Doggydog
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About me
Bottle Rocketeer
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Im excited for the scifi esque engines.
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Steam hardware survey shows otherwise, About 35% of steam users would meet the Minimum, and only ~4% meet the recomended.
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[1.12.x] Kerbal Atomics: fancy nuclear engines! (August 18, 2024)
Doggydog replied to Nertea's topic in KSP1 Mod Releases
lox should give more TWR, as its both adding more mass to the exhaust, and reacting with the LH2 to produce more energy. The higher delta V is because in augmented mode you are using the whole tank as fuel, where as in pure nuclear mode you are only using the LH2. When you do switch the tanks to pure LH2, the mass is still lower than the Hydrolox tank, so you need to add more tanks to make up for it. -
[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
Doggydog replied to Angelo Kerman's topic in KSP1 Mod Releases
Ive got a bug report. The Crew cargo module control from here doesn't change the orientation, so its a real pain trying to dock from it. Everything else is great. I have CyroTanks and im not experiencing the bug. I am getting the ability to change tank types, but its working properly. -
7.783*10^22 joules. its a sixth of the Chicxulub impact.
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[1.9.x] CollisionFX- ReUpdated -1.1.0 (29th/May/2020)
Doggydog replied to VoidCosmos's topic in KSP1 Mod Releases
Log. https://www.dropbox.com/s/2plkkxk507vhzue/Player.log?dl=0 Mod list. Once you make contact with the ground, the game just constantly generates the effect as fast as it can. -
[1.9.x] CollisionFX- ReUpdated -1.1.0 (29th/May/2020)
Doggydog replied to VoidCosmos's topic in KSP1 Mod Releases
I can confirm it also happens in 1.9. The second anything causes the effects to start the game drops to 1 fps.