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Angelo Kerman

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Everything posted by Angelo Kerman

  1. Thanks for the report, that's a known issue. I tried asking about it on the KAS forums awhile back but never received a response. I've yet to figure out why it happens but it seems to be something to do with KAS.
  2. 1. Latest version is 0.9.5 indeed. I'm working on 0.9.6... 2. The side ports on the Hacienda aren't designed to hold other Haciendas, actually. You can put two Casas/Doc/Chuckwagons there though. 3. The difference between the Buckboards and the KIS containers is that the Buckboards can be radially attached. For some reason, radially attached parts explode when dropped onto the ground. Thus far I haven't figured out why. 4. Thanks for the suggestion, I'll consider it. 5. I'll think about adding a toolbar button. My toolbar gets cluttered and I have no idea how to cycle through the buttons though... Alt P should work, it's keyed to your Modifier key (Alt on Windows). 6. I haven't heard of that, but then again, I didn't design Pathfinder to be compatible with MKS/OKS to begin with. Pathfinder is its own thing. @Nightside@zvergk Thanks for the assist!
  3. How do you fly back multiple boosters at the same time? Are you using a mod that lets you go back in time to fly other parts of the craft? I forget the name of it..
  4. Do you have pictures? I don't really get what you're suggesting. Speaking of pictures, I've been doing some testing with the revised Buffalo wheels: Things are going well, the wheels aren't catching on the terrain.
  5. @BeeksThanks again for your help! I've debugged the Grizzly wheels. Next update will have better traction and fix the issue with the wheels catching on the ground. I'll also look into adding a SAS module, I think that's a good idea. A passenger cabin is on my list but will take longer to do.
  6. Hi Buzz, I haven't actually tried it out with Remote Tech or ScanSat. Terrain is based upon the stock resource scanner, the M700 one. It uses the same PartModules with a little extra thrown on top to support continuous resource monitoring (really just generates science points). What strangeness are you seeing?
  7. Really enjoying the design of your craft and their use!
  8. Say... if you ever do a nuclear-powered Nitrogen craft, will it be N-AN? Loving the space archaeology story!
  9. USI-LS is support out of the box now, so that patch is probably out of date.
  10. Question for those taking the Elcano challenge: I'm driving a mere 100km on Duna right now to move my base. My "Catepillar" craft keeps smacking into invisible boulders or potholes or something, because I can be driving along smoothly, and then WHAM! It's as if I slammed into something head on. I was wondering if others are experiencing that during their challenge.
  11. Pathfinder does have configs for USI-LS and Antenna Range, but not RT. If you have a config for RT, please let me know and I'll bundle it with the next release.
  12. No soup for you! Come back. One year. I am away from my PC, but check out the github for the mod's wiki. It explains how to use the TERRAIN. Basically the terrain sat is equal to stock m700 orbital scanner. After scanning you can use it to generate science via resource monitoring. The geologylab has an uplink that lets you monitor its progress.
  13. A couple of well timed drag chute deployments might help it slow down enough for a water landing...
  14. Thanks! I am building mods to have the stuff I want in my save and I'm happy to share. Speaking of which, here is the recompiled dll.
  15. Sure, I'll create a release when I get home from work tonight. I really like Sophia's take on the warship, it is fun to use.
  16. KIS has a nice way to specify the volume of a part. Does OSEWorkshop have anything similar for the purposes of constructing the part?
  17. Works beautifully in 1.0.5. I recompiled it for my game, and updated the devlocitizer so that if you don't have enough power to cancel all of your velocity, you can cancel some of it and make up the difference with engines. Grab it here if you like. Now I just need to add something to convert ExoticMatter into WarpPlasma for my game (easy enough to do..), and I'm good to go. Anyway, here is a refit of my Pegasus ship with warp technology:
  18. CactEye doesn't discover planets-yet. I plan to add a new camera that will provide support for the Research Bodies mod. I hav to figure out how it works first..
  19. It's on hold. I won't be doing anything with it for until the overhaul is done next year. Currently I'm taking a break from Pathfinder to do some stuff for my much neglected MOLE. Once I am done overhauling the trusses and tanks and hopefully improve performance then I can do more with the Copernicus.
  20. Hang tight, I'll have an update for Pathfinder/Buffalo and make sure everybody is on the same page with WildBlueTools.
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