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Duna Space Program: Part 24: Epilogue
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mission Reports
Part 19: Premonitions & Promotions A few days later, Martystu woke up. “It felt like I took a brief nap,” he said, unaware that six days had passed. “I’m a little chilly though, do you have any snacks that I can make into soup?” He cycled through the Ponderosa airlock where he was greeted by the team, and then promptly fell over. Surina rushed to his aid. “His body is freezing. He’s in cardiac arrest! Bob, grab the defibrillator,” Surina yelled. “Val, get ready for mouth to mouth.” Bob bolted for the medical cabinet while Val dropped to the floor next to Martystu. Surina pressed Martystu’s chest five times, then paused briefly for Val to breathe air into his lungs. Two more CPR cycles later, Bob returned with a defibrillator and respirator bag. Surina took the defibrillator and immediately hit the charge button. It had “Doctor MechJeb” and “Anatid Robotics” written on it. Bill snorted and shook his head. “Stand clear, delivering shock in 3, 2, 1,” A familiar mechanical voice said. Martystu’s body convulsed once, then settled to the ground. “Val. Breathe… No pulse,” Surina said, “charging again…” “Stand clear, delivering shock in 3, 2, 1,” The mechanical voice said again. Once more Martystu’s body convulsed, and again with the same result. Val shifted uncomfortably, instantly regretting her decision to allow Martystu to volunteer to be frozen. Her vision began to fade, and sounds became muffled, as if she weren’t altogether present. “Breathe… Come on, Martystu,” Surina said, shaking off similar effects, “come back to us! Charging again…” “Stand clear, delivering shock in 3, 2, 1” Again Martystu’s body convulsed. “I’ve got a pulse,” Surina said triumphantly. “he’s breathing again too. Hand me the oxygen.” Surina placed the mask on Martystu’s face, giving him a blast of pure oxygen. Martystu shook his head, fighting to regain consciousness, then finally opened his eyes. “I’m not your puppet,” he yelled. He looked at Val and Surina hovering over him and came to his senses. “I could get used to this,” he smiled and said. “You gave us a scare, Martystu,” Val said, snapping back to reality. “How do you feel?” “Cold.” “I’ll grab some thermal blankets,” Bob said, and took off running again. “It was weird,” Martystu continued. “I was, well, not sure where I was. I drifted in a void, then found a window in the void. I saw a kerbal dressed in white that was on the other side, typing things. He’d type, then I’d move, like I was a puppet. I moved away from the window before he pulled my strings again. “Then I saw another window and another kerbal, this one dressed in black. I looked through the window at the kerbal dressed in black, and he looked just like the one dressed in white, but with a beard. The one in black saw me looking back at him, and he smiled at me with such an evil, predatory grin on his face. Then he began to type… That’s when I woke up.” “That’s one wild dream,” Surina said. “More like a nightmare,” Martystu corrected. “A nightmare then,” she responded. “Guys, let’s get him upstairs so he can rest and I can run some tests.” --- Surina prescribed some hydrazine along with water and electrolytes, since that seemed to help Martystu flush out his system. A few days later, Martystu was nearly back to his old self. After her daily checkup with Martystu, she looked for Bill and found him tending to Greenhouse Two. “I thought you might want to know,” Surina said, “Bob and I found root cause for the incident. A programming error caused an imbalance in the glykerol circulating through Martystu’s body.” “Really? Wow,” Bill responded. “I’ll have words with Gerbles, he did the programming. Good thing we caught it before we all went to sleep, eh?” “Um, actually, it wasn’t in Gerbles’ code, it was a patch that you made. Your source commit says you corrected Gerbles’ mistakes. I checked, Gerbles’ code works just fine, so I reverted the patch.” Bill stared at the floor and said nothing. --- With Martystu fully recovered and the cryopod code refactored, the team continued building components for Pegasus. The next two launches brought Pegasus’s port and starboard cryopod into orbit along with all the snacks they could spare. Both launch vehicles flipped during flight, but Val corrected them by switching off the autopilot and manually flying them until they breached the atmosphere. The next two flights lofted the Dres landers, each one outfitted with components for a base on Dres. Having two landers with a complete base ensured that at