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Buffalo 2 Modular Space Exploration Vehicle
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
I should be done with the Clydesday by the weekend-ish, then I have to refit the Danube Delta. So early next week- I hope. -
Buffalo 2 Modular Space Exploration Vehicle
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Finally, this is ready to be lit and props and brought into the game: -
Buffalo 2 Modular Space Exploration Vehicle
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Modeling finished, unwrapped, and ready for texturing: Some of it is obviously done as it comes from other interiors, but I need to redo the cockpit floor now that its UV map is in the right scale, and there are a few other areas that need texturing as well. KSP doesn't do continual thrust very well, but the command pod's layout implies that ships made with D2 parts could handle brachistocrone trajectories. And yes, there will be a MAS version of the IVA without the static displays, just like in Buffalo 2. -
Buffalo 2 Modular Space Exploration Vehicle
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
There will be adapters from the Rover to 1.875m Station, but I don't see a need for an adapter to the superstructure form. Today I muddled through the Clydesdale Refit and figured out a new layout that I'm satisfied with. The cockpit area remains largely unchanged except for an updated door: (its windows are off to the left). I haven't redone the textures yet, and I plan to renovate the consoles. The biggest change is the underside area. Gone are the observation bay, HAL bay, and lounge area. They are replaced with a vertically oriented bridge and ready room: This section of the command pod is oriented vertically like the rest of the D2 modules. When I get to the Danube Delta, its cylindrical shape will definitely lend itself to a vertical layout too. Hopefully this won't take too long to renovate, I want to get back to Buffalo 2 ASAP... -
Buffalo 2 Modular Space Exploration Vehicle
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
The current design for the D2 Habit doesn't have the ability to reposition kerbals into the bunks. The new design does. Because of the way KSP works, in order to have a variety of different locations for kerbals to sit/sleep, I have to add more seats than would normally make sense. Here is an early example of that: In the D2 Habitat Module Refit, there are a total of 14 seats. 8 of them are on the upper level, but they're set up so that a kerbal alternately sits in the seat of the sofa, or sleeps in the sofa's pull-out bed. Realistically, the D2 Habitat Module Refit sleeps 4, but you can sit as many as 6 downstairs in the common area. The other Refit modules are built similarly; technically, there are more seats than should realistically be there, but they exist so that kerbals can be placed in different positions as stories- and screenshots, need. -
Buffalo 2 Modular Space Exploration Vehicle
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Hm, with multiple levels I could see having a captain's stateroom below the Command Bridge/Ops Deck. I carefully defined all the Refit versions so that the names of the seats exactly match those on the current models. In most cases the number of seats has increased- and the part gains ModuleSeatChanger to let you move kerbals to different seats. The D2 Stateroom Module and the D2 Sickbay are new; neither one exists in the current version of the mod, so there's no seating concerns there. -
Buffalo 2 Modular Space Exploration Vehicle
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
And one more thing I'm noodling: Flying Bridge = Flight Deck Command Bridge = Ops Deck? -
Buffalo 2 Modular Space Exploration Vehicle
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Today I created the alert system light and buttons. This is more for fun than anything. Anyway, when you tap on the red, yellow, or blue alert buttons, the alert light will flash, and a sound effect will be played. Due to copyright issues I can't use any Star Trek alert sounds so I picked some public domain ones. What's cool is that when you tap on an alert button, any other existing alert will get canceled, and the alert panels throughout the ship will flash. Here's a look: Blue Alert is different than the rest in that the cockpit lights will turn blue. Yellow Alert: Red Alert! -
