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Everything posted by Angelo Kerman
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Quite happy how this turned out: Exterior work is done. I'm going to work on the other parts for the Estonian before taking on the IVA. Specifically the EDL tank. Happy to finally be working on this, I've had this on my mind since May:
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Definitely liking how this has shaped up: I think the exterior is good to go. Going to do some other parts before tackling the IVA.
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Research for a 3D printing part...- 3,523 replies
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Thanks for the feedback.
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Actually, tinted colors is a feature I had planned since the beginning, and I already know how to make it work. As far as building costs go, the biggest cost will be mass. Printed parts will have a lot of mass, easily 50+ tons depending upon the resource ratios. And yes they'll be fully assembled and you won't be able to collapse them. Sandcastle parts are permanent structures.- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Great! This is going to be fun. You’ve put together a great system. Now it’s just a matter of me making the 3d printer- which is much more versatile than I originally envisaged- and making some printed parts. I could retexture the Ranch House mesh to look like it is made of Konkrete as a test and go from there. I do like the idea of Firma-like building blocks but part count is a real concern. Have to think on that. Meanwhile, a.... Hogan (3d printed Ranch House) would be straightforward to make along with a 3d printed corridor and junction.- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
@taniwha Thanks for the explanation. It sounds like for my Sandcastle parts, I could make a recipe like: EL_Recipie { structure = 1 RESOURCES { Konkrete = 0.4 Equipment = 0.6 } } (on mobile, sorry for formatting). This would say that to make this part, all the resources required apply to the structure, not the part modules. 40% of the mass is made from Konkrete, and 60% is made from Equipment. They add up to 1.0 per the manual. Sound about right?- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Yup, can raise that up a bit. Even better would be an in game way to modify the spawn position manually.- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Right now you specify a spawn point that tells EL where to spawn the vessel. That big construction pad I added in the last update has that spawn point on top of the part. I could just as easily set that point way off to the side or the front. You can see what I mean when you crated a vessel with the pad deflated. The 3d printer would work the same: its spawn point is way in front of the part. @taniwha Am I correct in that the EL_Recipie node goes in the config file that defines a part? Also, what does the structure field do? I couldn’t quite understand from the manual.- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
One use of that feature in Pathfinder are 3D printers to make the permanent Pathfinder buildings: Sandcastle. Something like this: I have wanted to make something like the lavahive for awhile and @taniwha‘s changes make that possible. The idea is that you design a base in the editor like you do now with rockets and print on site with a 3d printer. No kerbals needed. The idea being that you have automated rovers built from Buffalo parts on site making konkrete and RocketParts and other rovers to 3d print your base. Or just one big rover... I think it could be as simple as using recipies for specific parts but I have never tried that with EL. It looks that way based on the manual..If so then the Sandcastle parts are made from konkrete while other parts use traditional RocketParts, and the 3d printer becomes a lot more versatile. Not sure how you tell the printer where to print but I suspect I need to make the 3d printer work like the new construction pad- specify a transform that serves as the spawn point. That would be convenient because then the 3d printer becomes a mobile construction pad if you mount it to a Buffalo chassis Anyway, once I finish up DSEV I can focus on Sandcastle. At the very least I can finish Odyssey Three and make the printing parts... Just jazzed that the EL updates open some really great doors. I’m still trying to figure out if the printed parts are cubes like the Firma mod or rigid parts like the above picture. Cubes are more flexible but your part count and lag will suffer. Rigid parts are less flexible but allow me to use existing IVAs. More reference https://m.imgur.com/gallery/gnmtc- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Much appreciated, thank you.- 3,523 replies
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Now that’s interesting! I figured the inscription was a EULA. Makes me wonder if there were cylons involved, of course we know they didn’t really have a plan... Really cool that you were able to translate the inscription. Now I wonder if Kerny’s kerbals have figured it out...
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Finally starting to hit critical mass with the exterior. The hatch is sticking out like a sore thumb, but I'm working through the texturing problems I've run into, so I can address that soon.
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[1.12.2] BARIS - Building A Rocket Isn't Simple
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Taking a look, I think I know what's going on.- 571 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Yes, that would really be helpful. I tried dynamically adding the part module via my teamplate switching but EL didn't recognize it. If I could disable the pad while the box is packed, that would really help.- 3,523 replies
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Fun to watch what you do with the parts. That launch pad was built as an alternative to using the survey stakes, which at times can be a challenge to use. The Pipeline mass driver is designed to transfer resources and KIS items between bases. You need Pipelines on both ends. You can transfer items and resources from ground-to-ground, ground-to-orbit, and orbit-to-orbit. Here are a couple of screenshots testing the plugin: Using the crashed truck as a flatbed is a pretty cool idea! 2 fps is really slow! Some of my parts do get laggy but I haven't figured out why..
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Actually it's a 3.75m pod.
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Made progress on DSEV's Mk1-3 "Estonian" command pod: Seats 8.
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Glad you're having fun with BARIS. Getting the panel etching done: More detailing needed, but this is a good step forward.
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Slogged through some more detailing tonight... Then toyed with a 5m Jool line of tanks: Not sure I'll do anything with them, more doodling than anything.
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So much for getting the exterior done over the weekend... my brain had other ideas, and we had some fun holiday times too. But that's why I allocated the whole of November to get Odyssey Three done... Anyway, I did some of the panel detailing earlier today: Here's a look at the part within Unity.
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Buffalo's ground stabilizers can be used to raise up the chassis while you fix the tires...
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That's a bug. If you go into the 000WildBlueTools/Experiments folder, add requiredPart = Tranquility Mk2 Habitat to the list of required parts. That'll get you unstuck. I'll have it fixed in the next update.