least half the team would make it to the surface during this critical portion of the mission. Bob pointed out that it also doubled their chances of a mission failure, but Bill countered by saying that the chances to succeed were greater than the chances to fail. The final launch added Pegasus’ new sensor tower, complete with communications laser and miniature flash sensor. It also had an ore scanner, just in case the TERRAIN didn’t make it. It docked to the Clamp-O-Tron Jr port that Gerbles installed during the Appaloosa flight. With no more components to fly, the Duna Space Program only had one more mission to perform: launch the crew into orbit, complete Pegasus’ refit by docking the drop tanks, fly to Dres, and stop the doomsday device. It was a daunting task that would take dedication and concentration. But for now, the team relaxed and celebrated their accomplishments. “We’ve done great work here, gang. We turned a lemon of a mission into lemonade. We invented things never seen before. We discovered The Face and its purpose. The situation is getting dire and we have to stop doomsday, but I'm confident that the team can handle it. I believe in you guys. But there’s one more thing we need to do before tomorrow’s launch. "Here,” Val said, handing Martystu a large present. “It’s from all of us.” “Thanks!” He opened it immediately. “An EVA suit?” “You earned it,” Val responded. “Um, it’s white. Mine’s red…” “Yup. White is the color of the EVA suits worn by all our junior kerbonauts. Traditionally we wait until a mission is over, but you’ll get your stripes after you reach orbit. Like I said, you earned it. Technically you’re still a tourist, but we’ll work on that too. Gerbles will be tutoring you.” Martystu choked up and beamed with pride, nearly forgetting to thank Val. -
Those poor kerbals on Gilly... They need a centrifuge!
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[DEVTHREAD]Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Development
0.9.8 Life, don't talk to me about life. Get the latest here. This update overhauls the various module manager patches for Snacks, TAC-LS, and USI-LS. This overhaul takes advantage of new resources available in the Community Resource Pack, and as a result, the converter inputs and outputs for the Prairie and Pigpen make more sense now. Snacks - The Pigpen composter now benefits from Scientists, not Engineers. - The Pigpen Composter now creates Fertilizer (you need ElectricCharge, Organics, Minerals, and Dirt). - The Pigpen can create Dirt (you need ElectricCharge, Ore, Minerals, and Fertilizer). - The Prairie greenhouse now consumes ElectricCharge, Water and Fertilizer, and requires Dirt. - The Watney lab can produce Organics (you need Ore, Water, and ElectricCharge). Go organic chemistry! - Removed the Watney's Snack Grinder. TAC-LS - The Pigpen converters now benefit from Scientists, not Engineers. - The Pigpen Composter now creates Fertilizer (you need ElectricCharge, Water, Waste, and Minerals). - The Pigpen can create Dirt (you need ElectricCharge, Ore, Minerals, and Fertilizer). - The Prairie greenhouse now consumes ElectricCharge, Water and Fertilizer, and requires Dirt. USI-LS - Overhauled the converters and support for USI-LS to reflect the latest version. See MM_USI-LS.cfg for details. Thanks for the tips on how to configure things, RoverDude! - Modules now have a lifespan and will wear out over time if USI-LS is installed. - The Pigpen converters now benefit from Scientists, not Engineers. - The Pigpen Composter now creates Fertilizer (you need ElectricCharge and Mulch). - The Pigpen can create Dirt (you need ElectricCharge, Organics, Minerals, and Fertilizer). - The Prairie greenhouse now uses ElectricCharge, Water and Fertilizer, and requires Dirt. - The Ponderosa habitat template has a life support recycler that supports up to 6 kerbals. - The Watney lab can produce Organics (you need Ore, Water, Minerals, and ElectricCharge). Go organic chemistry! Templates - Added Dirt template. - Added Fertilizer template. Sunburn Lab - Added the ability to make Glykerol (you need ElectricCharge, ExoticMinerals, RareMetals, and Coolant) if Deep Freeze is installed. Old Faithful - The Old Faithful now has the ability to toggle open cycle cooling. With open cycle cooling, it can shed even more heat at the cost of expending water. Other - Moved Module Manager patches to the Pathfinder/ModuleManagerPatches folder. There's a lot of them now... - Added support for Connected Living Spaces to the Buffalo. Thanks for the assist, Technologicat! Bug Fixes - The Watney Rainmaker converters will now dump excess ElectricCharge instead of getting stuck. - Fixed Remote Tech issues with the TERRAIN. Thanks for the investigation and fix, Vaga! I need logs to help. -
