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RoverDude

Parts Hero
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Everything posted by RoverDude

  1. Well it's less of TAC-LS integration and more that this is one of the only Life Support mods that is not mass neutral (i.e. it does not track any kind of waste product). Heck, if Snacks! left behind 'candy wrappers' as a resource, it could be made to work. If the design choice is that the stuff is thrown out the window, then there's pretty much nothing I can do on the MKS/OKS side because that mass has to come fron *somewhere*.
  2. See notes above re a new update in the works.
  3. Prob is that it flat out does not work unless I feel like changing a major part of my mod, which, at this time, I will not. And it floods me with support requests for stuff that no longer works.
  4. If the parts are not showing up, it is very likely an install issue. Clear it out, reinstall it, make sure you put stuff in the right folders (i.e. don't move things around or omit from the install).
  5. It works the same way TAC-LS works. That is, it catches up once the ship has focus. I'm having a hell of a time following your example (i.e. how are you seeing EC consumption in the tracking center?). Post a video or something.
  6. Works fine on rails, need more details. For the alternator bit log a github issue please
  7. ...those UDFs look like nli2work's engines from the Karbonite mod, not Kethane
  8. I'll sort out the bits once ART has its remaining bugs shaken lose, as noted
  9. Yes it is by design. And stuff needs to be tested on other planets no? We already have parts that extend a bit into the tech tree - i.e. it's not just starting stuff, but also other 0.35m parts (like the aerospike).
  10. It should be in the beehive zip if anyone wants to test it - it is VERY VERY DIFFERENT so you need to use a new drive, it is not backwards compatible, and I am only testing it on the 2.5m drive (which, if beehive is current, would appear under fuel tanks not engines since I still need to fix that). Really just a matter of wrapping up other testing across other mods before doing a large release. If you run out of exotic matter or EC, you will explode as the bubble collapses.
  11. More a matter of timing, and also have to really give asteroids in Regolith another once over. ART is getting a pass pretty soon at which point I'll just merge in the assets from Asteroid Cities.
  12. Short reply as I am in the studio Sticks are just for propping up pre launch. Foldable balloons, foldable blimps.
  13. Sounds more like a stock bug as the claw is known to have some weirdness, especially if it is the root part.
  14. If someone either picks up or forks this, talk to me. Interested in collaboration on this one as I have some ideas.
  15. Global will apply to all planets and moons. Planetary would be an override for that planet.
  16. Your assumption is correct other than you should swap out Radius for Diameter (basically the code says Radius which for whatever reason returns me a Diameter )
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