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KSP2 Release Notes
Everything posted by RoverDude
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Always assume that if I include something with the mod you need it Also, I'll be doing a 1.11 update once I recompile and am back on Sunday (heading out for the weekend). -
[1.12.x] USI Core (Reactors and Kontainers)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
MKS will have the most info on that -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Yup, they drop off when they expend fuel. If they are not then something is up.... either mod conflict or auto struts Yes. and Most. -
[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Install it. It works fine, and the required DLLs are already bundled. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Not sure what you mean by a Duna Dropship? Show us what you have -
hmm... have not had this issue to be honest, try UI scaling?
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
@strigon - main reason for this happening is missing Firespitter. It's bundled with the mod. -
hmm... nothing exotic about the parts, sorry I am drawing a blank on this one.
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Look at the CTT config in patches and your answer will be there. -
parts [1.12.x] 'Project Orion' Nuclear Pulse Engine
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
To be honest, none that I am aware of. -
parts [1.12.x] 'Project Orion' Nuclear Pulse Engine
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Then you have a mod conflict. You need to start removing mods from your main save till you figure out which one. -
parts [1.12.x] 'Project Orion' Nuclear Pulse Engine
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Same mod list between test game and normal game? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Soon(tm) Are you on career or science? And you have CCK correct? (Bundled with it) -
parts [1.12.x] 'Project Orion' Nuclear Pulse Engine
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
works fine in 1.10.x -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Worked perfectly fine in 1.9.x, works fine in 1.10.x with the exception of the light globe. Yeah, still alive but KSP1 and KSP2 keep me busy too (what this guy said) -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
No specific EL parts, if someone wants to do a third party integration that's fine - tbh I will probably be moving to the model where I encourage people to maintain these kinds of patches separately since it's tough maintaining something for a mod I do not use. -
USI-LS is fine in 1.10.x
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is it turned on? Does it have power? Does it have mulch?
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[1.12.x] Freight Transport Technologies [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Look under logistics. -
[1.12.x] Freight Transport Technologies [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
There are plenty of tanks included with this...? Sorry, bit at a loss as to the ask.