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Everything posted by Angelo Kerman
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[DEVTHREAD]Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Development
A couple of closeups for you. I have some more coding work to do, and then the part is done. -
[1.1.2] Kerbal Attachment System (KAS) 0.5.8
Angelo Kerman replied to KospY's topic in KSP1 Mod Releases
Pathfinder has the Mineshaft that does exactly that. -
[DEVTHREAD]Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Development
Great question. At the present time, I have not integrated the mod with CTT. But if CTT doesn't remove nodes in the stock tree, you should be ok. Great feedback, thank you. Consider the MC-16 communications link to be a part of the Gaslight. Yay reduced parts count! I have some other ideas in mind for next update to help keep the base's part count low as well, but still work with KIS/KAS. I currently don't have a way to scale up the EC based upon tech level, but I can tone down the storage. The Outback actually stores about 1/4 the EC that the Buckboard does when configured as a battery. I've been thinking about this for a while, and I think an alternate solution is to require RocketParts to switch to the battery template, just like it takes RocketParts to switch Ponderosa templates. That would also mean you need an Engineer to perform the conversion (both of which can be turned off in the Settings window). I think a combination of the two- lowering the EC levels on both the Outback and the Buckboard to EC amounts appropriate to the tech level, and requiring RocketParts to make the conversion, will solve the problem. -
[DEVTHREAD]Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Development
That is doable, I could see a Communotron-16 omnidirectional antenna equivalent, making it a poor kerbal's communications array. The Gaslight is designed to be compact, cheap, and available early in the tech tree, so it needs to avoid dish antennas. Actually, the pole itself could be the antenna... I was thinking of a larger deployable antenna that tracks satellites to serve as the base antenna, and in light of the new 1.1 changes that will add a relay system, the larger antenna would have the power to reach Kerbin, but would be available later in the tech tree. Given that vision, a Gaslight equipped with the low-end antenna makes sense. Thanks for the suggestion -
[DEVTHREAD]Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Development
Thanks. The lamppost comes with built-in batteries in addition to a built-in standard KAS port. It's all one part. I designed it so that the lights can be replaced with circular solar arrays similar to some NASA pictures I've seen for moon bases, and it will be used for a deployable communications antenna as well. And I just figured out how to use progress bars in the action menu, so now I'm working out how to adjust the light's color value and intensity. Out in the field you'll be able to adjust the values. Thanks. I have no doubt that light poles have been done before, but I wanted one for Pathfinder with the fewest part count (1) possible. -
[DEVTHREAD]Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Development
Another preview: -
[DEVTHREAD]Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Development
... Or a 3200km trek to an alternate launch site... -
[DEVTHREAD]Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Development
Not slowing down, here's an early look at a new part for Pathfinder: -
[1.0]CactEye 2 Orbital Telescope BETA 5.2
Angelo Kerman replied to Raven.'s topic in KSP1 Mod Development
Just a quick update. I sent off an email to raven asking if he/she is still maintaining the mod. If I don't hear back by August then I'll continue to pick up where he left off. -
[DEVTHREAD] Deep Space Exploration Vessels
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Development
Glad you like the mod. And thanks for pointing out the capacity discrepancies with the tanks. I probably got confused about which file I was editing at the time. I'll update them and create a new update. If that's the extent of the bugs them I'm a happy camper. -
[DEVTHREAD]Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Development
Glad you like the latest update. I have plans for the Outback, it has a top node for a purpose left for a future update. For the proximity resource transfer thing, I think that the KAS pipes serve the same purpose. I personally would like more stuff to do on EVA, and hooking up the KAS pipes fit the bill. That said, you could look at the MKS config files and make a ModuleManager patch for the Ponderosa and perhaps the Conestoga to add whatever module adds the proximity transfer. That would give you what you're looking for. I don't know what the MKS proximity module is but the following might help you get started with a patch: @PART[WBI_Ponderosa]:NEEDS[Kolonization] { //Add proximity module from MKS here } For the Conestoga, just replace the WBI_Ponderosa with WBI_Conestoga. -
