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Everything posted by Cepheus
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Cepheus replied to ferram4's topic in KSP1 Mod Releases
Please don't do this. He'll update when he updates. I'd rather have a product that is highly polished than one that's rushed out the door.- 14,073 replies
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Thanks for keeping this mod up to date, man. Much appreciated.
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Component Space Shuttle - dev thread [IMG heavy!]
Cepheus replied to a topic in KSP1 Mod Development
He was doing a lot more than just config maintenance, mate; I haven't been personally involved in development since late July (hiatus because of school reasons). Dragon's done a lot of good things for this mod, so we'd best not downplay that. I don't know what he did to get banned, and I don't care. All's I know is that I don't want this mod to die. Raidernick has PM'd me, and since I like the work he's done with Skylab and Soyuz, I gave him the go-ahead. While you may have a point there, it's just tactful to talk to him, smooth things out, and clean up any loose ends. -
KSP 0.90 'Beta Than Ever' Grand Discussion Thread!
Cepheus replied to KasperVld's topic in KSP1 Discussion
Thanks for making christmas come early, squad! totally not studying for my last final now. -
Component Space Shuttle - dev thread [IMG heavy!]
Cepheus replied to a topic in KSP1 Mod Development
à ² _à ² ã€€                 -
Component Space Shuttle - dev thread [IMG heavy!]
Cepheus replied to a topic in KSP1 Mod Development
Holy crickey, that IVA. -
Component Space Shuttle V 5.0.1 (July 14, 2013)
Cepheus replied to Cepheus's topic in KSP1 Mod Releases
I'm a proponent of "Soonáµ—áµÂ." You can't miss a deadline you don't set. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Cepheus replied to stupid_chris's topic in KSP1 Mod Releases
Forgive me, but did you remove some of the parachute models? I can't seem to find this one. http://i.imgur.com/PepO0T8.png -
Why does this keep happening?!
Cepheus replied to MrPopcup's topic in KSP1 Gameplay Questions and Tutorials
Well that's not exactly accurate: "the temperature X m away from the solar corona is YYYY Kelvins" -
[0.22.X] BobCat ind. Historical spacecraft thread
Cepheus replied to BobCat's topic in KSP1 Mod Releases
I wouldn't call it "working." It goes up, and it does a pretty decent job of that. Coming back down, not so much. Plus a host of other things are wrong. It just beyond my expertise and skill. -
Component Space Shuttle V 5.0.1 (July 14, 2013)
Cepheus replied to Cepheus's topic in KSP1 Mod Releases
We do also have other obligations, I've got school, and the rest of the team has their commitments as well. -
Before you do any operations on "tVal," you should say "set tVal to 0."This is what I do, it's worked for me. This is during a main engine startup sequence. It's a "smooth" throttle up, instead of an instant 0%->90%. 90%. print "Main Engine Start.". print "6". set t to t-1. stage. set tVal to 0. lock throttle to tVal. until tVal > 0.9 { set tVal to tVal + 0.08. }. I would like to know this as well. I know that lock steering to up + R(0,0,180). Lock steering to up + R(0,0,90). will cause the ship to roll, (while going straight vertical) but it does that far too slowly. Is there a workaround?
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Nevermind, I just figured it out. I'm used to C++, where you set a variable, tell the program to output a statement asking for the user to give an input for that variable, then have the program wait for an input. Instead, you can use an undeclared variable in a program, define it outside the program, and everything will be hunky dory.
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Is it possible for the computer to take use input? I checked the github and wiki, and I didn't see any sort of documentation on it.
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Component Space Shuttle V 5.0.1 (July 14, 2013)
Cepheus replied to Cepheus's topic in KSP1 Mod Releases
That's the plan. -
Component Space Shuttle V 5.0.1 (July 14, 2013)
Cepheus replied to Cepheus's topic in KSP1 Mod Releases
All you need to edit config files is a text editor. -
Component Space Shuttle V 5.0.1 (July 14, 2013)
Cepheus replied to Cepheus's topic in KSP1 Mod Releases
Hi folks, I know you haven't heard from me in a while. Good news is, I'm not dead. Bad news is that I'm not working on the project right now. I've hit a brick wall in development, and to progress, I need files that I simply don't have. So until I get them, there isn't much I can do, and I don't want to release version 6 without a proper internal and atmospheric flight. -
Component Space Shuttle V 5.0.1 (July 14, 2013)
Cepheus replied to Cepheus's topic in KSP1 Mod Releases
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Component Space Shuttle V 5.0.1 (July 14, 2013)
Cepheus replied to Cepheus's topic in KSP1 Mod Releases
Yes. It'll be fixed in the next test version, along with the excess fuel in the ET. For those who use MechJeb, I highly recommend using Sarbian's fork of mechjeb, here (http://forum.kerbalspaceprogram.com/showthread.php/47317-MechJeb-2-Patch-test-bed-release-%28August-31-bis%29). It's monumentally less wobbly, and is an overall improvement. -
Incredible project, this. Keep at it!
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Component Space Shuttle V 5.0.1 (July 14, 2013)
Cepheus replied to Cepheus's topic in KSP1 Mod Releases
I sent out the first test version, 6.0a to the testing team a couple hours ago. It'll be a while.