Jump to content

RoverDude

Parts Hero
  • Posts

    9,074
  • Joined

  • Last visited

Everything posted by RoverDude

  1. GrabbyStuff - no dev thread till I get more of it done Right now I just have stuff follow me around mournfully
  2. The beauty of doing stuff for free is that I get to ignore unpleasant people. You just made my ignore list, so it's probably best you don't use any of my mods as I won't see any of your questions for support But before I depart... the information you seek is like... the first link in my signature. Your princess, however, is in another castle. Have another cookie.
  3. Congratulations on finding an old dev thread. Have a cookie.
  4. Life support was rendered optional in MKS ages ago. So much misinformation pushed into such a short sentence. MKS does not require Kethane (hell, we don't even support it anymore). Nor does it require TAC. But so nice of you to post misinformation just so you could announce your intention NOT to use this mod But hey... as noted if someone wants to grab the model and swap out the generator, go for it. It's CC.
  5. Same, note the extractor names. That being said I need to change those drill names. But I also see 0.00 which means you may have an old ORS version somewhere?
  6. Everything it needs is bundled in it. It does include a possible-to-install USI DLL as well as possible-to-install FireSpitter
  7. The Snacks! mod rocks. The license rocks even more. So I baked some cookies. The EZ-Snack oven is an extension to MKS that adds Snacks! compatibility for MKS. Use an MKS BioLab to make BioMass. The EZ-Snack Oven can then convert the biomass into tasty snacks! REQUIRES Snacks! and MKS to work! (The MKS dependency is there because I reuse models/textures/components - if someone wants to fork this and make a different version, go for it - all of the assets are CC) License: CC 4.0 Share Alike Attribution Non-Commercial Zip: Grab EZSnack_x.x.x.zip from the USI Dropbox link in my sig (where x.x.x is the version number).
  8. Have some rep for being awesome. Side question - is there a way to tell my users 'I want to see a screenshot of your KSP-AVC screen showing all versions of installed mods'? That would both help me troubleshoot, and encourage adoption because it is now easier for us to see what stuff is out there.
  9. 0.1.1 is up Large change was that now Water is Water Deprecated the MKS Aquifer maps and use of Aquifer as an ORS key in favor of Water. There will be an MKS update as a result of this.
  10. Cheap and cheerful for launch I'll start a grabbystuff thread once I have a bit more meat on it. But for fuel transfers, probably an ActiveStruts discussion - gotta make some models
  11. Ok I am probably doing something silly/wrong/etc: Here is a link to my current version file on Github: https://github.com/BobPalmer/CommunityResourcePack/blob/master/GameData/CommunityResourcePack/CRP.version Here is the current config on disk: { "NAME":"Community Resource Pack", "URL":"https://github.com/BobPalmer/CommunityResourcePack/blob/master/GameData/CommunityResourcePack/CRP.version" "DOWNLOAD":"https://github.com/BobPalmer/CommunityResourcePack/releases" "GITHUB":{ "USERNAME":"BobPalmer", "REPOSITORY":"CommunityResourcePack", "ALLOW_PRE_RELEASE":false, }, "VERSION":{ "MAJOR":0, "MINOR":1, "PATCH":0, "BUILD":0 }, "KSP_VERSION":{ "MAJOR":0, "MINOR":24, "PATCH":2 }, "KSP_VERSION_MIN":{ "MAJOR":0, "MINOR":24, "PATCH":2 } "KSP_VERSION_MAX":{ "MAJOR":0, "MINOR":24, "PATCH":2 } } Yet I get no prompt for the new version?
  12. Always leave space clear for the doors - they have colliders you'll note that I do that in every config you see where I post a Honeybadger with the cargo bay. Can you please do me a HUGE favor and either do a pull request or just paste that into a Github issues? Stuff gets lost on the forums I spend more time playing with this mod than making new ones It's a fun one
  13. And I'll go back to the fact that this mod has existed under this name for quite some time now. Fractal apparently didn't have an issue with it, and neither should we. I agree 100% with Wave's comments above. I've had my own stuff derived with the same name and didn't even blink (even though in some cases it completely changed systems and the only thing left in common was the models). That's how this usually works. Then by all means rock on. But of course the second you change a single thing, you're going to be in the same boat Wave is, and have folks asking you to change your name (unless you already plan a name that does not include Interstellar in it...).
  14. You need 7.x It's an in-dev feature - I do mention that in my video in the second post of the Karbonite thread
  15. There will be an update for that bit very soon In the interim, Karborundum is purchasable (though expensive) correct? Perhaps only available in very small tanks (like, only a few units). So keep the very strong incentive to mine it but let people get their hands on it for experimentation (I would make the tank price extremely high)
  16. Non EVA is fine (Edit) Actually, non-EVA (just activate and connect) in a lot of ways may actually be preferable
  17. Awesome If we can get ActiveStruts handling fuel lines and... erm... struts And I can get Grabbystuff handling picking up and attaching things... and build some code to spawn stuff out of parts... we're covered.
  18. Exactly. GrabbyStuff actually covers the container concept with an alternate mechanic. ActiveStruts could be modified to handle fuel lines, and Bob's your uncle.
  19. More powerful, but their ISP is best characterized as spraying fuel out vs., burning it
×
×
  • Create New...