-
Posts
8,734 -
Joined
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Angelo Kerman
-
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Pathfinder 1.9.1 should fix the actuators issue: - Contracts update to include Spyglass as a cupola (Thanks Krakatoa! ) - Recompiled Kerbal Actuators. - Community Resource Pack Update- 3,523 replies
-
- 1
-
-
- geoscience
- colonization
-
(and 1 more)
Tagged with:
-
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
2.6.1 should fix the problem. I recompiled the dll, repackaged the release, and downloaded and tested it without issues on my end. - Recompiled Kerbal Actuators. - Community Resource Pack Update -
The Saga of Emiko Station - Complete
Angelo Kerman replied to Just Jim's topic in KSP1 Mission Reports
Maybe this will help? This is from http://forums.thesimsresource.com/index.php?/topic/279464-help-with-running-the-sims-2-on-windows-10/ I found a solution that might work for you! Had the same issue, and was ready to hunt down and buy an old computer, but this worked for me - http://answers.ea.co...ght/false#M9923 The solution, thanks to Dawnrunner879103, is as follows: 1. Right click the shortcut to sims 2 on your desktop. Then select properties 2.Under compatibility, click "Run this program in compatibility mode for:" and in the dropdown menu, choose Windows 98/Windows ME (The earliest version of windows TS2 supported) 3. Under that, select reduced colour mode and make sure it is set to 8 bit (256) colour 4. Also select "Run as administrator" Apply and close that window. I have tested this for the Holiday Ed of the base game, and it actually opens and plays in Windows 10. Had tried their compatibility thing, with no luck, as the 98/ME option isn't even listed in it! This way, it worked. Hopefully, it will for you and others as well. Happy simming! -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Ok, I'll post another patch in the morning. It's definitely working for me, I probably didn't add the new version into the build. -
Kerbin Elcano Exploration Project - Epilogue
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mission Reports
Bobus volunteered to set up the Pathfinder base on the mountain top, using the Fido to transport components. “I’ve been waiting for this opportunity,” he said. He worked through most of the night, and by midnight Mosa, Payin, and Munvan took up residence. For all his hard work, Bobus got to name the base: Monolith Mountain Base. To avoid the radiation hazard, the engineer also rigged up a long pipeline and set up a Gold Digger drill next to the monolith. That way, the base could drill for the odd material and study it safely away from radiation exposure. The next morning, Mosa found Munvan already in the lab, looking at what the little drill conjured up over the last three hours. Most of it was granite, but the sparkly blue stuff took up a significant chunk of the sample as well. “Hey boss,” Munvan said as Mosa stepped into the geology lab. “I like got an early start. This stuff is pretty cool, I’m calling it graviolium.” “Gravi-what now?” “Graviolium. Like you know, from gravoli particle theory. I had a dream about it last night, and these blue snowflakes reminded me of it. This area is like littered with it.” “Um, ok… Er, aren’t you a geologist though? How do you know about quantum physics? I thought you said you got your masters in geology?” “Yeah, girl, I did. I got that when I was like 8. Got one of my doctor’s degree in quantum physics when I was like 12. Double-doctored in botany, because, you know, why not, right?” “Of course,” Mosa said diplomatically. “That explains the odd smell in the ship’s garden... What can you tell me about this ‘graviolium’ of yours?” “Not much, boss. But I did put together a preliminary study. It’ll take a few days to complete. Check it, yo.” Despite some of his eccentricities, Mosa was impressed by the student astronaut’s skills. Without supervision, he managed to put together a complete experiment package the likes of which could only be seen in a commercial or university lab, but with little more than the basic research kits that the airship had on hand. It would take a few days to complete as Munvan noted, but given the Akron’s fuel situation, they weren’t going anywhere for a while. *** Twelve days later, with KSC’s science team excited about the new monolith discovery, the space center personnel accelerated their refit of the KSNS Fulton. Built during the Last War for use as a flying oiler transport, the Fulton provided underway replenishment and Forward Operations Base support to airships far away from home base. As the last of her kind, the former museum ship was being pressed into service once again, this time in support of the Kerbin Elcano Exploration Project. The idea was that the Fulton flew somewhere ahead of the Akron to serve as a support vessel, or hauled supplies and specialty items to the airship when other aircraft lacked the range. It also provided the ability to follow up with specialists should the Akron find hidden atomic weapons… Today she launched from South Hope Airport. The South Hope Islands bought the Fulton as a tourist attraction, but it failed to generate revenue, so their parliament was only happy to sell the Fulton back to the Kerman States, and put the funds towards a new amusement park. Her job was simple: refuel the Akron, deliver a science and engineering team to Monolith Mountain Base, bring a replacement Pathfinder base and new set of experiments to the flying aircraft carrier, then recover at Sandy Shore Heliport before taking the long trip home. “Up ship,” Fredgan Kerman ordered, still excited that his transfer request from the Kondor to the Fulton was approved. The growling of the old Cyclone engines made him squeal with delight. “Heading 300, set altitude to 4500 or best.” “Uh, you’re the only pilot aboard, captain,” Lizchell Kerman, one of the scientists pointed out. “Oh. Right. Ok, up we go then, shouldn’t take more than an hour* to get there, give or take a few for pit stops.” *** “There you have it,” Munvan said with his surfer’s voice, looking at the results and then at Mosa. “This stuff is definitely weird, girl. Like, defy gravity weird. I accidentally zapped it with static charge, and like, it floated for a couple of seconds! That’s when it like hit me, there’s a passage in Scripture about a ‘blue blood that glittered in sunlight’ that like floated in air. The like Ancients called it ‘the blood of the Kraken.’ Like, the dudes from way back knew about graviolium, and I was like whoa, mind blown, you know?” “Yeah,” Mosa agreed, “that’s definitely, uh, out there. Um, Munvan, you have what, three science degrees?” “Eight,” he corrected. Mosa blinked and her jaw dropped. “Eight? Wow. Do you actually believe SQUAD actually exists? I mean, you quote Scripture a lot…” “Oh yeah, totally, girl! SQUAD most definitely exists! The all mighty SQUAD created the universe and everything in it- well, almost everything, until the Ancients started battling the Kraken and like started putting their spin on things.” “How can you have blind faith when you’re so steeped in science?” Munvan looked serious for a moment and pointed at the graviolium sample. “Is it so blind? Like, Scripture said this stuff existed, and we’ve found some! A lot even! Besides, Stuff has happened to me, a… strange series of coincidences that like, I can’t explain, girl. Like, I want to be more resilient and boom, bad stuff happens that I have to learn to let roll off of me, or like, when someone wants more free time and wham, she’s suddenly out of a job for a year. Mind, blown, am I right? “Sure, we’ve like got a world founded on science and engineering, and like maybe these coincidences are just that. Maybe there’s like this all mighty being updating the verse now and then, or maybe not. Maybe some of us really do have psychic powers, you know? Maybe our brains get a glimpse at alternate realities and shift our quantum consciousness to one that has the outcome we want, or maybe it’s just an angel tapping on our shoulder. “But yeah, I like dabbled with Scripture because like, it’s the language of spirituality? I don’t know, girl. Maybe it’s got language to explain things that current science can’t. The way I see it-“ Just then, the intercom buzzed. It was the Captain. “Monolith Base, this is Akron. You guys done over there? We gotta get off the mountain and meet up with the Fulton, so grab your gear, leave the rest for the incoming science team, and get a move on.” *** The Akron lifted off of the mountain top and flew several kilometers to the awaiting Fulton. Captain James elected to not try underway replenishment due to the wonky AirPark flying at nearly the maximum altitude of the Fulton, and instead he landed the airship right next to the Fulton with an amazing feat of precision flying. Keridien hopped out and hooked up the fuel lines, and the Akron began taking on liquid fuel and supplies. Late in the afternoon, Captain James and the Fulton’s skipper, Fredgan Kerman, exchanged pleasantries before the airships parted ways. Devoid of over half her maximum fuel load, the Fulton landed at Monolith Mountain Base to offload the science team and dig up the deposit of graviolium, while the Akron headed northeast to Sandy Shore Heliport. She arrived after sunset, and after topping off her tanks, the crew bed down for the night. Tomorrow would be a busy day of shore leave and entertaining the locals. *Given the difference between Kerbin days and Earth days, an hour to a kerbal is like 4 hours to humans. -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Heisenberg wouldn't fly without Hooligan Labs, glad you got HL updated too. -
[1.8.1 - 1.9.x] KerbalKomets - Add komets to your game!
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Not in this update, no. I focused on getting the mod compatible with 1.3 and making the orbits more random. Next update will let you rename komets. -
[1.8.1 - 1.9.x] KerbalKomets - Add komets to your game!
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Kerbal Komets 0.4.0 is now available: - Updated to support KSP 1.3. - Randomized orbits a bit for new komets. - Each time asteroids spawn, there's a 1 in 10000 chance that the asteroid will become a komet. You can change the odds in Settings->Difficulty. -
Snacks 1.8.0 is now available: - Time estimates are now measured in years and days; months, though accurate, was getting too confusing. - Snack processors and soil recyclers now run in the background when vessels aren't loaded.
- 933 replies
-
- 3
-
-
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Heisenberg 2.6.0 is now available: - Recompiled plugin for KSP 1.3. - Increased KIS storage in the airship hulls. - You can convert Equipment into MaterialKits in the Workshop. - Updated Snacks support. -
DSEV 2.1.0 is now available: - Recompiled plugin for KSP 1.3. - You can convert Equipment into MaterialKits in the Workshop. - Updated Snacks support.
-
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Pathfinder 1.9.0 is now available: - Recompiled plugin for KSP 1.3. - You can now convert Equipment into MaterialKits in the Blacksmith and Clockworks. - Reduced the price of the economy-breaking Aurum resource. - Updated Snacks support.- 3,523 replies
-
- 1
-
-
- geoscience
- colonization
-
(and 1 more)
Tagged with:
-
I found the problem, it happened because of a variable type change I did with Snacks. All is well.