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RoverDude

Parts Hero
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Everything posted by RoverDude

  1. Ok! One bit at a time You need fuel lines since your engine is not in the same stack. Where is your EC coming from?
  2. You are missing something scoopair is a property. It's how much air the intake brings in. ScoopedAir is a resource. Screenshot of the craft please? You have Karbonite fuel correct? What engines? What planet? etc.
  3. Usual series of questions. Did you in fact completely delete out your Karbonite folder before installing this? Was this working for you in a prior version? It's awesome folks are helping me test, but I REALLY need more info when you folks have an issue.
  4. Because it for whatever reason conflicts with ORS, and I've been repeatedly unsuccessful in fixing this. It's way of handling exceptions has... repeatedly... not worked, and I am learning to truely hate that mod. So yes... you will need to turn it off unless you want to fiddle with adding a Karbonite exception. It hates the PRS PNG files I use, and just eats them instead of failing gracefully. <soapbox>I really hate mods that mess with my stuff without me expressingly asking them to mess with my stuff</soapbox>
  5. Oh this one will be out in a matter of days - I'm in the home stretch and I'm really happy with it.
  6. You are on 0.24.2 correct? Do you use Texture Replacer? I hate that mod. Plug on one of the detectors (it's in science) and let me know what it shows. Do an ALT-F12 and go to debug and look for weird stuff. Thanks! We're almost there Funny bit - is I am checking the forums in between working on Hollow Asteroids
  7. Correct - I moved it so that all USI DLLs are in the same place, since this shares stuff with other mods and vice versa.. and it was getting weird
  8. Nothing that would cause that. tbh I would not be using this dev version till I get the 0.24 version out as it's pretty much a rewrite.
  9. Screenshot of the righ click menu of the drill please
  10. Yep - or along those lines. Note how it's intake is elevated above the curved fuselage? Now let's Kerbel it up... Karbonite is terrifying and explosive. The models are about grilles, fins, and power. So emellish a bit. Like, what if we mashed it up with images of a hot rod engine blower? Then add all of the pipes and meshes and greebl-y bits... maybe a supercharged version?
  11. Awesome! The big thing to remember is that it has to be able to be radially attached, and that a lot of times our survaces can be curved or flat to varying degrees, so anticipate a little bit of it will be clipped into what it's attached to.
  12. FYI - next up is the converter for Xenon Gas (and will move monoprop to it), and possibly a large radial tank as those are not on the list yet. Plus anything else that arrives in time. Once I have nertea's last bits we'll be ready for 0.1.0 Keep testing and thanks
  13. Excellent! Let me know how the updated configs work - I was getting appropriate flat spins
  14. You're welcome. Actually, they do have action group toggles. They are not landing gear, so they are not tied to the landing gear key - just bind the action of your choice to the gear action group in the VAB. This is because if turned into landing gear the UI looks pretty foul as it shows quadrupled options because there are four legs.
  15. Fixed in the next release which is uploading now I guess another way of putting it is that I am having problems understanding the orientation - I assumed the stripe was on top? The top has a larger plane than the base. What I do a lot is google and look at real world examples for inspiration, which helps Good example is the first draft of the karbonite detector and the new one I did last night. - - - Updated - - - 0.0.10 IS UP! **STUFF GOT MOVED - DELETE YOUR OLD KARBONITE FOLDER!** Config fixes for the jet engines New radial tank Small VTS Tank Smaller atmospheric scoop (can also be a nose intake) Particle Collector now collects... Fixed some size/gap issues on some bits
  16. Ok found it - looks like a config issue, already tested and will be in the next patch - thanks for helping test
  17. I need to scale it a bit and do a bit of rework, although preference would be for you to do some iterations on it Some recommendations btw - needs more 'stuff' (the sides slope away from the mounting surface... why? There should be some mechanical/structural reason for that). Also need some way to keep the grills from clipping into something (or gaps) in the model if it sits flush. The texture lines for the racing stripes should also be a bit more 'crisp'.
  18. Ok lemme check, wrapping up the next release and let me see if this is a bug (EDIT) if you could post a screenie that would help
  19. 1. Do you have EC? 2. Can you collect Karbonite on the ground? 3. Are you using the latest version (to include overwriting any ORS install and removing ORS and Karbonite beforehand 4. Are you on KSP 0.24.2?
  20. No worries - I would be sadder if you had found some horrific bug
  21. Well now. This would be pretty much why the subject line of this post says 0.24.2. This mod does not work in 0.23.x or even 0.24.0 for that matter because Squad changed the API.
  22. I honestly have no answer for you... You are on KSP 0.24.2 right?
  23. Tested out the new configs (this is 0.0.9) and it works beautifully. The little radial tanks are just retextures of the long RCS ones I am using as a placeholder.
  24. This is pretty much exactly what I see when folks either use KSP-I and have a differing DLL, or did not delete out the entire Karbonite and ORS folders before replacing it with my stuff. I know you said you did do this, but can you please double check? Because that's exactly the what causes what I see on your screen.
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