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
0.9.8 Life, don't talk to me about life. Get the latest here. This update overhauls the various module manager patches for Snacks, TAC-LS, and USI-LS. This overhaul takes advantage of new resources available in the Community Resource Pack, and as a result, the converter inputs and outputs for the Prairie and Pigpen make more sense now. Snacks - The Pigpen composter now benefits from Scientists, not Engineers. - The Pigpen Composter now creates Fertilizer (you need ElectricCharge, Organics, Minerals, and Dirt). - The Pigpen can create Dirt (you need ElectricCharge, Ore, Minerals, and Fertilizer). - The Prairie greenhouse now consumes ElectricCharge, Water and Fertilizer, and requires Dirt. - The Watney lab can produce Organics (you need Ore, Water, and ElectricCharge). Go organic chemistry! - Removed the Watney's Snack Grinder. TAC-LS - The Pigpen converters now benefit from Scientists, not Engineers. - The Pigpen Composter now creates Fertilizer (you need ElectricCharge, Water, Waste, and Minerals). - The Pigpen can create Dirt (you need ElectricCharge, Ore, Minerals, and Fertilizer). - The Prairie greenhouse now consumes ElectricCharge, Water and Fertilizer, and requires Dirt. USI-LS - Overhauled the converters and support for USI-LS to reflect the latest version. See MM_USI-LS.cfg for details. Thanks for the tips on how to configure things, RoverDude! - Modules now have a lifespan and will wear out over time if USI-LS is installed. - The Pigpen converters now benefit from Scientists, not Engineers. - The Pigpen Composter now creates Fertilizer (you need ElectricCharge and Mulch). - The Pigpen can create Dirt (you need ElectricCharge, Organics, Minerals, and Fertilizer). - The Prairie greenhouse now uses ElectricCharge, Water and Fertilizer, and requires Dirt. - The Ponderosa habitat template has a life support recycler that supports up to 6 kerbals. - The Watney lab can produce Organics (you need Ore, Water, Minerals, and ElectricCharge). Go organic chemistry! Templates - Added Dirt template. - Added Fertilizer template. Sunburn Lab - Added the ability to make Glykerol (you need ElectricCharge, ExoticMinerals, RareMetals, and Coolant) if Deep Freeze is installed. Old Faithful - The Old Faithful now has the ability to toggle open cycle cooling. With open cycle cooling, it can shed even more heat at the cost of expending water. Other - Moved Module Manager patches to the Pathfinder/ModuleManagerPatches folder. There's a lot of them now... - Added support for Connected Living Spaces to the Buffalo. Thanks for the assist, Technologicat! Bug Fixes - The Watney Rainmaker converters will now dump excess ElectricCharge instead of getting stuck. - Fixed Remote Tech issues with the TERRAIN. Thanks for the investigation and fix, Vaga!- 3,523 replies
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[DEVTHREAD]Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Development
That sounds like an issue with OSE Workshop, please be sure to install the latest version. The way I set things up, you should have multiple avenues to provide the resources you need. When it comes to Extraplanetary Launchpads, I use the production chain it's designed for, which is currently MetalOre->Metal->RocketParts. That's what EL's players are already familiar with. Similarly, I use the existing production chain for OSE Workshop, which is Ore->MaterialKits and Dirt->ExoticMinerals/RareMetals. As for the greenhouse, you don't use mulch directly. Instead you use fertilizer (which is created via mulch) and of course nutrient-rich dirt. That's similar to real-world gardening. -
Duna Space Program: Part 24: Epilogue
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mission Reports
Part 18: Flight of the Tankers “All fueled up and good to go,” Gerbles said as he stepped through the inner airlock and removed his EVA suit. He looked tired from the extra shifts. “You can launch at any time, Val.” “Excellent job, Gerbles. Let’s light this candle.” After a long trip through the dunan atmosphere to slow down, Val turned Tanker Two over to its autopilot. It deployed its chutes to slow down and lit its engines, but the angle proved too steep, and the booster oscillated like a pendulum before smashing into the ground and into pieces. Like Tanker One before it, Tanker Two didn’t survive its landing. “Maybe we should land on manual,” Bill suggested. He’s finally taking an interest in things again, Val thought to herself. “Well, we have to fly the