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KSP2 Release Notes
Everything posted by RoverDude
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Kinda uncool. As noted, what you brought back was configs not planet factory. And that is one heck of a misleading tagline.
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If you use CRP with Regolith, out of the box planets will have stuff. If you want to customize that (down to the biome level) just add new configs. If you want a new resource to appear on both your own and stock planets, add a new config. It's incredibly tolerant of multiple mods doing stuff All we ask is to not modify the CRP configs since that causes sadness. But add all you want (also, and by design, you can't 'turn off' a Regolith config - it's permissive by default and makes sure we don't have mod wars with people trying to break other people's stuff).
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[1.12.x] Freight Transport Technologies [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
FYI - RCS and Engines mixed in large form factors is a bit sketchy right now, as I've experienced myself. -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Thanks for the info - going over it, and some bits I have already worked. FYI - do you have KJR? That apparently is what causes droptank wierdness. Nose cone is being separated into a few bits. An aerodynamic bit, the probe core itself, and the parachute. That should help, and also lets me upgrade the probe core later on (since I have some plans for 0.35m parts) -
ORS-X is deprecated as of 0.90 (for a variety of reasons). Regolith is what's pretty much current, and CRP uses Regolith now (that was another of the big 0.90 changes). I can't speak to KSPI or KSPI-L since neither used ORS-X, and the KSPI-L CRP was VERY out of date. @Boris - not from me, but again - if costs are off, I'd rather get them sorted.
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[1.12.x] Freight Transport Technologies [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Sure, just copy the config somewhere and give it a different name and just change the part name and the storage info. -
Looks like Wave is still around - so I'd say get with him. I really have no prob tweaking any of those as needed so that you need no MM files. Wave's been pretty reasonable to deal with, but give him a ping and let me know. Ideally, the dust settles with KSPI (it's kinda been a zoo since 0.24.2). My counter question to you will be what your intent is once Fractal_UK comes back, since I strongly doubt he'd roll in a Regolith conversion or a CRP dependency.
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[1.12.x] Freight Transport Technologies [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
You do not need Karbonite for this. Given that the only things Karbonite has are the same plugins FTT has, my guess is that you had a bad install. -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Only a 20% chance of stuff being there now, so the solar Karborundum may no longer be present. The whole atmo+10% bit is long gone, it's now a chance of there being an interplanetary band within the SOI. -
[KSP 1.8.1] SCANsat [v19.1] -- Dev version [February 20, 2020]
RoverDude replied to DMagic's topic in KSP1 Mod Development
If someone wants to toss me some relevant pull requests I'll add these in. -
parts [1.12.x] Asteroid Recycling Technologies
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Custom and placed asteroids yes, FASA no idea, probably not. -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
FYI - added an inline parachute for you folks that and the weather balloon/blimp will be in the next official release. -
parts [1.12.x] Asteroid Recycling Technologies
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Correct other than the relatively soon bit -
[1.12.x] Freight Transport Technologies [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
It's for refining into nuclear fuels. -
[1.8.x+] Waypoint Manager [v2.8.1] [2019-10-22]
RoverDude replied to nightingale's topic in KSP1 Mod Releases
I approve. Have some rep -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
By devs that would be me And I'm not sure what you are asking for specifically. Oh... and I am testing a Christmas surprise for you folks... -
parts [1.12.x] Asteroid Recycling Technologies
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Yep AMT is Advanced Mining Tech - it's where the Regolith preview bits went -
parts [1.12.x] Asteroid Recycling Technologies
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
@Horus - thanks for the back handed compliment. Merry Christmas. -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
I expect you're not on the latest release. This was fixed last night.