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Kobymaru

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Everything posted by Kobymaru

  1. Unfortunately, I can't even reliably reproduce it. It's fine 95% of the time, it's just that it glitches out like that sometimesâ„¢.
  2. Hi! I saw that it is possible to *detach* parts, that have other parts attached to them. Is it somehow possible to *attach* two parts with other parts attached to them? I want to manipulate the stack in space, and for example insert a part without having to rebuild an entire half of the ship. Is this feasible now? If not, is it theoretically feasible to implement? If yes, will it be implemented in the future?
  3. Btw, Kerbol is not even an official name. Squad just calls it "Sun".
  4. Hello, TaranisElsu. Is it possible to reduce the Log output of TAC-LS? My output_log.txt is full with { name = TacLifeSupport scene = 5, 6, 7, 8 SavedGameSettings { IsNewSave = False Enabled = True HibernateInsteadOfKill = False RespawnDelay = 9203545 CrewMemberInfo { name = Lukin Kerman lastUpdate = 34399152.7655947 lastFood = 34399152.7655947 lastWater = 34399152.7655947 vesselName = Mun Station 1 vesselId = b9145c9a-b076-41b8-856b-81eec4c416b7 hibernating = False } CrewMemberInfo { name = Rocia Kerman lastUpdate = 34399152.7655947 lastFood = 34399152.7655947 lastWater = 34399152.7655947 vesselName = Mun Station 1 vesselId = b9145c9a-b076-41b8-856b-81eec4c416b7 hibernating = False } CrewMemberInfo { name = Sonbald Kerman lastUpdate = 34542583.0599327 lastFood = 34542583.0599327 lastWater = 34542583.0599327 vesselName = Minmus Station 1 vesselId = 7584a138-f511-4789-a16f-683c03667fae hibernating = False } CrewMemberInfo { name = Edemy Kerman lastUpdate = 34399152.7655947 lastFood = 34399152.7655947 lastWater = 34399152.7655947 vesselName = Mun Station 1 vesselId = b9145c9a-b076-41b8-856b-81eec4c416b7 hibernating = False } CrewMemberInfo { name = Debcia Kerman lastUpdate = 34542583.0599327 lastFood = 34542583.0599327 lastWater = 34542583.0599327 vesselName = Minmus Station 1 vesselId = 7584a138-f511-4789-a16f-683c03667fae hibernating = False } CrewMemberInfo { name = Gwenie Kerman lastUpdate = 30536035.7875429 lastFood = 30536035.7875429 lastWater = 30536035.7875429 vesselName = KSS Base vesselId = 7ff47e82-4f52-487d-8f78-218e71d88c5b hibernating = False } CrewMemberInfo { name = Dirie Kerman lastUpdate = 30536035.7875429 lastFood = 30536035.7875429 lastWater = 30536035.7875429 vesselName = KSS Base vesselId = 7ff47e82-4f52-487d-8f78-218e71d88c5b hibernating = False } CrewMemberInfo { name = Bob Kerman lastUpdate = 34583616.0293083 lastFood = 34583616.0293083 lastWater = 34583616.0293083 vesselName = Duna Ship vesselId = 81dbadba-4114-488a-97e9-508dd4bffd49 hibernating = False } CrewMemberInfo { name = Bill Kerman lastUpdate = 34583616.0293083 lastFood = 34583616.0293083 lastWater = 34583616.0293083 vesselName = Duna Ship vesselId = 81dbadba-4114-488a-97e9-508dd4bffd49 hibernating = False } CrewMemberInfo { name = Kennand Kerman lastUpdate = 34583616.0293083 lastFood = 34583616.0293083 lastWater = 34583616.0293083 vesselName = Duna Ship vesselId = 81dbadba-4114-488a-97e9-508dd4bffd49 hibernating = False } CrewMemberInfo { name = Mally Kerman lastUpdate = 34583616.0293083 lastFood = 34583616.0293083 lastWater = 34583616.0293083 vesselName = Duna Ship vesselId = 81dbadba-4114-488a-97e9-508dd4bffd49 hibernating = False } CrewMemberInfo { name = Gilmal Kerman lastUpdate = 34542583.0599327 lastFood = 34542583.0599327 lastWater = 34542583.0599327 vesselName = Minmus Station 1 vesselId = 7584a138-f511-4789-a16f-683c03667fae hibernating = False } VesselInfo { vesselName = Mun Station 