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juvilado

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Everything posted by juvilado

  1. Hi, something strange happened today. I was trying to use MJ to land at a chosen spot on the Mun, the vessel on a retrograde orbit with almost no inclinations, the spot near the equator. But when i engage the autopilot, the vessel tries to change orbit direction to prograde prior to landing, wasting the dV. Am I doing something wrong? Should i choose any particular option for MJ to do it just fine with a retrograde orbit? Thanks in advance
  2. There is a mod that prevents this kind of exploding, worldstabilizer, or something alike...
  3. Hi, can you link any or all the chutes calculators you know? if any... Thanks!
  4. I already have that line by default, but im having the same effect. Not critical though.
  5. I have something like many blinks at Duna's atmosphere, is it nominal? Can be an issue with any mod? Do you experience it? Thanks and congrats for the mod!
  6. I've been using Ven's Stock Revamp since i discovered it years ago, it's one must-have from me. On the other hand, i also want yo try different aesthetics. The "balance" using new parts from Kerbas_ad_astra and trying Restock is an interesting thing. I appreciate the work of both mods, i find both high quality ones, really!
  7. Hi, i don't know if both and Are they compatible? If not, what are your choices? What do you prefer, and what do you recommend? Thanks
  8. i supose it would be burning prograde at the opposite side of the other moon?
  9. ok, so they are two different things, on one hand the Planet that sets the MSA automatically, and below you can manually change it. Thanks!
  10. Hi, in the VAB there is the Near Future Systems Manager, in "Electrical" there is the "Solar Panel Simulator" and there is "Mean Solar Altitude", its value higly determines the energy output, there is a value between 5 and 500 Gm, what does Gm mean? Grades? , how can I use the Manager effectively to calculate solar panel needs? Specially if in planning to go Jool or further (i know solar may not be the best option though). Thanks
  11. "From Priax to Polta" Correct me if im wrong, but less than 500 dV is needed to change from one body's orbit to the other? Or 900 dV as total stated in the dV map?
  12. Yes! I already have the diagram at the desktop! But didn't know if there was a minimun Strenght. Thanks
  13. one more question (for your amusement :-D ) antennae related: For succesfully science transision and probe control, what's the minimun signal strenght required? I don't want to send a 300K Rocket to Neidon, wait 23 years and find that i cannot transmit science nor control Thanks for your patience
  14. Many thanks! I think i quick installed that mod from CKAN, sure didn't pay attention to that huge detail!
  15. Sorry, here it is: https://www.dropbox.com/s/f1s8v4epsudt92h/Player.log?dl=0
  16. Well, TS level 4 is not available for me. Im using these mods: Maybe someone can identify the problem. Thanks in advance! And sorry for the long list. KSP: 1.9.1 (Win64) - Unity: 2019.2.2f1 - OS: Windows 7 (6.1.0) 64bit ClickThroughBlocker - 0.1.9.5 Filter Extensions - 3.2.4.2 ToolbarControl - 0.1.9.4 Docking Port Entry - 1.0.1 Antenna Helper - 1.0.7.2 AtmosphereAutopilot - 1.5.16 B9 Part Switch - 2.13 BD Animation Modules - 0.6.5.9 BargainRocketPartsContinued - 1.3.0.3 BetterTimeWarpContinued - 2.3.12.6 Chatterer Extended - 0.6.2 Chatterer - 0.9.99.2788 Colorful Fuel Lines - 0.3.3 CommNetAntennasExtension - 2.1.1 CommNetAntennasInfo - 2.4.1 Community Resource Pack - 1.3 CommunityTechTree - 3.4.1 Connected Living Space - 2.0.0.3 Contract Configurator - 1.28 Contract Pack: Anomaly Surveyor - 1.7.1 Contract Pack: CommNet Relays - 2.1 Contract Pack: Bases and Stations - 3.7.2.2 CryoEngines - 1.1.1 CryoTanks - 1.4.2 Community Terrain Texture Pack - 1.0.4 CustomBarnKit - 1.1.20 DaMichel's AeroRadial - 1.1.0.1 DaMichel's CargoBays - 1.1.0.1 DaMichel's Fuselage - 1.1.0.2 SphericalTanks - 1.1 DeployableEngines - 1.2.1 DistantObjectEnhancement - 2.0.2 DynamicBatteryStorage - 2.1.5 EditorExtensionsRedux - 3.4.1 Elephant Engine - 0.2 Engine Lighting Relit - 1.6.2.3 Environmental Visual Enhancements - 1.8.0.2 EVAEnhancementsContinued - 0.1.15.2 Fuel Tanks Plus - 2.0.2 GravityTurn - 1.8.0.3 HeatControl - 0.5.1 Interstellar Fuel Switch - 3.14.2.1 JanitorsCloset - 0.3.7 RasterPropMonitor - 0.31.3 KerbalAtomics - 1.1.2 Kerbal Engineer Redux - 1.1.7.1 Kerbal Joint Reinforcement - 3.5.1 Kopernicus - 1.8.1.1 KSP-AVC Plugin - 1.4.1.4 MarkIVSystem - 3.1.1 Kerbal Dust Experiment - 1.11.3.10 Mk1-Cabin-Hatch - 0.2 Modular Rocket Systems - 1.13.2 ModularFlightIntegrator - 1.2.7 ModuleSequentialAnimateGeneric - 0.0.1 ZZZRadioTelescope - 1.0.4 Docking Port Alignment Indicator - 6.8.6 NearFutureConstruction - 1.2.2 NearFutureExploration - 1.0.6 NearFutureLaunchVehicles - 1.3 NearFutureProps - 0.6.2 NearFuturePropulsion - 1.2.1 NearFutureSolar - 1.2.1 NearFutureSpacecraft - 1.3.1 Final Frontier - 1.8.1.3479 OuterPlanetsMod - 2.2.6 PatchManager - 0.0.17.1 PlanetShine - 0.2.6.3 Procedural Fairings - 1.8.1 Mk2.5 Spaceplane Parts - 1.5.3.1 RealPlume - Stock - 3.1 RemoteTechRedevAntennas - 0.1.1 RetractableLiftingSurface - 0.2 SafeChute - 2.1.19 SCANsat - 1.1.8.14 Ship Effects Continued - 1.0.11 Ship Manifest - 6.0.0.2 SolarScience - 1.2 SpaceY Lifters - 1.17.2 StationPartsExpansionRedux - 1.3.4 TextureReplacer - 4.1.3 Tracking Station Evolved - 1.0.5 Kerbal Alarm Clock - 3.12 Transfer Window Planner - 1.7.2 TweakScale - 2.4.3.11 EVAParachutesAndEjectionSeats - 0.2.0.2 VenStockRevamp - 1.15.1 KSP Interstellar Extended - 1.25.13.5 Waypoint Manager - 2.8.1 World Stabilizer - 0.9.7 ZeroMiniAVC - 1.1.0.1 [x] Science! - 5.26 I think this is because i softenend the difficulty at the settings, when i started the career. I tried restarting a sandbox and yes, its maxed at level 3 with 250G im afraid....
  17. Im looking at the OPM commnet.cfg , it says this: @CUSTOMBARNKIT:NEEDS[!GPP] { @TRACKING { @levels = 4 @upgradesVisual = 1, 2, 3, 3 @upgrades = 38000, 150000, 563000, 2185000 @patchesAheadLimit = 0, 2, 3, 4 @trackedObjectLimit = 0, 8, -1, -1 @DSNRange = 2000000000, 50000000000, 250000000000, 2000000000000 } } What does "Needs GPP mean?" Galileo Planet Pack!? Also, at custom barn kit mod in default.cfg reads this: TRACKING { levels = 3 upgradesVisual = 1, 2, 3 upgrades = 38000, 150000, 563000 unlockedSpaceObjectDiscovery = 3 // None=0 CelestialBodyOrbits=1 AllOrbits=2 PatchedConics=3 orbitDisplayMode = 2, 3, 3 patchesAheadLimit = 0, 2, 4 trackedObjectLimit = 0, 8, -1 DSNRange = 2000000000, 50000000000, 250000000000 DSNRangeCurve Is it nominal? Does OPM override Custom Barn Kit default settings? Should i Copy Paste the former on the later? Or do i have the correct installation after all? My Tracking Station reads "fully upgraded", it has Max DSN Power 538. Is it ok for third level or fourth? Wow, didn't notice, also two moons on the same orbit! Are the planets' rings dangerous? I mean, can a vessel collide? or are only aesthetic?
  18. Hi, i cannot upgrade tracking station to level 4, it says 2Fully upgraded" at level 3...with OPM and this. Any help? Thanks Edit: Solved
  19. I was wondering... Is KSP capable of adding a submoon to a moon?
  20. As i told you, it's an unofficial patch that was on the forum for 10 mins and then banned. I can't put a link due to permissions, but i could give you the link by private message. For OPM just override compatibility.
  21. Seems i cannot upgrade TS to level 4, do you know if i need anything apart from money? Do i need to upgrade it from anywhere else? Maybe a mod conflict? Note that im using OPM with an unofficial Kopernikus patch for 1.9.1, maybe thats the cause?
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