Buffalo 2 Modular Space Exploration Vehicle
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
D2 Stateroom Module: Before I dive into retexturing the Clydesdale and Danube Delta command pods, I need to build a Red Alert prop (and alert buttons) and update the IVAs, but once that's done I'll be in the home stretch for completing the DSEV D2 Refit. Then it's back to Buffalo 2... -
JNSQ: Commercial Space Ventures - Epilogue
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mission Reports
Chapter 32 The Drax Fuel Depot was getting overcrowded. Jool Upper Stages were docked together like how sailing ships of old were lashed together when a harbor ran out of dock space. To alleviate the overcrowding, Drax Aerospace launched a pair of new truss segments to the Depot that provided docking space for four upper stages. Even better, the truss segments also provided docking adapters to enable a JUS to dock with a variety of different spacecraft. Those adapters would come in handy in a few weeks. Drax Fuel Depot 2 also received a new truss structure, but without the corresponding adapters. Finally, Drax shuttled one of their tankers over to Fuel Depot 2 and docked it to the truss. Then they sent another JUS to Depot 2 to gas it up. With the prep work completed, the next phase of Project Minmus began. First, Drax Fuel Depot 2 departed Kerbin orbit and headed for Minmus. Three days into its journey, the Ministry of Space launched their International Habitat Module into orbit. After verifying its status, they sent it onward towards Minmus. Next, two days before the fuel depot entered Minmus’ SOI, the vonKerman Republic launched Gateway Station’s Airlock Module into orbit and sent it on its way as well. Finally, over the course of a week, the IHM arrived and docked with Gateway Station, and the Airlock Module took its place as well. There was more to do, but it would have to wait. An old traveler was about to reach its destination. * Over a decade ago, during SLS-36, Space Shuttle Opportunity delivered the Hamek Surveyor into orbit. Its Payload Assist Module lacked sufficient delta-v for the years-long journey, so Opportunity rendezvoused with L5US-5, the Lindor 5 Upper Stage that was flown on the historic Mϋnflight 5 (a.k.a. Bill & Jeb’s excellent Road Trip). On Cuahoc 15, 2002, Hamek Surveyor at long last entered its namesake’s sphere of influence. Hamek Surveyor’s connection back to KSC was tenuous at best and would’ve been nonexistent were it not for the First Laythe Fleet still coasting through interplanetary space, and that didn’t bode well for the Nara Surveyor. But that was a problem for another day, it was the Hamek Surveyor’s time to shine. Nearly a day after entering Hamek’s SOI, the probe used up the last of the L5US’s propellants, condemned it to interplanetary space, and continued its engine burn using the PAM-C’s engine. The space probe gathered what science it could from high orbit and transmitted it back to KSC. If nothing else succeeded, at least they had some information about the planet. Fortunately, things were going quite well. Hamek Surveyor had plenty of propellant to slow down and even enter low orbit around the Kuiper Kerman Belt Object, becoming the first spacecraft to do so. As the first images of Hamek began to appear, scientists were puzzled; KBOs were thought to be icy planetoids and yet Hamek had a reddish hue. Why? To find out, Hamek Surveyor settled into a 60.3km by 786.6km polar orbit to take continuous readings with its sensor arrays Over the next few months, it would survey the rocky ground beneath the probe. The science staff at KSC celebrated for a full day. Many of the staff were still in school when the probe left Kerbin orbit, but the older astronomers like Adsii were delighted to see the probe make it to its namesake at long last. * On a bright, sunny day on Cuahoc 21, 2002, Drax Aerospace launched a Jool Heavy carrying a modified propellant tank. The tank normally would hold just propellium, but this time, it held both propellium and oxidizer. Drax Aerospace’s workhorse shed its boosters during its climb to orbit, then, in time, the reusable propulsion module and the core tank. The vessel took the next hour waiting for its transfer burn, but with nothing else to do, its circuits simply marked time. Then, exactly as planned, it ignited its engines at just the right moment, and 24 minutes later, it arrived