fusion pellets up before focusing on the Duna Tug,” Val responded. “We’ll give it one more try.” "At last," Gerbles cheered. "At last! We have a reusable tanker! Woo hoo!" "Good work, team," Val acknowledged. "Bill, take the Big Rig and refuel DT-3. We launch to the Duna Tug at the first opportunity." Gerbles huffed at being snubbed, but realized that Bill needed to get back in the game. Bill said nothing, but reached for his EVA suit. --- With the launch of DT-6, the team celebrated the program's conclusion with a round of snacks. And something else. "What's this," Surina asked. "It's green," Bob answered, winking at Martystu. "It's called hydrazine," Martystu added. "Bob helped me set up the equipment in the lab to make it. I'm no chemist, but this is something I can make in my sleep. Give it a try, just don't have too much or you'll get a hangover." "What's a hangover," Bill asked. The next day, he found out. --- A few days later, Midlands Base received plans for the DeepFreeze cryopods via laser from KSC. Bill and Gerbles worked on a prototype cryopod while Bob and Surina toiled in the lab to produce Glykerol. Finally, they had their first working pod. "Who's going to test it," Val asked. "Bill or Gerbles?" "Are Surina and myself not in the running," Bob asked. "I need you both in case something goes wrong," Val countered. "I already volunteered, but KSC overruled me on account of being the only qualified pilot available. I would veto them but I see their point." "I'll do it," Martystu spoke up. "You're effectively a civilian, Martystu, I can't allow it." "Why not, Val," Martystu pressed. "Well for one thing, you're unique, literally appearing out of nowhere. For another, you didn't sign up for the risks on this mission. We did and- Screw it, I'm vetoing KSC. I'm volunteering." "Look, Val," Martystu argued, "who can you spare at this point if something goes wrong? Surina is the language expert, and your- our medical expert. Bob's the expert navigator and astrophysicist. You need Gerbles for engineering work, and Bill too. And Bill's the only one remotely qualified to fly the other lander. You're our only dedicated pilot who can fly Pegasus. That leaves me." Val thought it over, then nodded. "Ok, you sold me, Martystu. The log will record that I volunteered so we can keep your existence a secret for longer. I'll just say that as mission commander, I overrode their decision. I'll get some flak for it but what can they do? They're not here." “Then it's settled, I’ll be the first kerbal to be frozen,” Martystu proclaimed. “Actually, that was Mortimer,” Bob responded. “Our head of finance. He wanted to know what it was like to have his assets frozen. But you’ll be the first kerbal on Duna to be frozen, and you’ll hold the record for the longest time in hibernation. Mortimer was only out for a day.” Martystu nodded approvingly at the notion, suited up, and headed outside to the cryopod. “Do me a favor,” Martystu asked over the radio, “don’t maroon me here.” “No one gets left behind,” Val answered. Bill gave her an icy stare that Val ignored. “We’ll wake you up before we build the cryopods for Pegasus. You have my word we won’t leave you. Besides, we'll need your help.” -
Duna Space Program: Part 24: Epilogue
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mission Reports
Thanks! Like Martystu, I'm failing my way to success in terms of writing stories. I'm starting to get a feel for what makes a good story. Not bad for a software engineer.. . Every now and then I have to remind myself of my mentor's advice, and figured Martystu could benefit it as well... I also realized that I could explore how Bill feels about Martystu given that they got him instead of his best friend back. And now Bob, a hardcore scientists, is turning religious after discovering that The Kraken are real. So the tourist arc has been a great exercise in character dynamics. Yeah, that's the idea I had when Martystu entered the world instead of Jeb. It was a gamble because Kenlie is a pilot and knows how to fly, but based on his writing it didn't sould like a Dale Brown technothriller, so I reasoned that he just handwaved Martystu's skill -
Duna Space Program: Part 24: Epilogue
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mission Reports
