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Angelo Kerman

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Everything posted by Angelo Kerman

  1. I haven't looked at that in awhile. The Dolores probably needs mulch storage. MOLE doesn't support Strategia, it uses what the stock game says is your kerbal's experience level. What version of MOLE? I redid the sample craft files and don't see any issues.
  2. Well, the OMS kit is designed to fit inside the Interstage Service Compartment. You could also use an interstage fairing.
  3. Wow, that was great! Poor Zaltronics though, they got nuked!
  4. Southbound And Down With their capsule recovery diversion completed, the Akron takes on some additional ore for the next leg of their journey. Captain James orders the ship aloft and heads south to the Goswen Tundra, considered to be neutral territory by the Five Nations. With a long flight ahead of them, Mosa took Munvan and Payin into the science lab for some research training and data processing, while Raphia, Bobus, and Samalla got to work on the snacks recyclers- it seemed that they were broken again and not working as efficiently as they should be*. Meanwhile, Liscella began teaching Kelbin how to fly the airship while the captain got some rest. “101.6,” Kelbin said enthusiastically, noting the airspeed. “Yup, Akron may be old, but she’s got it where it counts,” Liscella answered. “At 2500 meters, the air isn’t as thick as it is near sea level, so the cyclones work more efficiently.” “What’s her ceiling?” “Depends upon what we’re carrying. Right now we’d be lucky to top 6500, but with a light load the Akron can make 8 or 9 kilometers, give or take. Take her up to 3000, and let’s see what you get.” Kelbin nosed the airship upward as he was taught and leveled off at 3000 meters. The airship’s speed slowly crept up to 103 meters per second. At Liscella’s direction, he kept bumping up Akron’s altitude 500 meters at a time and noted the airspeed; with such a long journey ahead and no airports around, they needed to find the best cruising altitude for speed and range. He found the sweet spot at 4500 meters, with an airspeed of 104.3 m/s, and slowly crept upwards as the engines burned off liquid fuel. The Akron approached the coast of the mkKerman Isles and was welcomed by a friendly greeting from wireless operators. Bobus joined Kimgee in the LSO station; he enjoyed talking to wireless broadcasters, and it was a chance for the mkKermans to speak to a genuine astronaut- or at least a student astronaut. Due to flight delays, the airship didn’t land, but they were able to take in the majestic lakes and grass valleys from the air. After a short trip across the mkKerman Channel, Akron flew past the Sky Rock Mountain Range and Sky Rock River on her way to the Goswen Highlands. “Steady as she goes, Lieutenant,” Liscella responded to Kelbin’s concerns about the airship’s altitude. They passed by the mountain range without incident. They still had a long way to go. *** Akron flew along several mountain ranges and finally reached the Goswen Highlands late in the afternoon. After zeroing in on the anomaly- another giant satellite dish installation- the captain relieved Kelbin and set the airship down on a nearby plateau. “Kelbin, take Mosa, Payin, Bobus, and Munvan in the Rio Grande and check out that radio dish.” “Yes, Sir,” Kelbin replied. “Er, do you want Liscella or Kimgee to fly as well?” “Nope, you’re qualified to solo on the Rio, time to earn your wings.” After receiving clearance from Kimgee, Kelbin lifted the runabout off the deck and headed the 2.5 kilometers over to the steppe where the radio dish resided. Rio Grande struggled to gain altitude- she was operating at the limit of her service ceiling- so Kelbin gave the runabout a boost via its RCS thrusters. Soon, they were perched on the steppe. Unsure of their situation, Kelbin remained in the runabout to handle any emergencies while the scientists investigated the installation. That was his excuse, it looked pretty cold outside. “Dudes, this one’s atomic,” Munvan noted, “I’m getting radiation spikes.” “The construction on this one is different too,” Bobus said. “It seems to be made of konkrete but it’s a different manufacturer or something. Like the other one, it’s been here awhile but still looks new.” “Notice anything else that’s different?” “Like what, Mosa,” Payin asked. “Oh, whoa, dudes,” Munvan said, looking up, “it’s like tracking our satellites. Gnarly!” “Yeah,” Mosa agreed. “And unlike the other one, this installation isn’t putting out spurious signals. It appears to be in working order.” The scientists conducted additional