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Everything posted by RoverDude
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[WIP] Orbital Kolonization System... it's MKS... in space!
RoverDude replied to RoverDude's topic in KSP1 Mod Development
Sure, on the list. Plan on bundling a bunch of stuff anyway -
[WIP] Orbital Kolonization System... it's MKS... in space!
RoverDude replied to RoverDude's topic in KSP1 Mod Development
Sleep is for sissies. Actually, I'm one of those really lucky people who only sleeps four hours a day. -
[WIP] Orbital Kolonization System... it's MKS... in space!
RoverDude replied to RoverDude's topic in KSP1 Mod Development
Well, I can't touch them because of the license. But you can go crazy and modify configs if you're so inclined. -
[WIP] Orbital Kolonization System... it's MKS... in space!
RoverDude replied to RoverDude's topic in KSP1 Mod Development
Oh - there are already inflatables there - the ones that look inflatable... are I just didn't do it in the video. -
Name says it all. A pretty easy mod since it's just an alternate parts pack, needed something fun to do while waiting for 0.24 to hit The style is (very) loosely inspired by the Zarya ISS module (first pic in album) Just need to test everything out and add the config file generation, as well as some labeling to the modules. Oh... and a video!
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Open Resource System (ORS) - Mod Resource API - version 1.4.2
RoverDude replied to Fractal_UK's topic in KSP1 Mod Releases
If you are having MKS issues with ORS, post in the MKS thread please Link in my sig -
[24.2] Deployable Airbags [v0.4.0 - 2014.08.17]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Not rude at all, just a bit crazy sorting out mods right now while juggling another seekrit project that I want to throw out for pre-release this weekend. -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Ok, let me see what's up with that. I'd give folks some time for the dust to settle -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
RealChutes or no RealChutes? That's important -
Released. Go forth and play!
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Download Link: https://github.com/UmbraSpaceIndustries/ExplorationPack/releases This modpack is a repackaging of the PackRat Rover as well as new parts geared towards planetary exploration. Contents: The Pack-Rat Rover. A modular heavy-duty Rover for all of your planetary exploration needs. Easy to assemble Durable Balanced No twiddly surface attachment - everything snaps in place Integrated RTG and batteries Integrated headlights Glow-in-the-dark tape, for when you forget to turn the lights on... Handles like a dream - Munar speeds up to 20m/s Includes experiment storage lockers Includes a new science component (a data camera) Six customizable equipment slots (demo includes four science crates, a seat, and a data camera] Includes a Rover Delivery System - a cage framework with plenty of surface attachment space, and nodes for both the Rover and stack attachment in a 2.5m form factor (though a 3.75 fits the entire wheelbase of the Rover cleanly) Oh... And it can be completely assembled in the field using KAS... If you are assembling this as a sub-assembly in the VAB, start with the roll cage (it has a spare attachment node on top) If you are assembling this via KAS, start with the Front (and surface attach it to a pylon or something so your Rover does not fly away on minmus or something) The Advanced Extravehicular Suit (AES) What started out as a hardened EVA pod soon transformed into an assortment of small parts to extend it's functionality. Parts included: The AES Commad Pod - Tiny, with full glass IVA Micro SAS Micro RCS thrusters and mini tanks Micro decoupler (so handy!) Electric ducted fan motor (atmo only) - Nifty in that it ties to both the RCS and Engine systems FireSpitter and ModuleRCSFx are both required and included. Requires the Community Resource Pack (resources only, no ORS maps) as well as various USI DLLs (all included). Configuration files and code are licensed under the GPL v3 license. Assets, including Models (*.mu) and Textures *.png/*.dds) are All Rights Reserved. If you wish to use any of these assets in your project, just ask nicely Additional Modules: This package redistributes FireSpitter This package redistribures Module Manager Download