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Everything posted by Angelo Kerman
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@Kuzzter: When you get to Laythe...
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- totm mar 2024
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...Annnnd I could instead get stuck on Pathfinder, and do this: This rebuild of the trusses is hopefully going to alleviate some of the rendering performance issues in the current system. For once, you won't need two parts just to carry fuel in a truss. You'll have the standard hollow configuration, fuel tank config, and a new crew tube config (needed for the Nautilus).
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Time to install Flight Manager... way to go SpaceX!
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Well bummer! Maybe you can copy parts over to a new save and hyperedit what you need.
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Perhaps it is Phobos or Deimos, fear and terror... And Martystu returns!!!
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- totm mar 2024
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You and me both. Now that taxes are done I can get back to modding and reading your stories.
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- totm mar 2024
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After 466+ years of spaceflight, I wonder if anybody remembers who Jeb is... Anyway, great video, that was awesome!
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From Humble Beginnings [Chapter 25]
Angelo Kerman replied to Butterbar's topic in KSP1 Mission Reports
Nice news reports! Love the old-look of the pictures too. -
0.2.8 (KSP 1.1 pre-release) Get the latest here! - Recompiled for KSP 1.1. Many thanks and big shout out to nil2work for helping me understand the new wheel system. NOTE: The M1-A1 is no longer able to animate changing from wide to narrow wheelbase due to KSP 1.1. But it still has use for creating rovers that get in and out of the Mk3 cargo bay. To do so, take the Buffalo Half-Chassis and rotate it to become the length of a standard 1u chassis and then attach the M1-A1 to the sides. This might change in the future, we'll see.
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After lots of frustration, I finally have working wheels for the Buffalo. Some bad news and good news. Bad news is that the new wheel system means I can no longer animate the M1A1 wheels so that they have a narrow and wide wheelbase. But, I found a workaround: I should be able to put the finishing touches on the pre-release and have something either later tonight or tomorrow.
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[1.1.1] [FINAL UPDATE CactEye Telescopes Continued 7.1.0
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Thanks for the report. When KSP 1.1 rolls around, I'll disable contracts until I can get to the point where I can learn Contract Configurator and re-introduce them. -
I've had to reduce my workload due to things taking a lot longer than expected, so for now I shelved the Copernicus until I have more time. Otherwise I keep getting pestered about when it'll be ready. The Nautilus can use most of what I've already done but even then I need to overhaul the parts. That won't happen until Pathfinder and MOLE are in a better shape.
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[1.1.2] Kerbal Inventory System (KIS) 1.2.12
Angelo Kerman replied to KospY's topic in KSP1 Mod Releases
The only thing I have to add is that at least for my own mods, every time I rush to get an update out, it inevitably has lots of bugs. KIS & KAS are pretty complicated, with a lot of moving parts. There's definitely more than just relatively simple UI changes going on. I'd advise having patience to give @KospY, @IgorZ and crew time to get it right unless you'd like to see all kinds of bugs in the system. -
[1.1.2] Kerbal Konstructs v0.9.7.1 - Slopey Glidey
Angelo Kerman replied to AlphaAsh's topic in KSP1 Mod Releases
Yay, kudos for getting this working in 1.1! Looking forward to KSC2 and the Kosmodrome- 872 replies
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Jeb lives! He's the Ghost In The Shell...
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[1.1.1] [FINAL UPDATE CactEye Telescopes Continued 7.1.0
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
That is for Distant Object Enhancement. It was supposed to turn off Distant Object Enhancement's lense flare. -
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Honestly I don't use USI-LS so I don't know. Best to wait for the dust to settle with 1.1 before tackling this one.- 3,523 replies
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- geoscience
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