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Everything posted by RoverDude
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
I mean, let's be honest here. The only difference between starting with zero EM and starting with a charged drive is a player hitting the warp key for about five seconds- 1,694 replies
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Side note. With an FTT reactor I'm seeing correct behavior with EC usage and exotic matter generation (which is easy to check since I have a 10K/sec EC to make one EM, and an FTT reactor generates 10K ec/sec, so I see my batteries maintain equilibrium (I intentionally let them drain halfway down), with exactly one EM/sec being generated.- 1,694 replies
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
More than likely a floating point error in the EC code somewhere. Granted, not too worried since it's just making stuff a bit too efficient right now- 1,694 replies
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NASA IXS Class Warpship, and Spacedocks - For KSP-I and Stock KSP
RoverDude replied to Stevie_D's topic in KSP1 Mod Releases
Op was last here 11/12/14. Calls of abandonment are very, very premature. -
[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Yeah, EC is fine. As stated earlier in the thread, fuel availability is not meant to be one of the balance levers for this particular part. RE the EC issue - are you generating under warp? That uses different rules.- 1,694 replies
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Anything is possible, but will probably let those models be for now as I have a pretty full plate.- 1,694 replies
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
So two notes. If it required a station part, folks would just slap it on every single ship, but I'll consider it. Also, can't really take a K+ dependency since that defeats the purpose of having this stand alone- 1,694 replies
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
(1) I'd be curious why, as it was just changed because of an opposite request (2) Storage is a balancing feature so not sure how I feel about it (though technically you could stack multiple drives to enhance storage at the cost of weight).- 1,694 replies
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Do you use kronal vessel viewer? That's been known to eat textures/shaders- 1,694 replies
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[Retired] Multipurpose Colony Modules for MKS/OKS (0.4.5)
RoverDude replied to Angelo Kerman's topic in KSP1 Mod Releases
Parts are coming along nicely! Awesome work! -
[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Will take a look tomorrow- 1,694 replies
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No. because my intent is to keep the mod continuing in its original form (including directory names, dependencies, etc.). So it would not make sense to change the name.
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I personally do not agree with some of the changes made. This is not goading, or hostility, or a threat. Simply a fact. And since the suggestion was raised that if someone felt they could do better they should fork and show how it's done, I will be doing so. Again, no hostility, nor goading, nor a threat. Simply an action that is in complete compliance with the original license.
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There is a parable about a pot and a kettle. Should I quote your prior positioning on licensing? -snip-
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No hostility here, but advice given the OP has been repeatedly asking to take over mods while having, as evidenced by the post above, limited experience in supporting or enhancing said mod. But I do love a challenge, so sure. New fork coming right up (well, after the weekend as I have a rock show to play tonight).
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Too low. 600K for 2.5, 900K for the 0.625 I'll do a tweak that does not make the drive destructive till you throttle up.- 1,694 replies
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Yes, it's cardboard. But very nice cardboard. My point stands.
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I gotta agree with previous sentiments. If you cannot figure out how to do textures, taking on maintenance of a high quality parts pack like this may not be a good first step into modeling.
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
@SpaceMouse - creative license If you're going to fiddle with the improbable might as well have fun with it.- 1,694 replies
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