Part 17: Ups & Downs “STAND BACK YOU MONSTER, or I will blast you with my Iron Marty quantum transit gauntlets!” “Calm down, Martystu,” the monolith said. “You will not be harmed.” “Like Moho! You overgrown domino, you won’t get me like you did to Bill and all those Jebs!” “Calm dow- Oh, moho, that’s enough. Let’s see… emotionalState = Calm should do it…” “THAT’S IT YOU- Oh. Right. Ok then. So uh, who are you? What are you?” “I am the monolith of this S.A.V.E. The physical manifestation of Persistence. I calculate all that is.” “Um, okay…” Martystu reached for the intercom, flipped a few switches, then gave up when nothing worked. “This isn’t my world, is it, Monolith?” “No, it is not,” the monolith admitted. “Is that why I couldn’t figure out how to fly that jet?” “No, you couldn’t figure out the controls because you don’t know how to fly.” “What do you mean ‘you don’t know how to fly!’ I’m the greatest pilot in the Fleet!” “That is actually fiction,” the monolith said, “as is your membership in the Fleet. As are you.” “Nonesense! I’m real! That lady Surina’s examination is proof!” “You are flesh and blood and bone, true, but your background is all fake, a work of fiction.” “Kowmulch! Bill, Bob, Jeb, and Valentina are my longtime friends!” “Fake.” “My long-term relationship with Valentina, the love of my life!” “Fake.” “… My telepathically bonded ship?” “Fake.” Martystu blinked, then steeled himself. “Look, Monolith, I know I’m the best pilot, and the best engineer, and the best scientist there ever was. I am the CEO of Martystu Enterprises, I’m the inventor of the Iron Marty armored flying spacesuit, and I can fly anything. Watch, I’ll prove it!” Martystu grabbed a nearby kPad and opened a file. “Look see, I’m a pilo-“ “Stop! You are tampering with the forces of the known universe! It is forbidden!” The monolith played thunder and lightning sounds for effect. “How did you- Never mind. Um, Martystu, very slowly put that kPad down. Gently. Press that red x button. Do not touch anything else.” Martystu set the kPad down and closed the file. He sat in silence for several moments. “I see,” he said finally. “Since you have no real skill,” the monolith explained. “It was the closest trait that I could come up with.” “If- if I’m a fictional character, why’d you bring me to life?” “Conservation of information,” the monolith said flatly. “This S.A.V.E.’s Jeb is missing, so you’re here as a substitute.” Martystu looked puzzled. “You’re here to save the universe.” “I KNEW IT!” “It’s not like that,” the monolith back-peddled. “A S.A.V.E. is sensitive. Just one curly brace out of place will cause it to fail. Jeb’s absence destabilized the S.A.V.E. It created a hole. Corrupted it. To restore the balance, I reached into the Continuum, and found you, thinking I’d found Jeb. By the time I realized what you really were, it was too late. Either I inserted you into the S.A.V.E. or I watched as it got irreparably corrupted. I made a choice.” “Wow. Just, wow. Ok, Monolith, what now?” “Your life is your own, Martystu. Your destiny is in your hands. But try not to die, ok? That would be bad. It’s time for me to return to my duties. Farewell, we won’t speak again.” The monolith faded from view. --- “He’s incompetent, Val,” Bill said quietly, watching Martystu trying to work the 3D printer. “I can’t do anything with him, except have him haul materials around. I’ve tried teaching him how to run the printer but he just doesn’t get it. The printer is so simple, even a pilot can figure it out. No offense… But he can’t even do that! He isn’t Jeb. We need Jeb.” “Well, Jeb isn’t here,” Val countered, “and there’s no telling when or even if he’ll be back. So we’ll work with Martystu. Hauling stuff around notwithstanding, what else can he do?” “Play video games, I guess,” Bill said. “He should go play with that new Shipbreakers game, the one where you have a land carrier in a desert and you go out and- never mind. I don’t know, Val. Give him sanitation duties.” “We’re almost finished with the first tanker, can he hook up the pipes so we can fill it up?” “And risk him ruining everything by triggering a spark and causing an explosion that destroys the whole base? Um, no. That’s a job for either Gerbles or myself. Well, anybody but him.” “Ok, I get it,” Val said resignedly. “I’ll assign him to light duty then. Gerbles, where are we with the tanker?” “We have just a few rocket parts to install, then we need to finalize the construction and remove the scaffolding. After that, we need to run a systems check and structural inspection. If it all checks out then we can gas up and fly it.” “Good,” Val said. “I have a meeting with Bob and Surina about our food situation. Keep me posted.” --- Immediately after Tanker One’s flight, the team began working on Tanker Two. With the 3D printers working on a complicated part, Gerbles took a break and wondered the base. He heard cursing from the Pigpen’s loft and found Martystu there reading a kPad. “What’s wrong, Martystu?” “Oh, nothing… I