1 vesselType = Station numCrew = 3 numOccupiedParts = 2 lastUpdate = 34399152.7655947 lastFood = 34399152.7655947 lastWater = 34399152.7655947 lastOxygen = 34399152.7655947 lastElectricity = 34399152.7655947 remainingFood = 2326.39736230854 remainingWater = 600.730213887399 remainingOxygen = 143738.362172275 remainingElectricity = 19670.3199999928 remainingCO2 = 3680.62269892718 remainingWaste = 2.8 remainingWasteWater = 0 maxFood = 3831.976 maxWater = 869.8 maxOxygen = 151072.704 maxElectricity = 19670.3199999928 estimatedElectricityConsumptionRate = 0.085000000000001 hibernating = False Guid = b9145c9a-b076-41b8-856b-81eec4c416b7 } VesselInfo { vesselName = Minmus Miner vesselType = Base numCrew = 0 numOccupiedParts = 0 lastUpdate = 28604414.245574 lastFood = 28604414.245574 lastWater = 28604414.245574 lastOxygen = 28604414.245574 lastElectricity = 28604414.245574 remainingFood = 105.025990174669 remainingWater = 60.8886565625991 remainingOxygen = 11177.7276664621 remainingElectricity = 2859.40191329725 remainingCO2 = 191.826 remainingWaste = 0.2 remainingWasteWater = 1.848 maxFood = 108.194 maxWater = 81.45 maxOxygen = 14330.076 maxElectricity = 2860 estimatedElectricityConsumptionRate = 0 hibernating = False Guid = fb3c1300-6c5b-4f74-b907-87e9e4d47290 } VesselInfo { vesselName = Dontrey's Craft vesselType = Debris numCrew = 0 numOccupiedParts = 0 lastUpdate = 34443384.3455953 lastFood = 34443384.3455953 lastWater = 34443384.3455953 lastOxygen = 34443170.4583477 lastElectricity = 34443170.4583477 remainingFood = 0 remainingWater = 0 remainingOxygen = 0 remainingElectricity = 0 remainingCO2 = 0 remainingWaste = 0 remainingWasteWater = 0 maxFood = 1.097 maxWater = 0.725 maxOxygen = 111.038 maxElectricity = 450 estimatedElectricityConsumptionRate = 0 hibernating = False Guid = f06c7a03-6395-4cea-a49d-ee33c60a1832 } VesselInfo { vesselName = Sonbald's Derelict vesselType = Ship numCrew = 0 numOccupiedParts = 0 lastUpdate = 10311943.7510898 lastFood = 10311943.7510898 lastWater = 10311943.7510898 lastOxygen = 10311941.1910899 lastElectricity = 10311941.1910899 remainingFood = 0 remainingWater = 0 remainingOxygen = 0 remainingElectricity = 0 remainingCO2 = 0 remainingWaste = 0 remainingWasteWater = 0 maxFood = 1.097 maxWater = 0.725 maxOxygen = 111.038 maxElectricity = 450 estimatedElectricityConsumptionRate = 0 hibernating = False Guid = 73b308c8-d3d9-416a-b042-c320690e1be7 } VesselInfo { vesselName = Edemy's Debris vesselType = Debris numCrew = 0 numOccupiedParts = 0 lastUpdate = 34554917.7263212 lastFood = 34554917.7263212 lastWater = 34554917.7263212 lastOxygen = 34554546.5334129 lastElectricity = 34554546.5334129 remainingFood = 0 remainingWater = 0 remainingOxygen = 0 remainingElectricity = 0 remainingCO2 = 0 remainingWaste = 0 remainingWasteWater = 0 maxFood = 0 maxWater = 0 maxOxygen = 0 maxElectricity = 0 estimatedElectricityConsumptionRate = 0 hibernating = False Guid = 47fbdc22-ab26-412f-b110-faa1dcd4af0f } VesselInfo { vesselName = KSS Base vesselType = Station numCrew = 2 numOccupiedParts = 2 lastUpdate = 30536035.7875429 lastFood = 30536035.7875429 lastWater = 30536035.7875429 lastOxygen = 30536035.7875429 lastElectricity = 30536035.7875429 remainingFood = 2041.15514424014 remainingWater = 375.473710531331 remainingOxygen = 49549.126018013 remainingElectricity = 2270.88701505041 remainingCO2 = 3291.8466871466 remainingWaste = 1 remainingWasteWater = 14.7358533237296 maxFood = 2573.058 maxWater = 377.85 maxOxygen = 59180.932 maxElectricity = 11375.359999992 estimatedElectricityConsumptionRate = 0.070833333333334 hibernating = False Guid = 7ff47e82-4f52-487d-8f78-218e71d88c5b } VesselInfo { vesselName = Minmus Station 1 vesselType = Station numCrew = 3 numOccupiedParts = 3 lastUpdate = 34542583.0599327 lastFood = 34542583.0599327 lastWater = 34542583.0599327 lastOxygen = 34542583.0599327 lastElectricity = 34542583.0599327 remainingFood = 541.455902416799 remainingWater = 654.370764943927 remainingOxygen = 116716.299959784 remainingElectricity = 2696.68578686281 remainingCO2 = 92.8122254686657 remainingWaste = 0.3 remainingWasteWater = 0.911687430763878 maxFood = 1328.491 maxWater = 786.175 maxOxygen = 122301.514 maxElectricity = 5565.35999999195 estimatedElectricityConsumptionRate = 0.106250000000001 hibernating = False Guid = 7584a138-f511-4789-a16f-683c03667fae } VesselInfo { vesselName = Duna Ship vesselType = Ship numCrew = 4 numOccupiedParts = 3 lastUpdate = 34583616.0293083 lastFood = 34583616.0293083 lastWater = 34583616.0293083 lastOxygen = 34583616.0293083 lastElectricity = 34583616.0293083 remainingFood = 1661.32411670775 remainingWater = 53.6042706060883 remainingOxygen = 5161.63665731469 remainingElectricity = 8739.37372612204 remainingCO2 = 36985.6272278459 remainingWaste = 0 remainingWasteWater = 134.148834140661 maxFood = 2322.297 maxWater = 131.45 maxOxygen = 29879.838 maxElectricity = 9760.19999999553 estimatedElectricityConsumptionRate = 0.120416666666668 hibernating = False Guid = 81dbadba-4114-488a-97e9-508dd4bffd49 } VesselInfo { vesselName = Traedith's Hulk vesselType = Ship numCrew = 0 numOccupiedParts = 0 lastUpdate = 30752549.6629825 lastFood = 30752549.6629825 lastWater = 30752549.6629825 lastOxygen = 30752445.5239537 lastElectricity = 30752445.5239537 remainingFood = 0 remainingWater = 0 remainingOxygen = 0 remainingElectricity = 0 remainingCO2 = 0 remainingWaste = 0 remainingWasteWater = 0 maxFood = 2.194 maxWater = 1.45 maxOxygen = 222.076 maxElectricity = 450 estimatedElectricityConsumptionRate = 0 hibernating = False Guid = ef36cac1-1844-4537-bcbb-5b61836882e2 } VesselInfo { vesselName = Tralian's Wreckage vesselType = Ship numCrew = 0 numOccupiedParts = 0 lastUpdate = 31061316.3636425 lastFood = 31061316.3636425 lastWater = 31061316.3636425 lastOxygen = 31061305.3436427 lastElectricity = 31061305.3436427 remainingFood = 0 remainingWater = 0 remainingOxygen = 0 remainingElectricity = 0 remainingCO2 = 0 remainingWaste = 0 remainingWasteWater = 0 maxFood = 2.194 maxWater = 1.45 maxOxygen = 222.076 maxElectricity = 500 estimatedElectricityConsumptionRate = 0 hibernating = False Guid = 298a2e5d-8a63-4ad3-9772-4c30151c94f0 } } } root { GlobalSettings { MaxDeltaTime = 86400 ElectricityMaxDeltaTime = 1 FoodResource = Food WaterResource = Water OxygenResource = Oxygen CarbonDioxideResource = CarbonDioxide WasteResource = Waste WasteWaterResource = WasteWater FoodConsumptionRate = 1.6927083333E-05 WaterConsumptionRate = 1.1188078704E-05 OxygenConsumptionRate = 0.001713537562385 ElectricityConsumptionRate = 0.014166666666667 BaseElectricityConsumptionRate = 0.02125 EvaElectricityConsumptionRate = 0.00425 CO2ProductionRate = 0.00148012889876 WasteProductionRate = 1.539351852E-06 WasteWaterProductionRate = 1.4247685185E-05 EvaDefaultResourceAmount = 21600 MaxTimeWithoutFood = 1296000 MaxTimeWithoutWater = 1E+169 MaxTimeWithoutOxygen = 7200 MaxTimeWithoutElectricity = 7200 } TACLifeSupportSettings { visible = False x = 634 y = 260 width = 371 height = 264 } LifeSupportBuildAid { visible = False x = 264 y = 121 width = 394 height = 241 } LifeSupportMonitoring { visible = False x = 310 y = 192 width = 300 height = 300 } LifeSupportCrewRoster { visible = False x = 680 y = 425 width = 320 height = 200 } } Tac.TacLifeSupport[FFBF7AFC][3891.40]: OnSave: SCENARIO Is this output really necessary? Would you consider removing it? BTW, this is GitHub Issue #79.
