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Everything posted by Angelo Kerman
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Not sure. I did find some more pics by googling Parker Brothers Concepts mars rover: Might be an interesting next-gen rover. Is it practical? Moho no! But it isn't boxy like the Buffalo and Bison (both were designed by looking at KSP ground vehicles) so I don't know how it would look as a KSP rover, but it definitely looks cool.
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Love the new Muyal Otoch and the Minimus IV looks pretty cool too! It sounds like Gene and Jim are really tearing each other a new one. Can't wait to see what happens next!
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Kerbin Elcano Exploration Project - Epilogue
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mission Reports
After staying the night at Sandy Shore, the Akron lifted off into the skies once again and headed eastward in search of their next anomaly. The found it in the Mulgain Highlands in the Skiryra Kingdom. As the airship approached, it became apparent that they’d found another of the giant tracking stations. Like the previous one, the mystery station appeared to be very old, atomic powered, and still in working condition. It too was tracking various satellites in low Kerbin orbit. “Gear coming down. All hands, this is the captain,” Captain James announced, “secure for landing. The captain decided to land the airship relatively near the anomaly after it was deemed safe. “Drills out, ISRU running nominal, Captain,” Raphia declared. “Good. Stick Bobus in charge of running the mining rig. You and Mosa are with me. We’ll grab the Fido and go look at that installation. “Bored again, Sir?” Captain James ignored his first officer. “Kelbin, work with Munvan and Samalla and put together an away mission to study that extinct volcano. You’ll fly out in the morning. Get some good pictures and take some samples, it’ll work for our cover story. I want some good field reports, crew, we’re headed to Kerbin’s Heart Science Center to mingle with the locals in two days.” The captain drove Fido up the hill and found an interesting spot. He watched the giant mechanisms that pivoted the dish and found an opportunity. He gunned the rover. “Uh, Captain?” “What, Mosa. It’s not like anybody’s been able to get up to the top of one of these before, let’s check it out.” Before long, the away team drove to the center of the giant dish and got out to look around. No doubt about it, the tracking station was enormous. “Definitely picking up radiation spikes here, Captain,” Mosa noted, checking her dosimeter. “They’re much higher than at the base. We can stay no more than 30 minutes.” “Duly noted. Raph, any ideas who built this place? Was it the vonKermans?” “Definitely not the vonKermans,” Raphia answered. They may have better crafting skill than we do, but even this is beyond them. Can we set up the SEP here? We might not get a better opportunity to monitor one of these sites from the top.” “Do it, and while we’re here, let’s get a soil analysis,” the captain ordered. *** Raphia worked quickly to attach the cargo extension to the Buffalo. Unfortunately, when she hooked up the rover to the airship to resupply it, ran over some sharp rocks, both front wheels went flat. For now, the captain didn’t worry about it; the rover was designed to handle just such a situation. Back at the hilltop, the ship’s chief engineer worked quickly to deploy the @CobaltWolf Surface Experiment Pack. Consisting of a central station and a series of experiments, the SEP was designed to be assembled by an engineer and calibrated by a scientist before being left to its own devices. Raphia worked quickly against the setting sun, and elected to assemble the SEP next to the tracking station’s top instead of on it. She didn’t want to risk damaging the installation or blowing up the SEP if it didn’t agree with being attached to the strange installation. With the SEP assembled, Mosa stepped out to calibrate it. It didn’t take long, but she was concerned about the solar panels not getting enough sunlight. Raphia suggested that they make another trip and grab the Pathfinder Sombrero. Its dual-axis arrays would have no trouble tracking the sun. The team raced back to the airship, grabbed the gear they needed, and rushed back up the hill, losing the winch along the way. But with the science gear assembled and calibrated just before sundown, and Fido’s front wheels replaced with the trailer pack’s, the away team returned to the Akron and settled in for the night. --- Author’s Note: This was an interesting mission. I got everything set up in one take- except for parking the rover back in the Akron. When I tried to dock the rover, the airship blew up from structural failure! Since the Akron has script immunity, I had to reload- but since the rover was under the airship, it would smack into the Akron each time I reloaded, and ended up on its side. I ended up having to rig up a winch to the underside of the airship hull to haul the rover onto its feet, then, after realizing that none of my engineers were high enough skill to fix the flat tires, I replaced them with the extension wheels that the Fulton brought. And that’s why I built the Buffalo with a modular system that supports field assembly… -
Ok well, the Buffalo's little brother is the Groundhog, it is a science craft after all...
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In that case you're out of luck. You would need to reload the scene. I could just leave the nodes alone, but that has different complications. I don't see people constantly building things with KIS. Sounds like MKS does something similar? That explains the multinode thing with the F1 engine.
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Each end of the part has two nodes, one for the 2.5m attachment, and one for the 1.25m attachment. If both nodes don't have a part attached then they'll be untouched. If one of the nodes has a part attached then the other node will be trimmed. KIS throws a monkey wrench into things, so if you attach a part to one of the end nodes then the endcap won't get updated until you reload the scene. It's either that or burn cpu cycles trying to watch nodes getting updated with child parts, an action that hardly occurs.
