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KSP2 Release Notes
Everything posted by Angelo Kerman
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That's not looking good, the poor Kermans are getting a crash course in warfare. Hopefully they'll learn fast, and quickly find a way to deny the Kerbulans their freedom.
- 6,461 replies
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- totm mar 2024
- kerbfleet
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I made progress on the D2 Centrifuge: It's getting there.
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I've been slogging through the centrifuge this weekend, unwrapping and texturing and making it all look right is taking some time, but I've made progress:
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The Saga of Emiko Station - Complete
Angelo Kerman replied to Just Jim's topic in KSP1 Mission Reports
Yikes! Hope you feel better! -
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Known limitation with KIS and the stock part modules that are part of any science lab. To get around the problem, attach the part to your ship, then click and drag the part into the container. Finally, delete the part that you put on your ship.- 3,523 replies
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- geoscience
- colonization
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The Mark One Botany Lab has several configurations. One of them is the Botany Lab itself, which does indeed have Mulch, Fertilizer, and Dirt: This configuration is used for a science experiment. The Greenhouse configuration is used to actually grow food. Here is an example that uses Snacks: If you configure the MOBL as a Botany Lab (the default configuration), then what you're seeing is by design. I'll consider it, thanks for the suggestion.
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
When specifically does it require resources? Which configurations? Are you inflating or deflating the module? Which specific configurations don't require resources? Are you inflating or deflating the module?- 3,523 replies
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I got the next iteration of the D2 Centrifuge into KSP, and finished a major portion of the centrifuge plugin code: Yes, the cross-section at the joint is big enough for kerbals to fit. It is 0.625m by 1.25m.
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More progress tonight: The GUI is still being worked on, but the basic centrifuge rotation code is working just fine. I know @TheReadPanda was among the people asking about a centrifuge in one of my mods, it's definitely on the way!
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I have the sinking suspicion that the band of glyphs is the EULA...
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- fan fiction
- sandbox game
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[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
The airship hulls don't have any crew spaces, so those hatches are just for show. You could stick another part there to provide a small crew space. Nice designs though. -
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Completely remove all wild blue mods, download the latest from GitHub, and reinstall.- 3,523 replies
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- geoscience
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Don't know. My suggestion is to go to GitHub and re-download Pathfinder. Then delete your existing WildBlueIndustries folder and install everything in the zip file.- 3,523 replies
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Not exactly KSP, but with DSEV's Clydesdale and Delta Danube orbital command pods now done, I'm starting to tackle the D2 centrifuge. here's a test animation: