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Angelo Kerman

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Everything posted by Angelo Kerman

  1. LabTime is split between projects. Staffing the botany lab will improve growth time, but it can be run without staff.
  2. Every year, thousands of kerbals go mad standing in line to briefly glimpse at a page in the book with some celebrities in it...
  3. Take a look at MOLE's entry in the KSPedia, it should answer your questions.
  4. Thanks, I'll take a look. Eventually I will have parts that need Konkrete, but it will be awhile. Things are taking a lot longer than expected.
  5. Well, the easiest thing for you to do is add the desired parts to the CLS MM patch.
  6. @mcdouble I'm enjoying your alternate ETS timeline, keep going!
  7. Best to use MaterialKits so that users who have both my mods and USI mods have less mental switching to do.
  8. USI-LS support is out of date in my mods. Since I don't use it, I rely on the community to keep the USI-LS module manager patches up to date. If someone wants to make sure they're all current, I accept pull requests.
  9. Finally some significant progress on the replacement for he heat mechanic:
  10. DSEV 2.1.4 is now available: - The CryoShelter works with DeepFreeze again - thanks JPLRepo! - CTT update - thanks Krakatoa! @SpaceKadet I was unable to reproduce the issue with the hext trusses. If/when it happens again, please send logs.
  11. Pathfinder 1.10.0 is now available: Gold Strike - You now have an unlimited number of chances to find resources in any given biome on any given planet. You still only get once chance per asteroid though. - You now only need to drive a minimum of 3km away from the previous prospecting location in order to make another attempt. - Lowered the chances of finding a lode. - Lowered the max units of a lode's resource that you can find. - The Pathfinder geology lab has the ability to prospect for resources. - Your drills will automatically dig up the lode resource if there's room for it in your vessel; it functions independently of drilling for Ore. - Prospecting asteroids is now functioning properly. Bug Fixes & Enhancements. - You can now carry the Sombrero and Telegraph. - Drills no longer generate heat when in operation. - When inflating parts, if you have no active distributors that are sharing the needed Equipment, you'll receive a message to remind you to turn on resource distribution. - Fixed an issue where the resource distributor cache wouldn't be rebuilt after changing a part's distributor status and/or what resources to distribute. - Fixed an integration issue with KPBS.
  12. It's not as intuitive as stock science for sure, and if you're familiar with Station Science, the LDEF parts work similarly. I actually built MOLE's science system when it appeared that Station Science was fading away. Fortunately it has new management
  13. Unfortunately I think welding is broken in 1.3. I may just disable it entirely for now.
  14. I made a bunch of debug test buttons to help me build up my new plugin:
  15. @Shnyrik That is outstanding! And videos like this are why I added nuclear reactors to the Heisenberg, and all my propeller engines are electric...
  16. Hopefully will have a fix by the weekend, I've been busy fixing the GoldStrike mini-game in Pathfinder...
  17. Hm, right now the parts that generate CompressedAir are all the propeller engines, the gyro ring, and Buffalo's gas turbine generators. I'll think about an air compressor part, not sure what'll look like yet though. Usually I just use one of the gas turbine generators from the Buffalo mod.
  18. I definitely need help from @JPLRepo for that one, it was all working in KSP 1.2.2 and I haven't touched anything in that part.
  19. I have not tried the cryo shelter with the latest KSP 1.3 version of DeepFreeze, what isn't working for you? For the D2 trusses I'll have a look this week.
  20. Game play improvements to GoldStrike: Asteroid prospecting works, and you get a prospecting bonus for asteroids because they're harder to get to. But you can only prospect an asteroid once. You have an unlimited number of chances to prospect on a planetary surface, but the chances of finding them is slightly reduced. The minimum travel distance between prospects is now 3km. Resource extraction is now handled by the drills; Ore is no longer required as a prerequisite. You now have a status field that tells you the state of your prospecting and the state the lodes that you find. Now I can get started on the replacement to the drill heat mechanic...
  21. Check out the KSPedia, it explains how the science system works.
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