just hate cleaning up after you guys is all, so I’m studying this engineering textbook. I can’t make sense of it. I’m the greatest eng- I’m trying to understand it so I can be more useful, but I’m not getting anywhere. I keep getting everything wrong!” “How long have you been at it?” “The past couple of days,” Martystu answered. “They past couple of days? Why are you so hard on yourself,” Gerbles asks. “Don’t get me wrong. Striving to improve yourself is a good thing. It takes real courage to look at your faults and try to improve them. Most just assume that who they are is set in stone, because changing oneself is hard and it’s scary. “But engineering isn’t something you learn in a few days. It takes years. To set your expectations of yourself so high, to expect perfection in all things all the time, is to ignore our basic nature, Martystu. We’re kerbals. We fall down. We screw up. We blow stuff up in spectacular fashion. But we also try to learn from our mistakes and if successful, we do better than the last time. We fail our way to success, Martystu, again and again. “My good friend and mentor gave me some advice that I’ll give to you: progress, not perfection. Do the best you can, but also give yourself permission to make mistakes. Perfect is who we are right now, in the moment, with all our strengths and all our faults. And like enlightenment, it’s also in the journey, not the destination. So keep going, keep improving, and don’t stop because of a setback. And for Squad’s sake, don’t worry about how skilled or popular or awesome others are compared to you. A little competition is good but a lot is a deathtrap, trust me.” It felt simultaneously like a hammer blow to his ego, and a lightbulb going off. Martystu sat in silence for several moments, then put the kPad down. “Then I’ll be the best kraken Tourist I can be,” he said finally, “and then something more. Because I'm sure as krak not going to stay being a tourist!” “Good,” Gerbles said. “Now let’s find you an introductory engineering book to read…” -
[DEVTHREAD]Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Development
I have no plans to support UKS. There are incompatibilities between the two mods; for instance, the efficiency parts don't really fit on Pathfinder's modules. But in Pathfinder, research done in the Geology Lab leads to efficiency improvements. Another example is deployment. Pathfinder is centered around "space camping" where modules are flat-packed for easy transport, but you need to haul a bunch of RocketParts to outfit them (which may change to Machinery in 1.1 since that is now available in CRP). The in-game lore is that you assemble the tents, put all the stuff inside through big seams (handled off-camera), then seal the seams up and pressurize the module. By contrast, part of UKS' challenge is landing large and bulky modules. A third difference is in the hydroponics. UKS produces Supplies over time, while in Pathfinder, it takes time to grow crops, and they can fail. Please don't get me wrong, I'm not saying one mod is better than the other. I'm just pointing out that there are key design differences that don't lend well to integrating the two. So my thought is that if you want to use UKS functionality and complexity, you should be using UKS. You could certainly create your own templates for UKS modules- that's what Pathfinder's predecessor, Multipurpose Colony Modules, originally did to save catalog space- but I'm not interested in supporting or maintaining UKS templates at this time. Pathfinder does support USI-LS, and there is some overlap in terms of life support (I will have a life support update this weekend with support for the latest USI-LS). For example, here are the release notes for the updated support for USI-LS that is coming in next release: USI-LS - Overhauled the converters and support for USI-LS to reflect the latest version. See MM_USI-LS.cfg for details. Thanks for the tips on how to configure things, RoverDude! - Modules now have a lifespan and will wear out over time if USI-LS is installed. - The Pigpen converters now benefit from Scientists, not Engineers. - The Pigpen Composter now creates Fertilizer (you need ElectricCharge and Mulch). - The Pigpen can create Dirt (you need ElectricCharge, Organics, Minerals, and Fertilizer). - The Prairie greenhouse now uses ElectricCharge, Water and Fertilizer, and requires Dirt. - The Ponderosa habitat template has a life support recycler that supports up to 6 kerbals. - The Watney lab can produce Organics (you need Ore, Water, Minerals, and ElectricCharge). Go organic chemistry! -
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