at the Drax Fuel Depot. The craft didn’t stay long though; after docking at the Depot, the tanker offloaded its propellant and filled up one of the JUS vehicles before undocking and deorbiting. The company hoped that soon- very soon- the tankers at both of their Depots would bring propellium and oxidizer back from Minmus instead of having to lift it from Kerbin. Drax had to commend Orbital Dynamics for finding water on the Mϋn- which led to also discovering water on Minmus. But he also had to revel in the fact that his company was the first to demonstrate water extraction and conversion. That gave them the edge needed to secure the ISRU contract, Gateway Station’s core module, and the ULM. But he wanted more. It still galled him that Orbital Dynamics won the base building contract- but he had plans to address that as well… * The K-26 Jetscream roared into the sky. Designed for high-speed, long-range transport, the K-26 was an experimental supersonic passenger transport built primarily to test its twin JX-4 Whiplash air-turbo ramjet engines, but in theory it could be developed into a small commercial aircraft or executive jet. The JX-4 was a powerful jet engine that used conventional jet fan technology to get up to speed and then rely on ram-air compression to propel the aircraft well past the speed of sound. That was the theory, at least; the Jetscream was hovering just under the speed of sound as it climbed past 6700 meters. But that was about to change… “Hold onto your seats,” Tesen Kerman said from the cockpit, “we’re about to light the solids.” Adsii Kerman and the other two scientists with him gulped. When he boarded the K-26, he plainly saw the two BACC Thumper solid rocket motors strapped to the bottom of the aircraft. They were normally attached to the sides of rockets going into orbit, and yet there they were, bolted to the underside of an aircraft. He could swear that KSP wanted himself, Ferwin, and Darwig on the flight just so that the pilots up front would have someone to torture and frighten. They were about to get their chance. Suddenly, Adsii left his stomach a few dozen meters below and behind as the K-26 pitched up to 45 degrees and ignited the Thumpers. He passed out for a few seconds but awoke just in time to hear the solids run out of propellant and the loud bang as they dropped away. “Oh, nice,” Tesen said calmly over the intercom, she was enjoying herself. “The ramjets flamed out at twenty-five thousand. We’ll hit apo at 34, the head back down. Mach 2 isn’t too bad, but we’ll see what the ramjets can do when we restart them…. Ok, relight at 23, and off we go! Wow, we’re passing Mach 2.5 at 16k! … Passing Mach 3.2… 3.3… 3.4… 3.5! She’s still accelerating! 3.7… 3.8, wow! Mach 4! At this speed we’ll reach Darude in fifteen minutes instead of two hours! Fifteen thousand appears to be the sweet spot for the JX-4s…” The K-26 dropped down to fourteen thousand meters and just briefly cracked Mach 4.2 before settling into a comfortable Mach 4.1 cruising velocity. Adsii had to admit that despite the initial terror, cruising along at over four times the speed of sound wasn’t so bad- especially since they had less than five minutes to cover the nearly 300 kilometers reaming to Darude. Adsii felt the airframe shudder suddenly, and his moment of serenity passed. “Oops, overstressed the airframe and lost the left canard,” Tesen said calmly. “We didn’t really need that… Oh, no wonder, we just slipped passed Mach 4.3. Oh well, we’re less than 100 klicks out from Darude…” Adsii hardly noticed Tut-Un Jeb-Anh Island rapidly passing below them as they screamed across the sky on approach to Darude Launch Complex. Darwig and Ferwin were even in worse shape and reaching for their airsickness bags. Without warning, the engines idled, causing Adsii to wonder what catastrophe awaited them next. “Not to worry,” Tesen spoke over the intercom once more, “we’re just slowing down so we can drop our altitude and land. We don’t want to fly past the space center…” As it was, they had to circle around the launch complex to reduce speed and altitude before landing. Darude Kontrol cleared the K-26 to land on Runway 090 Right, and a few seconds later, they landed and taxied to their designated hangar. As the passengers and flight crew disembarked, the vonKermans immediately met them with one of their famous limos and brought them to their astronaut complex. While