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Everything posted by RoverDude
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parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Are you on the latest version? There was a fix to this recently. -
New stuff up. Mostly work on config files, especially the Module Base. Also buffed the Harvester and the PDU. Side note - considering two things - First, allowing the Module Base to act as a storage unit, given it's size. It will also help solve some stability issues with balancing a massive unit on top of a less massive unit, and make bases that more compact, given the number of storage solutions you need. Also going to remove the size tweakability from the ProxyLog units (but keep the crew removal and simplicity), and add a new, radial and tweakscaleable radial storage unit. I know HexCans is out there, but tbh I want something more stylisticly 'MKS'...
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parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Gotcha. Yep, doable just a bit more complex from a coding standpoint. Will plug it on the issues list as a feature request. -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Awesome - looks like the consistent thing is the version of RealChutes, so that's good. -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Awesome, glad that worked out for you! -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
hm, that behavior should be fixed - Make sure if you had an older version that you delete it. Just tried on my dev install with DERP and no realchutes. Will add it to the issues list, but for my benefit, what other LS systems would you want to see tested/supported? Is this a brand new one you created after installing 0.1.4? Or one created before 0.1.4? I expect legacy ones (and this probably includes loading saved ships in the VAB) would still have this bug, but I would want to know if it's happening on brand new ships, since it uses persistence to handle inflating on load (it's actually the default state). -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
I do use the latest version. So if you use RealChute be sure to update that. It for sure will cause this issue. For my own education - do you have an older version of RealChute installed? I want to see if this is another MM issue, or a RealChute version issue. -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Thanks much! Just saved me a ton of work and research ZIP version? Earlier this eas related to how I was handling the RealChute MM config but that was fixed in the latest zip. -
Two things. First - use Module Manager. No reason not to use it, and it's key if you use Kethane. Second - the kethane drills do not work for the ORS deposits I see in your pics above. You will need to use a metal refinery for ore, chemical refinery for minerals, a water plant for water, and (I believe) it's the polymer MKS module for substrate. Should be info in their right mouse button spot. This is why I added a Harvester in the new version
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parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Just created a new version of tie ZIP. should be 1757 K - syncing to DropBox now -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
There's a Readme in the download and a folder cald altTextures -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Interesting, although I may use an alternate resource since I do not want people to kill themselves deorbiting May use the TAC generator to convert water to oxygen and electricity via the hydrogen. So I'd up the water enough to supply enough hydrogen for 15 days. -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
LOL thanks for resources - do you have TAC installed? -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
New version up with lots of goodness. Monoprop engine, proper mass calc, KASy goodness, and no more collapsing pods. -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
No worries, running through some housekeeping anyway -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
I like that idea - let me fiddle with it Whoops - better persist a variable it looks like.... -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
New version up - balancing and RealChutes fix. -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
The LS supplies are added when the pod is unpacked (Eventually I'll do some trickery where I lower the part's mass, changing mass for resources). They are effectively being 'unsealed' - so cannot be consumed unless the pod is cracked open. RE larger version - you could easily add in additional modules in between the propulsion module and the lifeboat module. Electricity is provided by a tiny atomic slug a-la RTG, but 1/10th the size (humans have made these fellows in the sub-3kg range, so logical that Kerbals would have something similar). Lights would absolutely kill it, but it's enough (barely) to keep a Kerbal alive. Of course, he'd still be in a bubble... in the dark. -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
That's precisely why there are two parts You can use the capsule as a rescue enclosure (which was the original design). It will keep a Kerbal alive for 15 days inside. Granted, it will be a horrible 15 days as he wallows in a bubble filled with his own filth, but hey, better than puffing into smoke -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
So I did some tweaks. Moved water down to 11, Food to 1. Only because you can survive three days without water in the TAC-LS default config. LF/Ox is now 1.35/1.65 with 420 ISP @ 10 thrust. Still have no issues deorbiting a stable Kerbin orbit. Monoprop is 2.5. Ablation is 100, and it looks like I have to tweak the RealChutes config and add a secondary chute because I keep getting Kerbals killed with G-forces