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RoverDude

Parts Hero
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Everything posted by RoverDude

  1. You are confused. It IS released, it IS implemented, it is NOT WIP. If you were to drop this into StarSystems today... or any planet mod.. with any Regolith mod... it would just work.
  2. use surface attach not node attach. the nodes are for extending and making longer sticks
  3. Side note (since we're cross mod posting) EPL support is now in the box with MKS/OKS Here's the mobile launch platform and workshop
  4. Right, this is released. The bit being quoted was in reference to WHY I built this (i.e. I wanted no reliance on PNGs because a PNG requirement makes supporting things like Start Systems, etc.)
  5. I'll be updating the USI page soon enough
  6. Yep, it's supposed to expand the water and oxygen. No food because with TAC you are good for 30 days before starvation.
  7. Let me know when a dev build is up and I can do some troubleshooting. I have a very strong suspicion of the cause.
  8. Also consider these have no controls, and your probe core dies fast. And there are no liquid engines. I spent part of my evening fiddling with launch sticks and fin angles to get one of these fellows to land in the middle of the desert continent for some sweet science. Which is pretty much their intended use. Tho they also make fantastic JATOs...
  9. Both NFT and FTT use LiquidHydrogen and there were no harvesting methods before. That let me keep the torch drive here and not have it so weird (being one fuel off) and it also got transformed into a very high ISP fusion drive (though it lost some thrust). Once we have our 3.75/5m warp drive in, that will fill the end game spot better IMO.
  10. Note that everything is scaled down ISP, thrust, etc. This is pretty much a case of real aerodynamics working a heck of a lot better than stock - and the shape of these guys makes them fly like a buttered egg.
  11. The thing is... these are very skinny very light rockets. their stats are worse than stock or KW SRBs. I had Ferram do a sanity check on the numbers and we agreed on the balance (minus one tweak which I did). So less a case of them being OP and more that stock Aero setting incorrect expectations.
  12. That's pretty much what it's for And why it's just one DLL ala FireSpitter.
  13. I have used it with FAR and deployed chutes. Use thrust limiters and less engine
  14. Already done - it's in the 000_USITools folder but only the latest uploaded mods have it.
  15. *pops in* I agree that Arsonide had the right approach on this one. Prior to stock it was config based, which made sense (another option would have been for me to add my own, but Arsonide was awesome to collaborate with and did the heavy lifting). I like the approach for stock - that is, I can choose to include a config with Karbonite for these contracts.
  16. Today, no (though you could do it to support generator efficiency - I do that in MKS). But I expect you will eventually since I need that same kind of override for harvesters in one of my upcoming mods.
  17. Sorry, don't quite get what's being asked for. Draw me a picture
  18. The reverse. Karbonite now runs on Regolith. All of the tech demo parts are now in Advanced Mining Tech - the zip is in my DropBox but it needs a forum thread. But given I am going on twelve hours of update stuff, I think I will do that later
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