  5. Hi! I just switched to the tracking station, and this happened: As you see, I clearly have vessels in my save, but none are displayed in the list. Also, I can't get out: clicking on the Exit button has no effect. Additionally, the UI is definitely "wrong". output_log.txt: https://dl.dropboxusercontent.com/u/1414175/output_log-tracking-station-empty.txt Here's my modlist: http://i.imgur.com/6MSnQSV.png Does anyone have an Idea what's wrong? This is maybe, maybe not related to this issue: http://forum.kerbalspaceprogram.com/threads/131484-No-active-Vessel-when-switching-from-Debris-to-Ship
  6. http://forum.kerbalspaceprogram.com/threads/97285-KSP-v1-0-4-Stock-Bug-Fix-Modules-%28Release-v1-0-4b-2-1-Aug-15%29
  7. Hi! I have been running into this bug a few times now. Simply look at this picture: Nothing is there, no vehicle, everything is zero. Installed Mods: Here's the output_log.txt: https://dl.dropboxusercontent.com/u/1414175/output_log.zero-crash.txt Everything seems to be fine until about Line 56600. Then, Kerbal Alarm Clock and Kerbal Engineer Redux seem to start logspamming with NullReferenceException's but I guess that's a symptom and not actually the cause. Has anyone ever seen this?
  8. There's another thread that describes the exact same problem, and apparently this guy has a different explanation than double-rudders: http://forum.kerbalspaceprogram.com/threads/131461-Plane-rolling-when-pulling-up?p=2136299&viewfull=1#post2136299
  9. I have the same problem! Wow, this game is so very, very bugged. I think I should stop reading the Forums because the sheer amount of bugs depresses me, even if I personally never hit them.
  10. Could somebody hook me up with a bay/gear-based k-drive thread?
  11. Fun fact: I use Linux as my main Operating System. And yes, I do dual boot - I just specifically boot into Windows to play KSP. I have my reasons for that, but they can be summarized as "I don't want to fix 10 bugs before I start playing". Just look at "The Linux Thread" and "The other Linux Thread"! It's not really motivating to use Linux for gaming when the first thing that happens is that parts in the editor have no attachment nodes because of localization issues (which I had to find out first) and that that there is no Anti-Aliasing which makes the game look like crap (which is tied to Linux graphics cards drivers, which I had to find out first too. And which is a whole other can of worms). Especially while in Windows Everything Worksâ„¢ automagically. Sort of. I don't want to fight the game, I don't want to fight the OS when what I actually want to fight is Gravity and Drag. Also, honestly, I think squad doesn't really care about Linux because they want get the Win32 (and now PS4) port to run before actually fixing other platforms. That may be justified or not, but that makes no matter that the KSP experience on Linux sucks hard. If you tell me that you have been running Glitch-free and can install most mods, then maybe i'll reconsider trying it again. I agree on this one
  12. I guess you're one of the lucky few. I've been hit by game crashes or freezes so often now... Everything frozen with NaN's and no Vessel when switching to a vessel, jumbled up and empty tracking station, Revert to Vehicle Assembly bug, ... I'm not saying it's unplayable or anything. But there are so many little annoyances and physics incorrectnesses that it just leaves a bad taste in my mouth. But by now I wish Squad would make something like 3 Releases with no features and BUGFIXES ONLY. There are some *very* longstanding bugs (like that you can't set maneuver nodes on the first half of a parabollic trajectory) for which fixes are long overdue. Also, I'm not a big believer of the "Unity 5 will fix everything" movement. They redid some parts of the game, and U5 might be better but in the End I think that it boils down to core Gamecode being weird and jumbled and intransparent. If they would just work on the core gamecode for the equivalent of lets say 2 releases, then they could actually hire new Developers because it would reduce the time to familiarize them with the code to an actually feasible level.
  13. Oh, that's kinda sad, because it makes me wonder how many trajectories in my KSP life have been messed up by this "behaviour". Well that's totally fine, if it actually will be fixed by Unity 5. But are there any indications it will be? Does it have better floating point math? Oh btw, does the 64-Bit version actually have bigger floating point numbers? Bigger numbers could potentially increase accuracy.
  14. Ok, apparently this is reproducible. I used a completely stock install, except for hyperedit. Hyperedit a TR-18D into Orbit of 75.000x75.000 km, and now I can watch the periapsis/apoapsis move, the periapsis lowering and the apoapsis rising. Sometimes it's the other way around, sometimes both are lowering. I have not yet figured out the direction of the acceleration or the magnitude. Can somebody point me to simple-enough experiments to figure that out?
