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Everything posted by RoverDude
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MKS already does this with substrate/water, but sure, I could see the idea of ore conversion.
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parts [1.12.x] Sounding Rockets! Start small. Dream big!
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
They exist - you have a 0.35m aerospike, and 0.625m long LFO tanks -
Yes, it's 1.08 per kerbal per day.
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Yep, look at it's config and you will see the different harvesters
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I have some ideas on this topic, yes
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No reason they should not
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Sure - take a look at the ore config file in gamedata/squad/resources - it has samples of global, planetary, and biome resource settings
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Correct. This is for modders.
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[1.12.x] Freight Transport Technologies [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Best bet IMO is to go with the 11.1% that stock uses - it's a good ratio. -
[1.12.x] Freight Transport Technologies [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
MarcAFK - feel free to log a github issue with your findings and I can take a look. -
That's pretty much how it is supposed to work. You have it churn away while you do other things, and get an occasional gift of a dollop of science. FYI - all of the options (max science, conversion rates, etc.) are all in the config for the adventurous.
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But realize that you're going to run out of supplies regardless - it's lossy
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That would be incorrect.
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Kerbals under a 50km altitude on kerbin are not subject to life support penalties.
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parts [1.12.x] Sounding Rockets! Start small. Dream big!
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
@gfurst - awesome! Thanks for saving me a ton of work -
Yep Also I no longer hide the EL parts. I did this because I saw it was causing some support grief in this thread, and given that was the opposite of my intention, did a few tweaks on my side to make sure there were no conflicts.
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See above RE conservation of mass Make them more massive, and that will solve that issue, but give you a host of others (because moving them becomes a bear).