investigations before retreating to the warm interior of the Rio Grande. Kelbin shuttled them back to the Akron, where he gave his report. With the airship’s fuel situation, the captain decided to remain in the area for 17 days, but since the steppe wass too narrow for the Akron, Kelbin logged more flight time in the Rio Grande shuttling various crewmembers between the airship and the installation. *** Nearly three weeks later, the Akron headed aloft in search of the next anomaly, then set down in the Great Southern Grasslands to do some more refueling. “How long will we be here,” Kelbin asked. “Another 2 weeks,” Captain James answered. “Ugh.” “Care to elaborate?” “Sorry, Sir, it’s nothing.” “Uh huh. I’m aware of the tediousness of our refueling ops, lieutenant. You can always walk home if you don’t want to wait.” “Yes Sir.” “KSC is aware of our situation, they’re working the problem. This is a good time for you to learn something new.” “Like command school training?” “You should give it some thought. You’ve got plenty of time…” Two weeks later, they reached the southern tip of Espa. President Edwardo donKerman happily conveyed his greetings to the Akron and her crew and gave overflight permissions as long as they stopped in Sandy Island to visit with the people. Captain James quickly agreed and angled the airship into the Bruoso mountain range in search of the next anomaly. With the airship down to less than a third of her fuel, Captain James set her down on a steep mesa at about 3700 meters altitude. They were close to the reported location, but with nothing sticking out, Kimgee, Kelbin, and Samalla took to the air in the Ganges to see what they could spot. Despite the veteran pilot’s best efforts, the Ganges struggled to gain altitude and stay flying. They kept following their BTDT scanner, but couldn’t narrow down the location. Every time they tried, they either went the wrong way or couldn’t gain enough altitude. Finally, Captain James had enough of the wild goose chase and ordered the Ganges to return. “We’re not leaving here until we find the stupid thing,” the captain said, frustrated. “I have the helm. Everybody hold onto something, we’re going to do some steep climbing.” With that, the Akron lifted off from the mesa, and flying on little more than slight throttle nudges and copious RCS thrust, the airship crept up the mountain, going where no runabout had gone before- ignoring the fact that the airship had two of them… “Tally ho, 2 o’clock high,” Kelbin reported from the cockpit’s observation deck. “Where? I don’t-“ the captain’s eyes locked onto their elusive quarry. “Oh!” “No wonder the runabout couldn’t find it,” Captain James said, checking the altimeter. “We’re past 5800. Too high up for them.” He pointed to a promising spot. “Let’s set down over there. Once we’re done, Kelbin, take Payin and Munvan in the Fido to have a look.” With some careful maneuverings and curses from the captain, the Akron settled onto the mountain top, and Fido went for a walk. Munvan and Payin threw all the science instruments they had at it. Laser scans confirmed that the monolith was made of black polished granite, while other instruments noticed the high radioactivity- just like the one at KSC. Their other sensors showed nominal results except for the mystery goo canister- it seemed agitated. Kelbin and the scientists piled out of the rover to plant the flag and take a photo op. That’s when Munvan noticed something peculiar about the ground around the flagpole. He scuffed his feet, and just below the layer of dirt was a strange blue substance that glittered in the sunlight. Kicked up flecks of the stuff fluttered like dust or snowflakes in the wind- except that there was no wind. “Hey man, we’ve got some odd stuff all over the ground here,” Munvan pointed out. “Like, really weird, you know?” “What is it,” Kelbin asked. “Dunno man, but there’s a lot of it. I mastered in geology, and I ain’t never seen stuff like this before.” “Ok,” Kelbin nodded, “I’ll call it in. *squawk* Captain Sir? Uh, we’ve definitely got a monolith here, and some really odd material strewn about on the ground. What do you want us to do?” Captain James looked at his fuel gauge, the airship’s reserves were nearly critical. “Break out the Pathfinder. We’re going to be here awhile.” *Yup, more bug fixing, this time for Snacks.
  5. This is what I use for CompressedAir, which is defined by WildBlueTools: RESOURCE_DEFINITION { name = CompressedAir density = 0.005 unitCost = 0 hsp = 10 flowMode = ALL_VESSEL transfer = PUMP isTweakable = true isVisible = true } Try commenting out that other definition and see if you continue to have problems.
