20 replies
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- ugly cacti
- cacti
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(and 1 more)
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What makes a mod become stock?
klgraham1013 replied to AlamoVampire's topic in KSP1 Suggestions & Development Discussion
Perception is reality, my friend. Anyone I've talked to who only has a vague knowledge of KSP knows it as "the game where you try to get a rocket to the moon, but it's really, really hard." As far as the cartoonish nature. Kerbals are the only thing consistently cartoonish in KSP. The art style is all over the place, from batman batteries and oil drums, to SR-71-inspired plane parts, and sleek modern rockets tanks. -
What the what? Parts colliding with launch pad while in ORBIT....
klgraham1013 replied to tg626's topic in KSP1 Discussion
Apparently, it's to hard to reproduce. It's been around for ever. -
My Kerbal's are much more intelligent than humans, scientifically and ethically. That doesn't discount them from also being child-like and, maybe, a bit to oblivious to danger.
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What makes a mod become stock?
klgraham1013 replied to AlamoVampire's topic in KSP1 Suggestions & Development Discussion
I don't know. Any space nut knows what a fairing sep looks like. To then buy a game that is hailed as one of the most realistic space flight sims, and then have fairings explode into potato chips... It might seem small, but could leave a big impression. When you heard fairings were coming to stock, did you ever imagine they would separate like that? Did anyone ever imagine they would separate like that? No. It was a shock. Some people accepted it, some people didn't. That it was a surprise says all there is to say. -
What makes a mod become stock?
klgraham1013 replied to AlamoVampire's topic in KSP1 Suggestions & Development Discussion
I hate confetti. -
...but that's a heck of a lot to do. A game can not have limitless content, and it's OK to finish them.
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Sandbox with my own self imposed periodic budget. I like having the freedom to create my own missions, while still having the restrictions of a budget. The tech tree is to silly for my liking, and mystery goo is not science.
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Is there an official name for the kerbal currency?
klgraham1013 replied to Temstar's topic in KSP1 Discussion
I like funds. It fits with the other generic terms such as science, ore, and liquid fuel. -
Someone please explain this RAM limitation to me.
klgraham1013 replied to Dafni's topic in KSP1 Discussion
You have to stop supporting old hardware at some point. -
Rover wheel throttle
klgraham1013 replied to 322997am's topic in KSP1 Suggestions & Development Discussion
It's come up before, and I agree again. Tying wheel torque to the throttle control is a great idea.