Adsii, Darwig, and Ferwin had a 3-day conference to discuss why Hamek wasn’t the icy KKBO that they thought it should be, Tesen and Hensen had an equal time of evaluating the performance of the K-26, filing paperwork, and drinking the vonKermans under the table… * Drax Aerospace continued their launch campaign in support of Project Minmus, this time lofting their Automated Minmus Mining Outpost (AMMO), into orbit. AMMO applied the lessons learned from Drax’s prototype water miner that landed in Drax Crater a couple of years ago. It had more drills and better power generation plus new connection hoses for additional components. It also had a set of lights to make it easier for engineers to work on the rig, and new automated fuel pumps to transfer propellants throughout the vessel. After attaining a low parking orbit, AMMO headed straight for the Drax Fuel Depot to take on the propellant that it needed for the trip to Minmus. Half an hour later, the craft docked, took on propellant, and headed out to the Mint Mϋn. Eleven days after that, it docked with Drax Fuel Depot 2 to await deployment… Two weeks later, Drax rolled a Jool Heavy Wide Load out to Pad B, fueled it, and launched it into orbit. Within its bulbous fairing was the last major contribution to Project Minmus by Drax Aerospace: the Universal Landing Module. The ULM had a redesign since its initial proposal. While it retained the upper and lower docking ports and it kept its four KR-1E-V Angora cryogenic engines, engineers replaced the circular solar arrays with retractable panels, and they replaced the auxiliary landing grip pads with a set of powered wheels. Most importantly, however, designers redesigned the landing gear to provide telescopic extensions. All these changes made it possible to land several different types of payloads and move them around on the surface. The ULM had a Multipurpose Tank Module attached to its upper deck to refuel the lander with. KSC intended to ferry it to and from the surface as soon as they set up AMMO. But for now, the ULM navigated its way to the Drax Fuel Depot to refuel and waited for its final payload. * When the conference concluded, the vonKermans, Adsii, Danwig, and Ferwin were still no closer to figuring out why Hamek wasn’t an icy KKBO. It defied explanation. At any rate, Tesen and Hensen said that they weren’t finished inspecting the K-26 airframe after the mishap with the port canard and needed more time. In response, their travel budget got a bump, and while Ferwin and Danwig were eager to see the sites, Adsii got a note from Gene. “I hear that the Pyramid of Tut-Un An-Jeb is nearby,” it read simply. Adsii chuckled, remembering the conversation that he had with Gene a few months ago (in Chapter 27) about ancient history. “What are you up to, Gene,” he said to himself. A few hours later, he and Sofia vonKerman, one of VKR’s astronauts and something of a history buff herself, borrowed one of the space center’s turboprops and flew over to Tut-Un An-Jeb Island at a stately 165m/sec (a mere Mach 0.49). It felt slow compared to the K-26. “The Kermantians didn’t really call it Tut-Un An-Jeb Island,” Sofia pointed out, “but we don’t know what they called it.” He wasn’t sure if it was due to sitting up front in the cockpit or the charming company or both, but Adsii soon realized that he wasn’t terrified when the small plane took off or when it hit air turbulence on the way to the island. Either way, the flight was quite pleasant. Sofia set the plane down on the island’s hard sandy surface and taxied over to the ancient pyramids. As they disembarked, she pointed out that hardly anyone visited the ruins anymore. They walked up to the statue of Tut-Un An-Jeb and admired the Kermantians’ handiwork. “On certain nights of the year, the statue stares directly at Grannus,” Sofi said. “Legend says that Tut Jeb would often stare up at the night sky longingly, so when he poofed and the Kermantians built this pyramid complex- his tomb- they set the statue's eyes to stare skyward to honor him.” Adsii had heard of the legend before, but he nodded and acted like he didn’t. “Wow, that’s so interesting,” he said. “I guess many of the ancients longed to travel the stars as much as we did. That reminds me, wasn’t the Long Count calendar discovered here?” “Oh yes,” she said enthusiastically. “It’s one of the oldest known renditions of the Kermantian calendar. Come, I’ll