  6. Nice! Just saw both episode 22 and 23. Some things that might help you in the future: All WBI labs, including the DSEV labs, Heisinberg's GondoLab, MOLE, and the DocScience lab have a data transfer utility that lets you transfer the science data out of one mobile processing lab and into another. So long as a lab is connected to your base (Heisenberg's parts count as a "MOLE on wheels" base), you can shift around your data. Also, I can't tell if you knew this from the video, but if you turn on Pathfinder's resource distribution (found in Manage Operations) and set them to Consume Equipment, when you scrap parts for Equipment, you can recover a portion of the part's mass in Equipment. You can then use the Hacienda's IronWorks to convert Equipment into ScrapMetal (which can in turn be converted to RocketParts) if you have Extraplanetary Launchpads installed. Resource distribution also works to shift resources around disconnected vessels that are landed and in physics range (or it will once I fix a couple of bugs introduced when I made it possible to capture recycled resources while disassembling vessels in orbit). Finally, the next version of Pathfinder will have this added to the Clockworks: MODULE { name = ModuleResourceConverter ConverterName = Equipment Recycler StartActionName = Start Equipment Recycler StopActionName = Stop Equipment Recycler AutoShutdown = false GeneratesHeat = false UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 ExperienceEffect = ConverterSkill EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = Equipment Ratio = 1 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 10 } OUTPUT_RESOURCE { ResourceName = MaterialKits Ratio = 2.5 DumpExcess = false } } That will let you convert your recycled Equipment into MaterialKits- perfect for recycling landing vehicles into the raw materials for new parts for your base- when you have OSE Workshop installed. Thanks for the link to Science Relay! @DMagic makes great stuff, I especially love his science parts and SCANSat. I found an anomaly on Kerbin yesterday and flew to it in my airship thanks to SCANSat. Anyway, Science Relay is awesome, I'll be sure to add support for it into my mods if it needs it.
  7. The next chapter is coming along nicely. I had to do a lot of cross-country flying, but now things are coming together (and I see I have more bugs to fix). Here's a hint:
  8. @Space Kadet Love seeing your videos! Glad you're enjoying the mods too. I was curious to know how you are transmitting science up to your Utopia Planitia station.
  9. Thanks, I noticed that too and will fix it in the next release. Also, heads up, I think I accidentally enabled the AirPark in the latest update. It is NOT ready for prime time and is still in testing. Use it at your own risk.
  10. Yup, and it's undergoing revisions to fix bugs, so it'll be even better. And no game breaking changes either.
  11. USI is out of date in my mods, and is low priority to adjust. Since nobody want's to fix them, I suggest switching to Snacks or TAC.
  12. Yup! I'm working on a top secret project this month, but DSEV is next up on my parts list. I plan to finish the Kopernicus by adding an inflatable module, that will be used by the Nautilus. There are other parts as well. The only downside is that with my new job, I don't have as much time as I did in the past several months, so I'll have to do smaller releases to get stuff done. But yes, Nautilus is almost on the radar.
  13. That might be unique to your system, I don't see that in my game. Glad you're having fun with the mod though. I built MOLE to fill a gap between the early game and mid game in terms of command pods and station parts- something that the DLC appears to be trying to accomplish as well. It'll be interesting to see what the stock Gemini looks like, I went through many iterations to achieve the look of the Brumby, all the while making sure that the kerbals had helmets and could see out the front real well.
  14. @Ger_space Thanks for keeping the light on for Kerbal Konstructs. It really helps to have airports spread around Kerbin. My airship will be landing at one of the airports in a few game days. I do have a rookie question: if an airport has fuel tanks, how do you use them? My airship is running low on gas and I'd like to fill her up if possible. Thanks again.
  15. It is the equivalent of going to the experiment and discarding the data.
  16. Good news! I can run the recyclers and snack processors in the background, and still respect the "catch up" mechanic. There's more work to do though. Right now the recyclers are calibrated for 1 meal per kerbal and 1 meal per day, multiplied by the number of kerbals the recycler supports. The Hitchhiker, for instance, supports 4 kerbals and can recycle up to 4.32 units of Soil into 4.32 units of Snacks at 100% efficiency. But Snacks defaults to 1 snack per meal and 3 meals per day, so for a crew of 3 and one Hitchhiker, you're consuming 9 snacks per day and recycling 4.32 snacks per day. So, I have to re-calibrate the recyclers, and ideally, they'll adjust based upon snacks per meal and meals per day. Since I keep track of the number of kerbals that a recycler supports, I think I can do the math on the fly and adjust the output.
  17. Aside from the FLM-14400, 7200, and 3600? They're 3.75m in diameter.
  18. My suggestion is to take half your mods out of your game data folder, and see if the problem occurrs. If not, put them back and take the other half out. Keep repeating that until you can isolate the mod(s) that are causing you problems. I don't see the issues that you're describing.
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