Creeperchair
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Everything posted by Creeperchair
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Jebediah got run over by a mobile launch platform.
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I'm bored. Let's plan a manned Venus landing.
Creeperchair replied to The Jedi Master's topic in Science & Spaceflight
http://en.wikipedia.org/wiki/Venus#Magnetic_field_and_core -
I'm bored. Let's plan a manned Venus landing.
Creeperchair replied to The Jedi Master's topic in Science & Spaceflight
What if the H 2 SO 4 from the clouds was captured by an atmospheric intake, and converted to fuel and oxidizer? Also, what about thermocouples? -
I'm bored. Let's plan a manned Venus landing.
Creeperchair replied to The Jedi Master's topic in Science & Spaceflight
Don't mention that around Jeb. -
http://imgur.com/a/Kcgl9 http://youtu.be/R-_FIDXXiUc assembling tests: http://youtu.be/xFZs8789_vo http://youtu.be/fc0hxzvjwVg http://youtu.be/uqjnnYtWq9U Questions to the audience: - These modules are not meant to take off and land crewed. All kerbals within should die when acceleration exceeds about ~2G. Any ideas how to pull that off? I’ll be happy to hear any comments, requests and suggestions. I also hope that plugin developers will show interest and come up with colony and station management addons. I have a question. When will this be released? :( :(:(:(:(:(:( :(:(:(:(:(:(:( :(:( :(:(:mad::mad::(:(:(:(:(:(:(:(:(:(:(:(;.;:(:(:(:(:(:(:(:(:( :(:(:(:(:(:(:(:( :( :(:(:(:(:( :(:(:( :(:(:( :(:(:(:( :(:(:(:(:(:(:(:(:(:( :( :(:( :( :( :( :(:( :( :(:( :( :( :(:(:( :(:( :(:( :( :( :( :(:( :( :):( :(:( :( :( :( :(:( :(:(:( :( :( :( :( :( :(:( :( :(:( :( :( :( :( :(:( :(:( :(:(:( :(:(:sealed::( :( :(:( :(:( :( :( :(:(:(:( :( :(:(:( :( :( :( :( :(:sealed: :( :( :(:( :( :( :( :( :( :( :( :( :(:( :(:( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :(:( :( :( :( :( :( :( :( :(:( :( :( :( :( :( :(:( :( :(:(:( :(:( :( :(:( :( :( :( :( :( :( :(:( :( :(:(:(:(:(:( :(:(:(:(:(:(:(:(:( :( :(:(:(:(:( :(:( :( :( :(:( :( :( :( :( :( :( :( :( :( :( :( :(:( :(:( :( :( :( :(:( :( :( :( :( :( :( :( :(:( :(:( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:( :( :(:( :( :(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:( :(:(:(:( :(:(:(:(:(:(:( :(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:( :(:(:(:(:(:( :(:(:(:(:(:(:( :(:(:(:(:(:(:(:(:(:( :(:(:(:(:(:(:(:(:(:(:(:(:(:( :(:( :(:(:(:(:(:(:(:(:(:( :(:(:(:(:(:(:(:( :(:(:(:(:(:(:( :(:(:(:(:( :(:(:(:(:(:(:(:(:(:( :(:(:(:(:( :(:(:(:(:( :(:(:( :(:(:(:( :(:(:(:(:(:(:(:(:( :(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:( :(:(:(:(:(:(:(:( :(:(:(:(:(:(:(:(:( :(:(:(:( :(:(:(:( :(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:( :(:(:(:( :(:(:(:(:(:(:(:( :(:(:(:(:(:(:(:(:sealed::(:(:(:(:(:(:(:(:(:(:( :(:(:(:(:(:(:(:(:( :(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:sealed:
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101+ Impossible/stupid requests
Creeperchair replied to Richy teh space man's topic in KSP1 Discussion
#9001: 'Can't you just add Comic Sans MS ingame?' -
I once made Kerbin orbit extremely closely to the Sun. (Hyperedit)
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[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
Creeperchair replied to pizzaoverhead's topic in KSP1 Mod Releases
http://www.vorbis.com/setup_windows/- 779 replies
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More vehicles: Nova Ares I Ares V
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For me, the game usually crashes before my craft can. I built a stock-part craft which would have dropped a lander with monopropellant descent engines and the large landing legs, which then would drop a rover, like a Skycrane that lands intact. There was a light lander built around a Mk I lander can, with PB Ion engines, linear RCS thrusters and probe landing legs. There were 4 small probes which were deployed in orbit, with 4 seperatrons to give them varying orbits. I have 1-2 in Duna orbit. The rest are in solar orbit. The lander pair didn't have anywhere near enough monopropellant to separate and land properly or safely. It did land 'safely' while docked. I also have performed a 600 m Mün flyby, with 100% more lithobraking. I now realize I have safely landed on Duna, but not on the Mün.
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The lazer from the sunbeam goes through monoliths. <dramatic fanfare>
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[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
Creeperchair replied to pizzaoverhead's topic in KSP1 Mod Releases
Windows Media Player is a manual alternative, I will use it until it lets you add as many tracks as you want, and circumstance-specific tracks.- 779 replies
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[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
Creeperchair replied to pizzaoverhead's topic in KSP1 Mod Releases
I think I was using too many tracks, it crashed when I added 'ALL THE TRACKS!!!!' again.- 779 replies
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I never knew that beard length and the image quality of real life decreased in Summer in the Czech Republic. In the US, the prices of Halloween products decrease during the Summer, right before they put Christmas products on sale.
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It looks similar to an acorn.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Creeperchair replied to rbray89's topic in KSP1 Mod Releases
It seemed pretty normal to me. -
[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
Creeperchair replied to pizzaoverhead's topic in KSP1 Mod Releases
What in the name of the nekark was I replying to?- 779 replies
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[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
Creeperchair replied to pizzaoverhead's topic in KSP1 Mod Releases
That would have been stupid of me.- 779 replies
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[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
Creeperchair replied to pizzaoverhead's topic in KSP1 Mod Releases
Nevermind, it magically fixed itself after I reinstalled for the log. 7-zip might have screwed up the first extraction, usually it acts strangley when I accidentally go to another window/the desktop. //There also could have been [something the settings parser didn't like that I accidentally typed, moved, copied or delted in in the settings file..- 779 replies
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[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
Creeperchair replied to pizzaoverhead's topic in KSP1 Mod Releases
For clarification, I redownloaded after whatever radomly broke.- 779 replies
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[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
Creeperchair replied to pizzaoverhead's topic in KSP1 Mod Releases
This causes a crash for me when the scene changes from the menu, it didn't do it before. I redownloaded the mod and transferred my music (including the 'track = x' parts of the settings) and didn't use any other mods at all, unless you count the NASAmission folder.- 779 replies
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Launchpad kraken and why
Creeperchair replied to Insignus's topic in KSP1 Technical Support (PC, modded installs)
Wait a minute... The sensors indicate that this was posted on April Fool's Day, Captain! -
Launchpad kraken and why
Creeperchair replied to Insignus's topic in KSP1 Technical Support (PC, modded installs)
Now FAR, Kethane, KJR, NEAR, and other mods are including Modstatistics, people are acting like the mod creators are half-Satan, half-NSA.