show you.” The two explorers walked to the back of the pyramid until they found the hieroglyphs for the Long Count calendar. When he saw it, he gasped. The realization finally hit him; he was here, where the Kermantian civilization recorded many of their great accomplishments! “Here you can see where the Kermantians described how they came up with the Long Count,” Sofia said. “They tracked Kerbin’s course through the heavens, calculated the circumference of the planet- they were off by just a few meters- and measured time in many clever ways. From there they came up with the cycles of time. And over there they describe the ‘End of Time’ but, as you can see, that portion of the carvings was destroyed long ago.” Adsii saw the damage. It was a shame that that section had fallen. It looked like it did in the black and white photos he’d seen… except… it didn’t. Something was off. “Sofi, how long ago was this section damaged,” he asked. “A couple hundred years ago, according to the expedition that found the pyramids, why?” Adsii’s geologically trained mind raced. It just didn’t look right, but he couldn’t place it. “It’s… weathered differently than the areas around it.” “It’s ‘weathered differently?’ How,” Sofi asked. “It’s… I dunno, it’s just… different,” Adsii concluded. He took some pictures and tried to put it behind him as they toured the rest of the complex. Having learned all that they could, Adsii and Sofia returned to Darude a short time later. With the K-26 fully inspected and cleared for flight, the passengers and flight crew boarded the plane for their high-speed flight back to KSC, arriving in record time. * Phoenix Aerospace rolled out an Edna-1F to Pad A, fueled it, and launched it into a 131.0 km by 138.8 km parking orbit. The rocket carried the Ostrich Landing Command Module, built by KSC, along with a Payload Maneuvering Vehicle. After ditching the Edna Upper Stage and commanding it to deorbit, Phoenix Aerospace Mission Control got the change to test their new Edna Payload Assist Module. Little more than a small cluster of fuel tanks flanked by a pair of 24-77 Twitch Liquid Fuel Engines and topped with a probe core, the EPAM provided an extra boost to get payloads where they were going. In this case, the EPAM hauled the LCM/PMV combo to Drax Fuel Depot. But it didn’t stay long. The little spacecraft maneuvered next to the ULM stack, detached, and executed its deorbit maneuver. Meanwhile, Ostrich and its PMV scooted over to the ULM stack and docked to its upper docking port. With the final payload installed, the ULM stack departed Drax Fuel Depot and headed for Minmus… Nine days later, the ULM stack docked with Minmus Station. From a remote workstation at KSC, pilots unpacked the ULM stack. First, they moved the PLM to its perch on the ILM’s starboard port. Next, they unpacked the ULM and docked the LCM to HALO’s starboard port. Then, they moved the MLT to HALO’s ventral port. Finally, the team moved the ULM to the bottom of the LCM. With Gateway Station assembled, KSP handed ownership of the JUS to Drax Aerospace, who renamed it JUS-5 and added it to their growing fleet of JUS Tugs. JUS-5 briefly went suborbital to discard its payload adapter and then reacquired orbit before it shuttled over to Drax Fuel Depot 2 to await its next assignment. * Dudmon (PLT), Jebman(ENG), Richny (ENG), Elke (SCI), and Glesby mcKerman (SCI) boarded a chartered flight from Phoenix Aerospace. The Firebird rocketed into the sky atop an Edna 1F and achieved low Kerbin orbit a few minutes later. After rigging for orbital flight, Dudmon- KSP’s Chief of the Astronaut Corps- plotted a course for Starlab and arrived a few hours later. After exchanging pleasantries with Starlab’s crew, Dudmon and his team boarded Magellan, powered up the spacecraft, and undocked from the aging space station. A couple of hours later, Magellan docked with Orbital Dynamics Shipyard. The shipwrights celebrated their latest creation- designed by KSP- known as the Landing Puck. The station crew successfully produced their first 3.75m diameter extruded hull, a single piece that made printing the rest of the Puck much easier. As the PMV maneuvered the Landing Puck onto Magellan’s front docking port, the station crew reflected on the design. Simply put, the Landing Puck provided a mounting point for a Multipurpose Tank Module, delivered to the ground via the ULM. A few minutes