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KSP2 Release Notes
Everything posted by RoverDude
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About 20m/s on the mun
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Glow in the dark tape And yes, they will always glow without drawing power, so you can find your Rover in the dark.
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For OP - looks nifty - seems we're almost in lockstep between MKS v KONQUEST and the Pack-Rat KAS'able Rover vs. KIKEA - GMTA I would however reconsider the name as I have had two folks I showed the vid to cringe because it is very close to a racial slur (I'm sure it was not the intent, just an unfortunate coincidence)
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Probably the only finicky bit right now is the six cargo bays - tough to select order for them, though I have some tricks in mind. Other than that, release will be today. There will be a custom KAS container to go with - both as an inline and as a radial - to hold all of the bits and some change.
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Success! A fully KAS-able Rover. Lost patience as I was making this video while preparing to head to work - I will do something prettier later showing all of the bits (and I need to do a training vid anyway). Will also rename parts so folks know the right order for assembly, but it works beautifully!
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Yeah, this would not fold well. The intent is to use KAS, especially since it's very configurable.
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Link? Not familiar with the LRV. Bear in mind this little guy will be KAS-assembleable from parts in containers
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Yes, in the works - though I am focusing on getting the core stuff out there first. Thanks
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Thanks! Correct - the nodes are for whatever you want. Although I think a pressurized compartment would have to be a four-times sized module . The other parts will be KAS containers and life support. Beyond that, it's an exercise in creativity for the user
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parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Yep - and I am in fact working on the next version.. the High-Capacity Emergency Rescue Pod. Less shielding, more capacity. -
Yes, I will probably make a few boxes - LS, batteries, KAS, etc (they also need some love in the form of normal maps) - and to get all meta, the intent is for the entire thing to be assembleable via KAS No collider on the fenders, just simple box colliders around the larger bits. Store experiments just like a command pod.
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Surprisingly, it handled beautifully straight out of the VAB The longer term plan is a garage for it (probably 2.5m form factor), coupled with a more efficient mobile lab that operates on the ground only, and a mechanic where the player starts at their mobile lab/rover base and gets better science the further away they collect certain (new) experiments before returnint to the mobile base, actually encouraging 'rovering'.
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Just because I'm horrible at making Rovers (despite my username), and I felt we needed a nice, modular, Apollo-inspired Rover in the game. Almost done, just need to wrap up the science bits (the Hasselblad data camera gives science, and the Sci-Pak storage boxes are science containers). In the VAB And on the mun! Here's a video showing assembly. Everything snaps - no fiddling with colliders or surface attachment.
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
RoverDude replied to TaranisElsu's topic in KSP1 Mod Releases
Most people use ZZZ's model since it's public domain. -
Pretty safe to say that this is something I would have no intention of doing, both from a game fiction standpoint, and also because it would be a TAC modification not an MKS mod. Probably the closest I am considering is some kind of cryogenic pod that consumes resources at a drastically reduced rate, and requires some EVA operation, but that's more for when I take MKS down the Ark-Ship route (on the longer term roadmap). I've really considered this, I just need to see if there's a way to do this procedurally. Also on the really really long term roadmap.
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parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
If you use Realchutes, make sure you have the latest version. -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
RoverDude replied to TaranisElsu's topic in KSP1 Mod Releases
I'll add that since most MKS modules have integrated probe cores, you can do pretty much everything without a Kerbal except for KAS (and I find myself using that less lately with intertial stabilizers on the module bases now standard), Also, the weight requirement for LS for just one Kerbal is surprisingly light. -
[24.2] Asteroid Recycling Technologies [0.4.2 - 2014.08.24]
RoverDude replied to RoverDude's topic in KSP1 Mod Development
Good questions, I'll take a look, I have some ideas on how to address all three of your points. -
Clear all of your mods (just copy them over to a different folder from GameData, just leave Squad and NASAmission. Do a clean install of MKS 0.17 and ALL required mods (Kethane, TAC-LS - NOT 0.9 prerelease. Start a new save. See if problem persists. If so, re-add in your old mods one by one until you find the culprit. Sure, you can use KAS - there's even the FlexOTube which is a much prettier KAS pipe.
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parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Yeah, I had no weekend plans anyway...