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Everything posted by RoverDude
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parts [1.12.x] Sounding Rockets! Start small. Dream big!
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
use surface attach not node attach. the nodes are for extending and making longer sticks -
The tracks are from lo-fi's kerbal foundries pack
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Side note (since we're cross mod posting) EPL support is now in the box with MKS/OKS Here's the mobile launch platform and workshop
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
I'll be updating the USI page soon enough- 1,694 replies
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- warp drive
- usi
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parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Yep, it's supposed to expand the water and oxygen. No food because with TAC you are good for 30 days before starvation. -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
(Have a video!) -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Also consider these have no controls, and your probe core dies fast. And there are no liquid engines. I spent part of my evening fiddling with launch sticks and fin angles to get one of these fellows to land in the middle of the desert continent for some sweet science. Which is pretty much their intended use. Tho they also make fantastic JATOs... -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Both NFT and FTT use LiquidHydrogen and there were no harvesting methods before. That let me keep the torch drive here and not have it so weird (being one fuel off) and it also got transformed into a very high ISP fusion drive (though it lost some thrust). Once we have our 3.75/5m warp drive in, that will fill the end game spot better IMO. -
[1.12.x] Freight Transport Technologies [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Yes, RAM savings -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Note that everything is scaled down ISP, thrust, etc. This is pretty much a case of real aerodynamics working a heck of a lot better than stock - and the shape of these guys makes them fly like a buttered egg. -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
The thing is... these are very skinny very light rockets. their stats are worse than stock or KW SRBs. I had Ferram do a sanity check on the numbers and we agreed on the balance (minus one tweak which I did). So less a case of them being OP and more that stock Aero setting incorrect expectations. -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
I have used it with FAR and deployed chutes. Use thrust limiters and less engine -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Already done - it's in the 000_USITools folder but only the latest uploaded mods have it. -
[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
RoverDude replied to Arsonide's topic in KSP1 Mod Releases
*pops in* I agree that Arsonide had the right approach on this one. Prior to stock it was config based, which made sense (another option would have been for me to add my own, but Arsonide was awesome to collaborate with and did the heavy lifting). I like the approach for stock - that is, I can choose to include a config with Karbonite for these contracts. -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Sorry, don't quite get what's being asked for. Draw me a picture -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Yep, you have one already