[1.8.x] Impact! - impact science and contracts -v1.8.0
Angelo Kerman replied to tomf's topic in KSP1 Mod Releases
Just wanted to say that I love the mod. Pathfinder provides optional support for it as well if it's installed; the geology lab can become a seismometer. Well done! -
[1.0]CactEye 2 Orbital Telescope BETA 5.2
Angelo Kerman replied to Raven.'s topic in KSP1 Mod Development
I'll check out these issues, but I also want to email raven to make sure he's not working on the cactEye further. -
[DEVTHREAD] Deep Space Exploration Vessels
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Development
Get the latest here! CKAN/KerbalStuff update is on the way.. 1.0 RC3 - Added 2.5m-to-hextruss adapter, that can be toggled to a 3.75m-to-hextruss adapter. - Fixed z-fighting issues with the part thumbnails in the editor. - Fixed gaps in the fuel tank attachment nodes. -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
Angelo Kerman replied to KospY's topic in KSP1 Mod Releases
Normally I don't cross-post, but thanks to KIS/KAS, Pathfinder is possible. In a nutshell, Pathfinder lets you build a base using KIS/KAS and perform geoscience to improve your resource extraction rates. Here is the latest of what Pathfinder can do thanks to your fabulous mod: Get the latest here! CKAN/KerbalStuff update is on the way.. 0.1.5: Bonanza Orbiting satellites are great for detecting resources from space, but advanced sensors take a long time to research. With this update, Pathfinder introduces resource scanning tech earlier in the game- assuming it works. Additionally, the Geology Lab can do things that the stock surface scanner can- and more if you staff it right. Finally, the new Outback gives you a handy way to haul small amounts of resources around without lugging the Buckboard. New Parts - Added the T.E.R.R.A.I.N. Geo Scanner. If it breaks down, you'll have to repair it. Don't want it to break? You can change it in the settings menu. - Added the Outback Extravehicular Support Pack (ESP). It's great for hauling a small amount of resources around, and it's EVA friendly. It can be attached to the exterior of a vessel by pressing the "H" key, and detached using the "G" key. Anybody can use it. Ponderosa - Cleaned up the Ponderosa right-click menu and moved a lot of functionality to the Ponderosa Operations window. Access it via the Manage Operations button in the right-click menu. Pathfinder Geology Lab - The Geology Lab is now controlled through the Operations window. Simply right-click on the Ponderosa, press the Manage Operations button, and press the Show button to manage the Geology Lab. - The Geology Lab can now perform a surface analysis of the biome if properly staffed. - If you have the Impact mod (I recommend it), the Geology Lab can lend its seismometer to the cause if properly staffed. Templates - Added the Prime Flux Battery template to the Buckboard and Outback, named after Prime Flux, who suggested the idea. Thanks Prime Flux! ToolTips & Settings - Added a tooltip to remind players that the requirement to pay for redecorating/inflating the Ponderosa can be turned off. - The Settings window can now be toggled using the modifier key (which defaults to the Alt key on Windows) plus P instead of being hard coded to the Alt key. Resources & Storage - Added the PhotoMaterials resource for taking pictures. - Adjusted the Buckboard's storage capacity when not being used to store KIS items. - You can now access the Chuckwagon's inventory from inside the module. KIS/KAS - Updated the saddle to account for the latest changes in KIS. - Thanks to the latest version of KIS, non-engineers can attach the drill to a vessel with the "H" key and grab it with the "G" key. Recommended Mod Impact: http://forum.kerbalspaceprogram.com/...eroids-30-6-15 -
[DEVTHREAD]Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Development