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Made more progress on the Tranquility module tonight, got rid of the jagged edges issue with the MMOD panels:
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Hooligan Labs, Kerbal Konstructs, Kerbinside, Buffalo, and Heisenberg.
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Last month I finally got to work on my top secret mod. That work is still ongoing, but this month is DSEV month, and I've done a bunch of planning for the Odyssey Two release. One of the things I'm doing is rebuilding and modernizing the old station parts from Multipurpose Colony Modules (Pathfinder's predecessor) and giving them a new home in DSEV- the older parts will still be around but as a separate download instead of being included in Pathfinder's Extras folder. These newer parts are 2.5m in diameter and the next logical step from MOLE's 1.875m parts. For the station parts, I'm looking at: Tranquility Mk2 Habitat - Equal to the upgraded Mark One Habitat, uses the stock Hitchhiker IVA. Density Mk2 Science Lab - A bit better than the upgraded Mark One Laboratory Extension, uses the stock MPL IVA. Quantum Leap Airlock - Think Quest airlock, with custom IVA. Mk2 Pathfinder Integration Node - A retextured Multipurpose Base Unit from MCM that bridges the station modules with Pathfinder, with custom IVA Homestead Mk3 - Inflatable module with functionality similar to the Bigby Orbital Workshop, with custom IVA. It's lighter than the BOW, but more expensive. The Homestead has a long history even outside of KSP, and in the game it will finish up the Kopernicus and be used for Nautilus. I have a few other parts planned to round things out. Not much to show as a preview right now, but I'm just getting started: As usual, no timeframe, and things are subject to change.
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It's gaming night in KSP 1.2.2, and after finishing some contracts for some needed cash, and exploring the country side, I flew the Akron to the Kerbin's Heart Science Center: Sadly there's no fuel depot here, but I should be able to refuel at Lushlands. if not, I can start drilling... Really enjoying the mod.
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It's gaming night in KSP 1.2.2, and after finishing some contracts for some needed cash, and exploring the country side, I flew the Akron to the Kerbin's Heart Science Center: Sadly there's no fuel depot here, but I should be able to refuel at Lushlands. if not, I can start drilling...
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Kerbin Elcano Exploration Project - Epilogue
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mission Reports
MOLE-2 Tests Kerbal Maneuvering Unit and Receives Supplies Neida 34, 1966 Kerbal Space Program: “I’ve got the best seat in the house,” proclaims Kerman Navy Commander Valentina Kerman as she successfully tested the new Kerbal Maneuvering Unit made by Cormorant Aeronology. “The jet pack is flying perfectly,” she added. The veteran astronaut expertly piloted the KMU out of MOLE-2’s “Garage” and into space, where she put the device through its paces. She then docked with the space station’s port docking port. With the station in drift mode, a mode where the station’s SAS and RCS thrusters are shut down, Commander Valentina proceeded to test the KMU’s ability to maneuver heavy payloads in space. “The KMU is perfect for in-space assembly,” the astronaut said during the first live interview from space. “If we had a reusable spacecraft, payloads could be brought up to station, and an astronaut could go out and retrieve the payload and dock it. It has great potential in the hands of a skilled pilot.” MOLE-2 also received a prototype “Stagecoach” automated freighter which delivered additional snacks, research kits, and spare parts to resupply the station. “It has good upmass,” Walt Kerman, head of Public Relations at the Kerbal Space Center commented, “but it lacks downmass capability,” he added, referring to the ability to send cargo into orbit and return cargo from orbit. “We’ve got another design in mind that we might send up to station on another flight. I’m sure Commander Valentina and Major Janchell won’t mind an extended stay. Plus, the resupply will make Mort happy.” In space for over 41 days… -
Wow, lots of less than optimal but amusing landings! Any idea what happened with the ship's engine on Dres? Did you leave it running on idle and it overheated? I couldn't tell from the video.
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I took a break from modding (had a long day at work), and instead flew a Cormorant Aeronology shuttle by @Pak into orbit without MechJeb, Better Burn Time, or Kerbal Engineer. Fantastic flying machine! Anyway, I had plenty of fuel left in the ET, so I held onto it and took the Cormorant up into orbit and visited Skybase: Skybase lost a solar array during ascent, at no time did the shuttle make contact with the space station.
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1. Not sure about the engine. A low thrust engine doesn't mesh well with a multi-ton ship, you would spend hours on your engine burn. I am currently learning towards a "nuclear F-1" engine; basically DUMBO from the sixties, with high TWR. 2. There will be a 10m ish Nautilus style inflatable centrifuge. such things don't happen overnight, and my job means I don't have as much free time as before, so please be patient. Next DSEV release is Odyssey Two: fuel tank revamp, possibly a duna lander something like the Mars Excursion Module. I am debating importing a couple of station parts from HabTech as well versus making my own.
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[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Looks cool! -
I'm not seeing that. How did you install Snacks? Did you put it in WildBlueIndustries/Snacks?
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[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Did you download 2.6.1? -
Wow, that's a weird one! How often does it occur? I'll keep an eye out for it. If it happens again, could you post your logs? That'll help me narrow down where the issue is. In the meantime, Here's a quick 2.1.1 update: - DR-375 docking fix (thanks Gumby 1973! :)) - Community Resource Pack Update