Cortek56
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Cortek56 replied to ferram4's topic in KSP1 Mod Releases
I wonder if the junction strength of the joints is variable in KSP vanilla. But I think not. So would it be possible to ensure that the welding force is variable depending on the materials and method of fixing chosen? If glue, screws, nails, rivets, welding etc. - - - Updated - - - On materials such as: plastic, metal, ceramics, glass ...- 2,647 replies
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On my config, "reshade" works fine. After updating module manager.
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hi, Do you work on a solution for raster prop monitor on gatu ?
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Did you find some way to stream or extract the MDF of raster prop monitor ? I think for a great simpit, it's essential.
- 139 replies
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i deseperate to find some people in my town, in france, who love this game like me... it's afraid, the french people don't like progess, space, science...
- 139 replies
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So, first your mod is just marvelous and awesome ! Thanks for your work ! Just one question : is it possible, in future, to hope raster prop monitor can be streamed by telemetry or something like that for integration in a simcockpit ? please
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It's look great ! But if the console and dashboard is just on the door... how you enter in ? I'd like too do the same thing !
- 139 replies
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Hello, i see this : http://www.beamng.com/ A wonderfull physics engine. Please take a tour on !
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You're the best ! thanks a lot !!!
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Idem, le problème c'est de réussir àtrouver du monde en local IRL pour faire des kerbal party. Un exemple de lan réaliste, àréussir : http://imgur.com/a/sW3Tz Juste le rêve...
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Thanks ! Anybody have an idea ?