Get the latest here! CKAN/KerbalStuff update is on the way. And side note: I got "The Martian" for my birthday and I'm really enjoying it. 0.1.5: Bonanza Orbiting satellites are great for detecting resources from space, but advanced sensors take a long time to research. With this update, Pathfinder introduces resource scanning tech earlier in the game- assuming it works. Additionally, the Geology Lab can do things that the stock surface scanner can- and more if you staff it right. Finally, the new Outback gives you a handy way to haul small amounts of resources around without lugging the Buckboard. New Parts - Added the T.E.R.R.A.I.N. Geo Scanner. If it breaks down, you'll have to repair it. Don't want it to break? You can change it in the settings menu. - Added the Outback Extravehicular Support Pack (ESP). It's great for hauling a small amount of resources around, and it's EVA friendly. It can be attached to the exterior of a vessel by pressing the "H" key, and detached using the "G" key. Anybody can use it. Ponderosa - Cleaned up the Ponderosa right-click menu and moved a lot of functionality to the Ponderosa Operations window. Access it via the Manage Operations button in the right-click menu. Pathfinder Geology Lab - The Geology Lab is now controlled through the Operations window. Simply right-click on the Ponderosa, press the Manage Operations button, and press the Show button to manage the Geology Lab. - The Geology Lab can now perform a surface analysis of the biome if properly staffed. - If you have the Impact mod (I recommend it), the Geology Lab can lend its seismometer to the cause if properly staffed. Templates - Added the Prime Flux Battery template to the Buckboard and Outback, named after Prime Flux, who suggested the idea. Thanks Prime Flux! ToolTips & Settings - Added a tooltip to remind players that the requirement to pay for redecorating/inflating the Ponderosa can be turned off. - The Settings window can now be toggled using the modifier key (which defaults to the Alt key on Windows) plus P instead of being hard coded to the Alt key. Resources & Storage - Added the PhotoMaterials resource for taking pictures. - Adjusted the Buckboard's storage capacity when not being used to store KIS items. - You can now access the Chuckwagon's inventory from inside the module. KIS/KAS - Updated the saddle to account for the latest changes in KIS. - Thanks to the latest version of KIS, non-engineers can attach the drill to a vessel with the "H" key and grab it with the "G" key. Recommended Mod Impact: http://forum.kerbalspaceprogram.com/...eroids-30-6-15 -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
Angelo Kerman replied to KospY's topic in KSP1 Mod Releases
That did the trick, thanks! Now I can drop the Outback mounting rack. -
[DEVTHREAD] Deep Space Exploration Vessels
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Development
Well, I looked into making an adapter that doubles as a service bay, but it just doesn't look right. So what I am working on is a skeletal adapter instead. Should have pictures later tonight or tomorrow. -
[DEVTHREAD] Deep Space Exploration Vessels
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Development
I will have info in the wiki page after release, but basically, if your ship has a fusion reactor aboard (you need the largest one), then when you start the Supernova, it will take time to charge its capacitor. Once charged, the engine will start. You need 12 of the large graphene radiators to operate the engine safely. It will overheat but not enough to explode. To upgrade to pulsed plasma mode, your ship needs 1200 RocketParts and you need an engineer. Hm, interesting concept. Not sure how to make that work but I can investigate it. -
[DEVTHREAD] Deep Space Exploration Vessels
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Development
Thanks for the suggestion. I will create a 2.5m-to-hextruss adapter. And for that matter a hextruss to 3.75m adapter, because I think that's a good idea. Can you think of anything else the mod needs? I'm at last gearing up for the 1.0 release, and have just fixed the z-fighting issues I saw in the editor. -
[DEVTHREAD]Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Development
Thanks! It is KIS/KAS friendly, it has a dedicated mounting rack so you don't have to be an engineer to pull it off your ship, and it has (or will have) parts that are specially designed for it. Outback may end up as a separate parts pack but it is integrated into Pathfinder for now. -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
Angelo Kerman replied to KospY's topic in KSP1 Mod Releases
Is it possible to detach a part from a vessel without being an Engineer? Ideally it would normally take an Engineer to detach the part, but this special part could be detached by anybody. -
[DEVTHREAD]Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Development
Here's another preview. Now you won't have to haul a Buckboard around. I'm on track for having the next release by the weekend. -
[1.0]CactEye 2 Orbital Telescope BETA 5.2
Angelo Kerman replied to Raven.'s topic in KSP1 Mod Development
I will investigate and see if you can disable the gryo. For the contacts, it looks like you need ContractConfigurator. Not sure about the slow gui issue, that will take time to figure out. - - - Updated - - - I definitely need more to go on, I verified that in 1.0.4, I can install all the processors using the latest KIS.