  15. Hi! I have recently taken to the task of following my debris, placed in a graveyard orbit to a spiral to the ground. One piece, consisting of solely a TR-18D stack separator, however doesn't even seem to need any friction to spiral downwards. At an altitude of 76.000m, the apoapsis seems to decay 1 m per 5 s. I can post screenshots if you want, but they'd be pretty boring. So what's going on here? Are TR-18D Stack Separators the new Quantum Drives?
  16. Also, for OP: capture without a third object is mathematically impossible, both in KSP and real life. However, if your closing velocity (the speed at which you approach Ike) is very small, and you just "strafe" the SOI, then you make one single almost-orbit and then exit it again. I understand why you would say that, because the prediction system has failed me numerous times already. But what else should we use? Use 4D vector math with pen on paper, to figure out our space-time trajectories?
  17. That's what it is! I swear to god I placed a leading communication satellite in perfectly Mun-synchronous Orbit right outside the Mun SOI. Next time I check back there, satellite is in eccentric orbit. ...? Then, when I fixed the orbit and while I was resynchronizing, the "orbit line" shows no encounter, so I just timewarp. Suddenly BAM !!surprise encounter and I'm out again. There's something seriously weird about how KSP does SOI transitions. Can we make this a little science project, where the SOI actually end and begin?
  18. Is it stuck in this view: If so, then the solution is to NOT alt-tab out of the game while the savegame is loading.
  19. I wonder why this is even turned on by default. Squid pls
  20. Contracts is not Squad but Arsonide. He's employed there now, but he started as a community modder.
  21. There's a very interesting thread going on about KSP's performance problems (1.0 in particular). Rumor has it that the biggest culprit are actually the ressources and their processing, not the physics: http://bugs.kerbalspaceprogram.com/issues/5136
  22. Hi! I am trying to use the Transfer Planner to calculate a Transfer From Kerbin to Dres, and it "doesn't work" â„¢. Here's what I did: 1. Install v1.4.0 of KSPTOT. (I suggest you put the version info in the "About" dialog) 2. Put the KSPTOTConnect Mod into GameData. 3. Edit -> Time System -> Use Kerbin Time 4. Edit -> Options -> - Number of Points Per Axis - Number of Optimization Iterations: 100 - Number of Synodic Periods to Plot: 1 - Maximum Delta-V to Plot: 10 - Optimizer Options: Departure+Arrival Delta V 5. Earliest Departure Time: Get UT from KSP, turns out to be 21498315.8742 (y 3, d144, ... in Kerbin Time) 6. Earliest Arrival Time to UT 27604800 (y4 d1) 7. Plot Datatype: Departure + Arrival Delta-V 8. Compute Porkchop Plot. For Comparison, I use Alexmuns transfer tool: - UNcheck no insertion burn - Transfer Type Ballistic - Earliest Departure y3,d144 - Source Orbit 140km, Target Orbit 50 km So here is the first problem: I get the lowest estimated Delta-V with 4219.8 m/s, while Alexmun's transfer planner gives me 3262 m/s. That's about 1000 m/s less! Here's the two Porkchop plots for comparison KSPTOT v1.4.0 http://alexmoon.github.io/ksp/ Why is that? Why does KSPTOT give 1000 m/s more of dV? When I build a craft, those 1000 m/s make a huge difference in craft design and the launch costs go up exponentially. Next Problem: 9. Compute Departure Burn 10. Right-Click on "Initial Elliptical Orbit Information (Kerbin)" -> Get from KSP (active vessel), The Orbit is now approx 140x140 with inc=0 11. Check "Use?" next to the Mean Anom./Epoch fields 12. Compute Departure Burn Now the dV for the Departure burn matches alexmuns value almost exactly (1717 m/s). Then why did I get so much more before? Question: Why is the Radial dV non-Zero? Shouldn't the radial component of the burn be set with the burn timing? 13. Right-Click in the "dV Maneuver Information": Upload Maneuver to KSP The Maneuver is now Uploaded, but there's no encounter at all to Dres. Even if I mess around with the timing, I don't get an encounter. Unmodified uploaded Maneuver Closest approach with timing-modified Maneuver So what's up with that? Why don't I get an encounter if I upload a pre-calculated burn maneuver? From multiple tries, I know that if you punch in the numbers from Alexmuns transfer window planner, I almost always get an encounter.
  23. I have never seen this kind of contract. Is that stock? If so, I'm really looking forward to it.
  24. This is really strange. On my second mission, I suddenly completed the "Fly by the sun" contract. I didn't really do anything different though... Maybe this is actually a bug.
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