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Angelo Kerman

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Everything posted by Angelo Kerman

  1. Congrats on the release, the JW looks great.
  2. Videos like this keep me inspired to slog through my IVAs so I can make the ISV Venture Star-alike. Really cool to see your ships make it to Laythe! And the idea of air parking a Pathfinder base is a great idea, I'll have to figure out what part to put it on... Also, next WBT update will add resource distribution to the Buckboard 6000. Didn't realize that it didn't have it. And Pathfinder's Blacksmith and Clockworks will let you convert MaterialKits into Equipment (they can already go the other way)- albiet slowly.
  3. I would need to speak with @IgorZ on how to do that. I think the carry weight is set and not changeable at runtime. If it is then I can look at making a part that does that.
  4. Here is a patch for Interstellar Fuel Switch that excludes parts that uses the Wild Blue resource switcher.
  5. Start of the Estonian IVA Here's the pilot seat view: The front dashboard is straight from the Mk1-2 IVA, because I'm really getting tired of making IVAs. Seat 3: Seats 3, 4, and 5 are behind and above the pilot/copilot seats. Seat 6: Seats 6, 7, and 8 all rest in the "alcove" of the command pod interior. Think shuttle mid-deck seats. The IVA doesn't look like much yet as I don't have textures in place and the modeling work isn't done yet, but this gives you an idea of how these things get built. You'll have to imagine the storage bags and such for now...
  6. Looks like a lot of painstaking effort to get the Avatar where it needed to go!
  7. I finished the exterior work on the Estonian's part list, and conducted an SSTO test: The Estonian is pretty versatile. Here you can see one of DSEV's Duna tanks stuck between a cargo drone and the EDL tank and frame: It's using a Poodle for an engine. And of course the Estonian itself can be used as a crew taxi:
  8. Exterior work: Done! Now to work on the IVA. Still shooting for an end of November release for Odyssey Three. I've got a few parts to do...
  9. Is this the correct forum for landertrons? I don't see how the ladertron controller works. I see a bunch of engines that use it though. I'm just using the stock T-1 Dart aerospike for the Estonian (you can fit other engines too), but I don't see anything that says you add the part module to a command pod and it uses any engine...
  10. That's cool. I can look at Landertron and see if I can equip the command pod with what it needs.
  11. Ok, that's good to know. I am hip deep in DSEV at the moment but can look at the KAC alarms next week when I have more time.
  12. Could very well be it. If you see both the IFS fuel switcher and the WBI fuel switcher, the IFS switcher is overriding any configurations you set with WBI. You'll need to go into the IFS configuration files and add !MODULE[WBIConvertibleStorage] to the list of modules to exclude the patch from. The patches are found under PatchManager/ActiveMMPatches. I think it's the IntegrationLiquidFuel and IntegrationLiquidFuelOxidizer.
  13. Yup, definitely need the log. Not familiar with Landertron, how does that work?
  14. How exactly is it not working? No config? Converters don't run? Do you have screenshots? Beuller? Beuller? Anyway, help appreciated to sort this out.
  15. Depends upon configuration. With a full fuel load in the reference design, I get 3826 m/sec dV with a TWR of about 2. With the Pathfinder Bootstrap configuration, the dV available for landing depends upon what you bring along. Assuming that you have a small Pathfinder base and its associated resources and KIS items, you leave the base and resources behind, and you decouple the EDL Frame before flight, you can get about 550 m/sec dV for landing and 1890 m/sec dV for the launch back to low Duna orbit. Duna landing and orbit test, configured for SSTO, but this is a two-stage test. Deorbit motor jettison: Coasting down: Setting off the shaped charges in the heat shield end cap: Chutes deployed: Landing burn: Touchdown! Launch: Back in orbit:
  16. Duna landing and orbit test, configured for SSTO, but this is a two-stage test. Deorbit motor jettison: Coasting down: Setting off the shaped charges in the heat shield end cap: Chutes deployed: Landing burn: Touchdown! Launch: Back in orbit:
  17. I finished the exterior modeling and texturing of this:
  18. Configured with nothing but propellant, about 3k. If configured to hold a Pathfinder base and set up to be two stages, about 800 in the descent stage and 1800 in the ascent stage. Definitely enough to land a small Pathfinder base and make it back to orbit when you’re done- if you leave the base and landing frame behind. Thanks! The shape follows that of the stock Mk1-2 rather than the Apollo or Orion, both of which are squatter. I tried making the command pod squatter but it just didn’t look right.
  19. Ok, I'll need to see screenshots and logs showcasing the issue. I've got no problems with reconfiguring my stuff, so I suspect there is an installation issue or mod conflict. Do you have IFS installed?
  20. Make sure you installed everything correctly. I've got no issues on my end. I need more details.
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