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RoverDude

Parts Hero
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Everything posted by RoverDude

  1. That is correct. The configs come with stock fallbacks. If it sees CTT and Tech Manager present (note: Present, not necessarily enabled) it will use the CTT ones. So if you are using Tech Manager with an alternate tree, or have it there and disabled but have CommunityTechTree in your GameData folder, you will see this.
  2. It radially attaches to a payload truss so that it ends up centered.
  3. The costs are to deal with how KSP calculates module cost. - - - Updated - - - (Side note - going to close this as this project is now in release)
  4. Yes - lasers are faster, rock only. Excavator is slower but does everything. So use your lasers if (a) you just want rock (and space if you use ART), or ( you plan on sucking out trace amounts of a resource that you would not be able to get with an excavator.
  5. Even the moon has an atmosphere Granted it's only a couple of centimeters. The four science bits are intentionally permissive.
  6. @Psykikk - it's a mass ratio thing. Something I am considering is adding ballast tanks to some of the modules to increase their mass specifically for holding bits together, and to also make some larger engine/tank clusters via model welding.
  7. Here's the doc for making configs - just add a NEW config that adds what you want, and rock on. https://docs.google.com/document/d/1apMiDJDYtfGi_wznWejP5MmBjK7RxPZnRwFPCsATrIY/edit?usp=sharing
  8. Sure, go here: https://docs.google.com/document/d/1apMiDJDYtfGi_wznWejP5MmBjK7RxPZnRwFPCsATrIY/edit?usp=sharing
  9. Fully configurable, out of the gate it's based on a random chanced per biome for presence then a range for distribution. You can do biome level configs, planet specific configs, etc.
  10. Excellent, then it's serving one of it's many intended purposes!
  11. If you're referring to the altitude ones, those require a manned rocket.
  12. Thanks - github issue please, have a lot of mods to sort through
  13. @willow - karborundum extraction rate got a bit of a nerf, which given how little you need and how powerful the drives are makes sense. There will likely be a new balance pass to decrease the gap between the torch and fusion drives. RE drilling time, just set up your op and go do other things - it will keep on gathering even when not in focus.
  14. Thanks - let me see if I can repro this. - - - Updated - - - Humor me - move your ore bit over towards the Karbonite ship because it could be as simple as being on the edge of one of the spikes in the simplex noise. - - - Updated - - - Also. Since it looks like you have SCANSat - show me your Karbonite map for that area on the big map.
  15. Sorry, that's just not making sense. Also, let's separate what SCANSat says vs. what you actually drill up. If you are saying that your drills are changing behavior based on the pipe being connected, then you are straddling a biome, and there will be a CoM shift. That's by design - drilling is based on the vessel location. Can you please move this over to the Regolith thread and post some screenshots?
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