after undocking from the Shipyard, Magellan ignited her main engine and burned for Minmus. Nearly ten days later, the spacecraft docked with Gateway Station. As the crew settled in, Dudmon undocked the Drax PMV, grabbed the Puck, and tried to dock it to the underside of the ULM. Sadly, it couldn’t fit! Some quick thinking later, Dudmon returned the Puck, grabbed the MTM, and docked it to the ULM- just long enough to deposit its spacer module. That did the trick; after returning the MTM, Dudmon grabbed the Puck once more and docked it to the ULM’s underside… Over at Drax Fuel Depot 2, the AMMO departed the station and unfurled its solar arrays. A couple of hours later, AMMO set down 85 meters from the mining site and on fumes. It wasn’t the best spot and flatter terrain appeared further ahead, but they had to wait until AMMO’s tanks were filled up to move it… AMMO demonstrated its ability to extract resources even during the nighttime, allowing the outpost to function continuously. Once its propellant tanks refilled with propellium and oxidizer, AMMO lifted off the surface in search of better terrain. A couple of minutes later, AMMO jetted up the hill a bit and settled down again near the peak. As it turned out, the new site, just under half a kilometer from the marker flag, had better access to water and other resources. Satisfied with the location, Mission Control cleared Gateway Station’s crew for the next phase of their mission… With the Landing Puck attached to its underside and the Ostrich LCM mounted to the top, the ULM descended to Minmus’ surface and landed next to AMMO. After dropping the Puck, Dudmon and Richny hopped out- Jebman was too stressed out to work- to connect it with AMMO. Since it was his first trip to the surface- actually, the firs time for the entire crew- Dudmon took the time to plant a flag before Richny inspected AMMO. After completing the needed connections, Dudmon and Richny returned to Ostrich/ULM and tested the system by docking the lander to the Puck. It worked like a charm; AMMO’s automated pumps filled the lander’s tanks, marking the first time that a spacecraft without dedicated mining and refining equipment was refueled with resources mined and refined locally. Their mission completed, Ostrich/ULM lifted off and returned to Gateway Station a few hours later. The only problem was with how much propellant it took to realign its orbital plane from polar orbit to equatorial orbit, and it was something that KSP’s staff didn’t consider. But that was a problem for another day. Given Jebman’s current condition, Mission Control decided to bring the crew home so that the engineer could receive the medical care that he needed. After shutting down Ostrich/ULM, the crew boarded Magellan and departed Gateway Station for the nine-day trip home. The crew wasted no time powering down Magellan, boarding Phoenix, and heading back to KSC. -
Buffalo 2 Modular Space Exploration Vehicle
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
D2 Sickbay: -
Buffalo 2 Modular Space Exploration Vehicle
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Kind of, there are two logistics modules available that can store resources. -
Buffalo 2 Modular Space Exploration Vehicle
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Oh, there's also the new D2 Sickbay: -
Buffalo 2 Modular Space Exploration Vehicle
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
And finally for tonight... -
Buffalo 2 Modular Space Exploration Vehicle
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
D2 are definitely parts for DSEV. The "Refit" parts will be part of DSEV and will automatically show up when you have Buffalo 2 installed. Existing craft won't be affected; like Restock, you'll just suddenly have nicer looking parts with all-new IVAs. Kerbals currently sitting in the parts won't be affected- aside from sitting in new positions. -
Buffalo 2 Modular Space Exploration Vehicle
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