on GitHub: https://github.com/BobPalmer/ExplorationPack/releases Changelog: 0.2.5 - 2014.11.01 [LIST] [*]Reorganized folder structure to better support package managers [*]Included complete CRP [*]Replaced TGAs with PNGs [*]Increased maintenance pod range to 5m [*]Thanks to FrancoisH, fixed several broken welded parts [*]Thanks to Deadpan110 for surface attachable packrat wheels [*]Merged in the Safety Light, and made it KAS-attachable [*]Updated FireSpitter DLL [/LIST] 0.2.2 - 2014.10.07 [LIST] [*]KSP 0.25 Support [*]DRE/ATM support for the HERP command pod and jumpseat [*]Fixed typo in Jumpseat name/description [*]Minor update to HERP IVA [*]Added in HERP lights [*]New maintenance pod and various crates for resource transfer [*]Bundled KERT for EVA Transfer support [/LIST] 0.2.1 - 2014.09.28 [LIST] [*]Synced ORSX/CRP changes [*]Added the HERP command bubble and Jumpseat pods! [*]FAR/NEAR support [*]Engine tweaks for the ducted fan engines [*]DRE support [*]ATM support [*]Better packrat wheels! [*]FireSpitter Hover Mode! [*]Corrected model for ducted fan (transform issues) [*]Switched to latest USI DLLs [*]Switched to ORSX and new CRP [*]The PackRat has been adjusted again - be careful, old ones may have bees. [*]Updated RDS cage (3.75m) with matching fairings [*]Ducted fans have attachment nodes and should play symmetry better [/LIST] 0.1.3 - 2014.09.12 Bundled ORS 0.1.2 - 2014.09.12 [LIST] [*]Small update to the duct fan model - beware this may cause your ships to look weird as some transforms changed. [*]Slight boost to RCS power, texture size reduction, some model updates. [*]CRP Integration [*]USI Tools Refresh [*]Internals tweaks [*]Fixed bug where IVA caused a transparent pod [/LIST]
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[24.2] Deployable Airbags [v0.4.0 - 2014.08.17]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
This one *should* work, but on my list as I am going through all of my mods. -
Wrapping it up even as we speak. Decided to go cheap and cheerful for release (I run a development team as my day job, so I'm all about iterating fast), offering an open-cage Rover Delivery System in a 2.5m form factor - just something nice folks can mount their own decouplers, fairings, and legs to that fits the PackRat.
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I can't speak to your lag other than you absolutely should not be mixing older MKS models (anything in 0.17 or older) with the new ones. If in doubt, back up your save and clear the folder out then reinstall. MKS 0.18.5 works with KSP 0.24 and is already out. 0.18.x is a BREAKING change. I can only speak to my mod - if you had a save in 0.23.5 it should be fine from an MKS standpoint in 0.24 because the MKS version (0.18.5)_ works in both. All bets are off for anything else.
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Oh, the beauty of it is that you have six attachment nodes - so any combination of boxes, seats, cameras, or whatever else you want (it fits a standard 0.625m object), and you're golden
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So here's the deal. In light of KAS issues with 0.24.... I am still going to release this It works just fine assembled in the VAB, and even had the node already set up for a port/clamp. So KAS will be provided as-is (works just fine), but I need to whip together a container for it. It's just a hair larger than a 2.5, so I may do two - a 2.5 with bump-outs, and a slightly prettier 3.75 version (which it fits in perfectly). there will also be an MKS version that uses the same landing gear as the Module Base. Toyed briefly with scaling it down, but it just makes it too unstable (I was just doing some drifting around the KSP at 15m/s without a hitch...), and you really do want the longer wheelbase. Plus, it's sweet spot is less 'move a singler Kerbal around' and more 'I need a solid workhorse that can haul kerbals, gear, and equipment on long hauls'. So now's the last chance for any requests before I stick a fork in this
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Which supplies? Machinery needs to be in the module. Parts/Kits are just like anything else that flows so they can be anywhere in the ship. Works. Just a minor decal issue, scary warning text for tweakscale, and you need the new firespitter. Running with my defualt costs for now, those are subject to change down the road.