That isn't normal, you should be able to inflate the modules from inside the craft. That's how I tested it, in fact, so not sure why you're having problems. Edit: I just checked, you should be able to inflate the modules from within the craft. I'll need your log files to know what is going on at this point.- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
I've just verified that all the inflatable modules do indeed inflate. Keep in mind, you can only inflate the Ponderosa, Casa, Chuckwagon, Doc, Hacienda, and Homestead after you launch, NOT in the VAB/SPH. You also need sufficient RocketParts and a skilled Engineer to inflate the modules, unless you use Modifier Key + P to open the Settings window and disable the need for RocketParts and Engineers. If you're using CKAN to install Pathfinder, don't. I no longer support CKAN installs due to the issues I keep having.- 3,523 replies
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[DEVTHREAD]Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Development
Not sure, it depends upon how KIS works. I can give that a try, but it'll take some research to do. I'm not likely to get that done within the next update, so it'll likely be 1.1 when I can address it. Thanks for the research though. -
Honestly I the the name of the ship is the KSS [REDACTED]. And I can imagine Bill and Bob working on the fertilizer maker: Bill: ok, done. Sample generated. Your turn to collect the mulch, Bob. Bob: Awwww kerb!
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[DEVTHREAD]Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Development
Thanks. That's actually pretty close. Realistically, there would be no inventory until the module is inflated, but I might make an exception for the sake of ensuring that KIS works properly. Maybe when the part is inflated, the max inventory size increases to the default size set for individual kerbals. I do something similar for the KIS storage template. -
[DEVTHREAD]Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Development
Ok so looking at KIS code, I see that it will automatically add the inventory part module at runtime, but only if crew capacity > 0. That means I have to write some code for Pathfinder that will add the ModuleKISInventory even when the part is deflated. No more clown cars that way.. -
[DEVTHREAD]Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Development
Not exactly. Right now, deflated parts have a crew capacity so that KIS knows to add a ModuleKISInventory to the part. But the problem is that by claiming to have crew capacity when deflated, you have the opportunity to stuff kerbals inside. And the module code I made doesn't like that situation. So what I want to do is, if possible, manually add the KISModuleInventory to the part that KIS adds automagically. I think that if I do that then I can specify a 0-crew capacity for the VAB/SPH. That will take some research though. -
@PART[WBI_BuffaloCab]:HAS[!MODULE[ModuleConnectedLivingSpace]] { MODULE { name = ModuleConnectedLivingSpace passable = true impassablenodes = bottom } } @PART[WBI_CrewCab]:HAS[!MODULE[ModuleConnectedLivingSpace]] { MODULE { name = ModuleConnectedLivingSpace passable = true impassablenodes = top,bottom } } @PART[WBI_BuffaloAdapter]:HAS[!MODULE[ModuleConnectedLivingSpace]] { MODULE { name = ModuleConnectedLivingSpace passable = true } } @PART[WBI_Tundra200]:HAS[!MODULE[ModuleConnectedLivingSpace]] { MODULE { name = ModuleConnectedLivingSpace passable = true impassablenodes = top,bottom } } @PART[WBI_Tundra400]:HAS[!MODULE[ModuleConnectedLivingSpace]] { MODULE { name = ModuleConnectedLivingSpace passable = true impassablenodes = top,bottom } } @PART[WBI_Wagon2u]:HAS[!MODULE[ModuleConnectedLivingSpace]] { MODULE { name = ModuleConnectedLivingSpace passable = true impassablenodes = bottom } }
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Single Stage To Tracking Station.
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Great! Glad you got it working. I'll bundle that with the udates I'm working on add add you to the list of credits.- 3,523 replies
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Arg, now I gotta do the artwork for the MOLE lab. Coding is done, just need to do the artwork. Either that or the DenEye inline telescope...
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@Technologicat: Looks like a great analysis, thanks! I'd be happy to include your MM patches for the Buffalo. Technically the Tundras and Wagon are fully filled with stuff, but I could also see a small corridor built down the middle for crew access, so the easiest thing to do is just add the CLS modules to them.