- A: Buffalo 2 is intended to replace Buffalo 1. You'll want to uninstall the original given that Buffalo 2 is far superior in art quality. About the only thing that might carryover are the wings and tilt-rotors, but even those are old and need to be redone. Currently I don't have plans to do so though. - A: That's correct. The body parts are all 1.875m (Size 1.5)- the same diameter as my old MOLE mod, though slightly shorter to fit standard lengths. I found that 1.875m was just right for remaking the rover body, and the parts could double as station, submarine, and/or base parts as well. In some ways Buffalo 2 is a soft-replacement of MOLE... - A: Thanks for the feedback, I might be able to make that happen with my "LEGO" 3D meshes. - A: Those endcaps are from DSEV. They're the S1-18 Adapter in DSEV White. I plan on having an updated version in Buffalo 2 with textures that match the new Station variant of the body parts. For those who are wondering, I don't have plans to make 2.5m parts- DSEV already has some. D2 Greenhouse Module. Left: 2022, right: 2017. Pretty similar to the original, but there are rollers on the bottom of the shelves. And the shelves rotate slowly over time, sushi boat style. At this point I have what I need to make the new Stateroom and Sickbay. Then it's onto the D2 command pods. Those won't get a full rework due to their complexity, but they'll get a texture update. -
Buffalo 2 Modular Space Exploration Vehicle
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
D2 Science Module. Left: 2022, right: 2017. All the seats rotate, and you can switch seats if desired. Top Level: management, astronomy, general science: Lower level: geology, physics, computer science, botany: And yes, a few of the Buffalo 2 IVAs have ice cream cartons in them too. I had to redo them due to some issues with the props. -
Buffalo 2 Modular Space Exploration Vehicle
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
D2 Briefing Room Module. Left: 2022 version, right: 2017 version. For the Refit version, it seats up to 22 kerbals; 10 in the upstairs "boardroom" and 12 in the downstairs "ready room." Because of the LEGO approach that I took with the 3D models (I learned that while working on Buffalo 2), the Briefing Room came together much faster than the habitat module. And a slight update to the D2 Habitat Module Refit IVA. They're playing dominoes with monolith-shaped blocks: I'm on track to finishing up the DSEV D2 Refit by mid next week at the latest, then it's back to finishing up the Bufffalo 2 Command Module-and Phase 1. Then it's on to Buffalo 2's Phase 2... -
Buffalo 2 Modular Space Exploration Vehicle
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Today I beat my head on my desk trying to get the new IVA rigged and in game. But I finally got it lit and working and populated with props. Now that it's done, the rest of the IVAs will be easier to handle. Here's a preview:- 961 replies
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Buffalo 2 Modular Space Exploration Vehicle
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Today I got just about all of the D2 Hab Revit IVA modeled and textured: Here you can see the layout of the seating (the seats up next to the sofas won't be there in the final model). I decided that the hab needed the wood floor that was originally going to be a Stateroom exclusive. As a nod to the original DSEV IVA, I took some of the tables and light fixtures from the original IVA and updated their textures. Using Buffalo 2's Seat Switcher, you'll be able to move kerbals around. And the new half-sized hide-a-bed will fold out as well. I'm also in the process of creating a 3D library for DSEV's D2 IVAs just in case I want to build more someday... Here you can see the state of the texture art circa 2017 on the right, compared to 2022 on the left: The new IVA will look a lot better once I fill it with Near Future Props. -
Buffalo 2 Modular Space Exploration Vehicle
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
You could always stack two of the sickbays for twice the fun... -
I use this mod frequently without issues. I am using 1.10.1.50, what version are you using? @peteletroll One of the frustrations that I have with stock EVA construction is getting parts to line up, and ModuleNodeRotate works well to solve the problem. I am wondering if it's possible to have a version that works only during EVA Construction, such that the nodes can't be rotated when not in construction mode. Possibly a "finalize rotation" would disable the controls as well. Would this be possible?
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Buffalo 2 Modular Space Exploration Vehicle
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Buffalo 2 is meant to look reasonably well when used with Restock. DSEV as well. Yes, 1.25m only.