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Everything posted by RoverDude
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Fuel storage, operating altitude, ISP, accelleration, portability (Foldable, etc.)- 1,694 replies
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Given what it does, I think it's just right They will all be of similar cost, but with different advantages and drawbacks- 1,694 replies
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What nodes are missing? Given that Nertea added like.. fifty of them. I doubt he will be adding any new ones to this tree any time soon, as we just hashed it out and a lot of us are beginning to move things here. Also wouldn't bargain rocket parts be at the very start of the current tech tree?
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
It wouldn't - but the point was if people want a jump beacon that plays well with the USI ecosystem, we already have one No need for me to make one. Yes, they are rotating, and try again- 1,694 replies
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
At the end of the day though, you will end in roughly the same ballpark since density and gravity have a reasonably close correlation to the body's diameter, at least in KSP. And it's close enough that some hand-waviness is ok in this case- 1,694 replies
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
600KM for the 2.5m, 900KM for the 0.625m (at least for Kerbin, it varies by body). If anything now that I broke out the warp bubble I'll just make an MM config for the IXS parts. The 3.75/5m version is going to be a rotating (fixed) ring. The 1.25m is going to be a rotating/deployable ring. Each model is going to be pretty unique. Lights are how it used to work Right now it goes from purple through red based on throttle.- 1,694 replies
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Same question for both of you. What altitude.- 1,694 replies
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Then you are probably looking for TechManager, not CTT. CTT is a set of shared nodes we all share so our users have a common experience WRT tech advancement.
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
How about this. Go try it. Let us know if there is in fact actually an issue. The 0.625m version is collapsible, as will be the upcoming 1.25m version. But given the sheer number of mods I support, it makes my job a lot easier if people try the mod first and come back with questions/etc. (and usually, screenshots of their craft) because your question is incredibly subjective and completely at the mercy of however you choose to build your craft.- 1,694 replies
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Did you try it?- 1,694 replies
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
0.0.6 is up Fixed mass issue with 0.625 drive Bubble guides now work again Added atmospheric cuttoff info to status- 1,694 replies
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Define FAR friendly? Given that I know Ferram4 plays with this. I expect it works with FAR- 1,694 replies
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Whoops! Yeah, lemme fix that- 1,694 replies
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Recommendations for Late-Game Tech-Tree Mods
RoverDude replied to thylordroot's topic in KSP1 Mods Discussions
Or grab the Community Tech Tree - about 90,000 science to unlock that, then grab Near Future Tech. Oh.. and I have a CTT compatible Alcubierre drive that's a tier 12 (i.e. far far right) tech item -
[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
A pic would help - I've had some very stable designs (plus some new tweaks in the current version).- 1,694 replies
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
0.0.5 is up!!! NOTE: You need to clear out your current WarpDrive folder before installing this! Adjusted top speed to 175% lightspeed. You can always extend this via config, but the chances of horrible things increases exponentially. Some code cleanup Tweaked config settings - Altitude is now a multiple of the orbiting body's radius, etc. Fixed model size in VAB (you can now see it) New warp bubble effect Added a new, 0.625m form factor drive. Also foldable.- 1,694 replies
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Nope, it would blow up due to other missing things.- 1,694 replies
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Probably an RSS issue, would not make sense with this. RE engine altitude limiting, that would be a custom plugin like I added.- 1,694 replies
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parts [1.12.x] Asteroid Recycling Technologies
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Just bear in mind the quantities from ART are tiny. You'll get, maybe, 1% of the value out of that rock as opposed to 10%-90% with the Regolith parts.