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Everything posted by Angelo Kerman
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Thank you for letting me know, is there anything I need to do on my end? Thanks for all your hard work, I'm about to add EL support to MOLE as well. :)- 3,523 replies
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Ok, I checked, the docking ports are fine. (in best Picard voice) There! Are! Two! Nodes!
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KSP 1.1 Wheel Blocked: Yes
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Modelling and Texturing Discussion
@nli2work My understanding is that KSP 1.1.1 has fixed a bunch of things with wheels. I wonder if they did anything with individual wheel OFFSET settings. I'm digging around as I write this.. -
One attachment node? I'll have a look. Should be two just like any other docking port...
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Need your own thread moved or locked? Post here.
Angelo Kerman replied to Rich's topic in Kerbal Network
I am no longer maintaining the CactEye2 telescope. Please close this thread: Thanks. -
[1.1.1] [FINAL UPDATE CactEye Telescopes Continued 7.1.0
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Final update from me: CactEye2 7.1.0 for KSP 1.1 Thanks to those who helped with the contracts. Get the latest here. -
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
UKS is also called MKS/OKS. Umbra Space Industries.. This is the Pathfinder thread, you want the MKS/OKS thread.- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Ok as noted you're on the wrong thread. Those icons come from UKS, not Pathfinder.- 3,523 replies
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... Or maybe Werner Kerbulan escaped and (gasp) changed his name to Wernher Kerman... He could have built a rocket and brought along Dale Kerbulan and Flash (aaaaaahhhhhh!) Kerbulan...
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Developing Duna (pic heavy) - ^_^ with Part 11 ^_^
Angelo Kerman replied to Brotoro's topic in KSP1 Mission Reports
I am having similar problems with my modded wheels for the Buffalo mod and had to build some creative solutions for Pathfinder to get things to work the way I want. And while I don't like this method that Squad provided, @nli2work discovered some settings in settings.cfg pertaining to wheels: I hope Squad fixes the wheel blocked issue in the next update. -
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
See the picture below. You should be converting the Chuckwagon into a greenhouse. The wiki can explain more. Are you sure you've got the right mod? Pathfinder has two icons: Just to be on the safe side I pulled the latest UKS and up, its icons appear right alongside Pathfinder, as do the parts contained by the icons.- 3,523 replies
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And the latest tools. Should be all set @Kuzzter And from Kuzzter Instruments (Ki ?):
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Get the latest here. 0.9.14 New Part - Introducing the kPad Air. It's just like the giant plasma TV screens only smaller. The aspect ratio of width to height is 1 : 1.18. Thanks for the suggestion, @Parkaboy! Homestead - The Homestead can now be configured for: Brew Works, Ironworks, Ponderosa, Pathfinder, Pigpen, Solar Flare, Sunburn, Watney, and the new Rockhound. - Added the Rockhound template. It converts lots of Rock into ExoticMinerals and RareMetals. Wheels - Grizzly has moved to the Advanced Motors tech node. - Retuned the durability and default traction of the Buffalo wheels. Thanks for the testing, @Geschosskopf ! Conestoga & Switchback - Increased the crash tolerance on the solar panels- they'll break when the part does. Inflatable Modules - IVA overlays won't be shown when the inflatable modules are deflated. - No more crew slots in the VAB/SPH when the inflatable module is deflated. - Fixed an issue where the Blacksmith and Clockworks configurations would forget what projects the OSE Workshop was working on. - Fixed drill switch window; you can drill for different resources again. - Fixed an issue where you could not transfer crew between modules using the Transfer Crew feature. - You can get back into and out of the Ponderosa again. NOTE: Currently the "Transfer Crew" right-click menu button is unavailable for inflatable parts but you can still transfer crew by clicking on an EVA hatch. I'm working on this one... Other - Fixed (again) the versioning file KNOWN ISSUES - You're unable to surface attach parts to the Buffalo Command Cab until you change its orientation after spawning the part. Just change the orientation, and change it back to the desired orientation as a workaround.- 3,523 replies
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Get the latest here. 0.2.10 - Grizzly has moved to the Advanced Motors tech node. - Retuned the durability and default traction of the Buffalo wheels. Thanks for the testing, Geschosskopf! KNOWN ISSUES - You're unable to surface attach parts to the command cab until you change its orientation after spawning the part. Just change the orientation, and change it back to the desired orientation as a workaround.
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[1.1.2] Kerbal Inventory System (KIS) 1.2.12
Angelo Kerman replied to KospY's topic in KSP1 Mod Releases
A Kerbal In Black! Yeah, would love to find that. Anyway, KIS works great, my kPad comes in as a part and lets me change the screen image. -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
Angelo Kerman replied to KospY's topic in KSP1 Mod Releases
Well your frustrations are appreciated. I set my static break force to 200, exactly the same as the concrete slab, but I think I'll up that seriously high to help with some kraken issues I've had with Pathfinder's bases. Thanks for the tip! -
@Kuzzter @Parkaboy Coming soon to the latest Wild Blue Tools: Because a certain graphics novelist thought it would be a great idea, and it is!
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[1.1.2] Kerbal Inventory System (KIS) 1.2.12
Angelo Kerman replied to KospY's topic in KSP1 Mod Releases
Correct. In my case though, I was using a mesh collider that for other reasons was set to layer 26. I changed it to layer 0 and into a box collider, and that did the trick. And because KIS is awesome: -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
Angelo Kerman replied to KospY's topic in KSP1 Mod Releases
This went from a "waaa, my concrete slab don't work" video to "woo hoo go KIS!" video -
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
From what I can tell, the Saddle is not remaining attached to the ground, which is why your modules go flying when you attach the Chuckwagon. I thought I saw something about static attaching in the KIS forum though... Yup, I had to change some things. Fixed!- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
0.9.11 was built for KSP 1.0.5. 0.9.13 was built for KSP 1.1.0 Apparently KSP 1.1.1 is around the corner. While I don't give out timeframes, I'd like to have the next update by the time it is released. No promises though, stuff happens.- 3,523 replies
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Ah, makes sense. I'm aiming for next week to get back to the MOLE (KSP 1.1 issues notwithstanding ) but maybe I can port some of the parts and props to 1.0.5 as well..
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[1.1.2] Kerbal Inventory System (KIS) 1.2.12
Angelo Kerman replied to KospY's topic in KSP1 Mod Releases
Thanks for the info. Based on your response I set up some basic inventories in the part config and then set them up as seat inventories at runtime in the part prefab. Then I disable the inventories when loading in the editor so you can't add items to the deflated part. It took a combo of a config node and some custom code, but it works. No more crew seats in the VAB/SPH for deflated part modules. The other way to do this would be to expose podSeat and invType as KSPField objects in ModuleKISInventory, but that would require a code change in KIS. Thanks again. -
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
version 0.9.13 is not compatible with KSP 1.0.5. You'd need to use 0.9.11. The issues you're running into will be fixed in 0.9.14 along with several other issues. KSP 1.1 really threw a monkey wrench into things, I've been updating my mods for the better part of a month.- 3,523 replies
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