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KSP2 Release Notes
Everything posted by CobaltWolf
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Yes - once you've installed the mod, go to your KSP Install, and navigate to Gamedate/Bluedog_DB/Parts. There you should be able to delete whatever folders you don't want - I suppose that would be Mercury, Apollo, Gemini, MOL, Skylab, and X-15 (I can't think of any more?). If there's any rocket families you're not interested in, you can delete those folders as well to save overhead. I've never used Janitor's Closet, but if it doesn't stop the assets from being loaded on game launch, it's not saving the system resources that @NuclearFishneeds.
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Introducing... ELBOW European Launches, Boosters, and Orbital Widgets (Above is heavily WIP and is made to natively use the Resurfaced PBR shader) Some will remember, about 7 years ago, @Beale and myself made a mod called Commonwealth Rockets Expansion. I was interested because British rocketry has always had a special place in my heart, and there’s a lot of really neat designs to take inspiration from. Unfortunately, we ran into issues trying to define the scope - should a British-based rocketry mod include Europa? Europa 3? What about the French, German, and Italian contributions to European spaceflight? Ultimately, I wound up simply returning to BDB. There was lots to be done there, I was finally starting to get happy with the art style, and so eventually I dropped from the CRE team. Beale and @Well did a fantastic job completing it, but the end product never sat right with me. Fast forward to now. BDB is in the best spot its ever been, in no small part thanks to the amazing collaboration of @Zorg, @Invaderchaos, and @Rodger. I never stopped thinking about the idea of a BDB, but for British rockets. But then that question of scope came up again. Then I saw a project @CardZLol was working on, and realized the simple solution - one mod, like BDB or Tantares, but covering the gamut of European space and rocketry projects. The name came easily - it was inspired by ELDO, or the European Launcher Development Organization, one of the predecessors to the ESA. Just one problem - such a project is far too much of a commitment for me on my own. Luckily, I don’t have to be! In the spirit of collaboration, and yes, infighting so common of pan-European projects, I envisioned this as a large group effort, with each contributor bringing their own interests, time, and energy. Many hands make light work, as it were. So far at least 6 experienced modders have volunteered to contribute, either immediately or in the future when IRL allows. I personally am responsible for the British projects - Black Knight, Black Arrow, Black Prince, Blue Streak, and the Blue Streak’s derivates such as Europa 1, 2, and 3’s first stages. I’ll allow the other contributors to announce themselves here in their own time. Preemptive FAQ: Are you still going to work on BDB? Yes! I tend to not plan too much farther than my current project (no sense in thinking about parts I won’t be able to make for YEARS), but I have at least one major project for BDB that I’d like to share some time in 2025. I can’t promise a release for the 10th anniversary but maybe a dev version on GitHub. Are you planning to add <X>? Due to the nature of the project, the scope is essentially as big as the contributors want to make it. I’ve already stated my plans above, everything else will have to come from others. When will it be released? Right now we have assets for several part families that have received enough progress to show off, but none are close to being in game. Rest assured, now that the announcement has been made, we’ll be able to create a GitHub repository which will be updated as progress is made. What happens if the forums die? How will we keep track of the project? Failing all else, the GitHub repository should be a stable place that can be used to provide updates or direct people to a new place for discussion. This post will eventually transition into being the thread OP for the mod with release info, screenshot gallery, etc. And I'm sure the other authors will add their voices over time.
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Alright, I've teased enough... Introducing... ELBOW European Launches, Boosters, and Orbital Widgets (Above is heavily WIP and is made to natively use the Resurfaced PBR shader) Some will remember, about 7 years ago, @Beale and myself made a mod called Commonwealth Rockets Expansion. I was interested because British rocketry has always had a special place in my heart, and there’s a lot of really neat designs to take inspiration from. Unfortunately, we ran into issues trying to define the scope - should a British-based rocketry mod include Europa? Europa 3? What about the French, German, and Italian contributions to European spaceflight? Ultimately, I wound up simply returning to BDB. There was lots to be done there, I was finally starting to get happy with the art style, and so eventually I dropped from the CRE team. Beale and @Well did a fantastic job completing it, but the end product never sat right with me. Fast forward to now. BDB is in the best spot its ever been, in no small part thanks to the amazing collaboration of @Zorg, @Invaderchaos, and @Rodger. I never stopped thinking about the idea of a BDB, but for British rockets. But then that question of scope came up again. Then I saw a project @CardZLol was working on, and realized the simple solution - one mod, like BDB or Tantares, but covering the gamut of European space and rocketry projects. The name came easily - it was inspired by ELDO, or the European Launcher Development Organization, one of the predecessors to the ESA. Just one problem - such a project is far too much of a commitment for me on my own. Luckily, I don’t have to be! In the spirit of collaboration, and yes, infighting so common of pan-European projects, I envisioned this as a large group effort, with each contributor bringing their own interests, time, and energy. Many hands make light work, as it were. So far at least 6 experienced modders have volunteered to contribute, either immediately or in the future when IRL allows. I personally am responsible for the British projects - Black Knight, Black Arrow, Black Prince, Blue Streak, and the Blue Streak’s derivates such as Europa 1, 2, and 3’s first stages. I’ll allow the other contributors to announce themselves on their own time - see the ELBOW thread for more info (eventually)! Preemptive FAQ: Are you still going to work on BDB? Yes! I tend to not plan too much farther than my current project (no sense in thinking about parts I won’t be able to make for YEARS), but I have at least one major project for BDB that I’d like to share some time in 2025. I can’t promise a release for the 10th anniversary but maybe a dev version on GitHub. Are you planning to add <X>? Due to the nature of the project, the scope is essentially as big as the contributors want to make it. I’ve already stated my plans above, everything else will have to come from others. When will it be released? Right now we have assets for several part families that have received enough progress to show off, but none are close to being in game. Rest assured, now that the announcement has been made, we’ll be able to create a GitHub repository which will be updated as progress is made. What happens if the forums die? How will we keep track of the project? Failing all else, the GitHub repository should be a stable place that can be used to provide updates or direct people to a new place for discussion.
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Maybe later today... I will say, it seems that all the pieces are here, but I'm not sure if everyone has put them together, or in the right order. I am curious what @KeaKaka thinks it is, since they thought they figured it out on the last page. I've seen some some partially correct, and some completely incorrect answers. I guess some are fully correct, but missing a couple key details.
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Once Titan 2 was developed, Titan 1 was considered dead hardware and mostly disposed of. The only reason Titan 2L was proposed was because they could refurbish Titan 2 stages as they were being decommissioned from active missile deployments. Same with the 23G that 2L was derived from. EDIT: Also, can confirm work on my next project is coming along swimmingly. Will have something to share for the holidays
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Yeah, I think all three of us have ideas for what we want to do next. Just none of us have a lot of time to work on things as of late. I’m not even saying I necessarily mind suggestions, but remember that just because someone or even many people like an idea, doesn’t mean it sparks inspiration for any of us. In other news, today im thankful for all the people that still hang around and post and share their love of BDB here. Despite the forum outages, the uncertain fate of the game, and the increasingly spotty participation of us on the team. We’re not going anywhere. Cheers.
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That was more me musing on how the scale in KSP2 has a larger upper end, so there could conceivably be uses for super super super heavy launch vehicles for interplanetary crafts. I still maintain there isn't really a reason for something that large in KSP1. There's other problems with doing Nova class stuff - not a lot of info available since they're so speculative, the level of detail would have to be low due to the size, stuff like that. I'm definitely not doing Nova, whether it's C-8 or the bigger ones.
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… if I’m honest I was more teasing for the sake of it, rather than having any sort of plan. I have actually started putting time into modding again for the first time in 2 or 3 months so maybe I’ll have something to show off by Christmas. My time on the Space Coast definitely reminded me a lot about why I love this stuff so much. I was referring to the historical Gemini parachute setup, which did feature a vertical>horizontal transition. I could see doing like, one sounding rocket as a dedicated “first career launch” type thing. As for Alternate Apollo, yeah it would be neat. I also haven’t heard from McDouble in quite some time. The Bug LM is hard because none of the concepts or artwork are quite detailed enough to base KSP parts off of. If I recall the one in that mod is pretty barren. I do love the D2 though. I have always wanted to make a Martin 410 but it’s such a weird shape and would have limited compatibility with other parts. I don’t know if there’s a good way to make rockoons without more plugins?
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Maybe not the rogallo wing, but Zorg did point out to me the other day that it would allow a more accurate Gemini chute with the bridle that transitions to holding the capsule horizontally. I don’t have any plans to actually DO that at the moment, but it would be cool. I did some amount of planning for it during the revamp before realizing it wasn’t feasible. Would require a depth mask for under the white track that goes between the doors for example.
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This is just a theory, but I know I have been confused before when I hover over the selector, it shows the next variant to be selected, not the one you currently have. I believe our engines are set up to automatically use the best variant available. In career that means starting with the base variant, and then once a better one is unlocked that becomes default. In sandbox, it should all fall back on whatever is considered 'best', or rather, what was manually defined as the highest priority default variant. I'd also note that the descriptions of their thrust and ISP are just text strings and aren't pulling live from the part's stats, so they could be written in wrong. Of course, with the F-1CW you should be able to tell visually which one you have selected. Hmmm...