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Everything posted by ExplorerKlatt
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[1.1.2] Kerbal Inventory System (KIS) 1.2.12
ExplorerKlatt replied to KospY's topic in KSP1 Mod Releases
You still need KAS for the winches and pipes and such. -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
ExplorerKlatt replied to KospY's topic in KSP1 Mod Releases
There is one somewhere in the last 4-5 pages -
First, the error.log doesn't help much. Get the output_log.txt. Second, use a site like Dropbox or Pastebin to upload the logs the post a link here. The wall of text from posting a log directly into the forums is gonna deter a lot of people. It is especially harsh for those using mobile devices to view the forums.
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[1.1.2] Kerbal Attachment System (KAS) 0.5.8
ExplorerKlatt replied to KospY's topic in KSP1 Mod Releases
As I understand it the grab function is going to be removed from KAS. Node snapping is a planned feature for KIS. -
[0.90] Kerbal Environmental Effects Study (KEES)
ExplorerKlatt replied to N3h3mia's topic in KSP1 Mod Releases
Cool no big rush. Kospy hopefully won't update KAS for a little while. -
[0.90] Kerbal Environmental Effects Study (KEES)
ExplorerKlatt replied to N3h3mia's topic in KSP1 Mod Releases
What are your plans regarding KAS removing grab fuctionality? -
From Kerbal to Space experiences by a new Kerbal
ExplorerKlatt replied to Doodle's topic in KSP1 The Spacecraft Exchange
This is a great read but sounds like it belongs in the mission reports forum. -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
ExplorerKlatt replied to KospY's topic in KSP1 Mod Releases
Link is in his signature. It's the STS Space Shuttle. -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
ExplorerKlatt replied to KospY's topic in KSP1 Mod Releases
It should look like this: (KSP_root)/GameData/KIS/ -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
ExplorerKlatt replied to KospY's topic in KSP1 Mod Releases
I tested this on a stock install with just KIS installed. I was actually testing for the stackable parts because on my modded install the stackable parts don't work. I did determine that it works with stock but haven't tested for which mod is causing the stackables to not work. Below is an album showing the inventory adding mass when adding parts and increasing number in a stack, it also adds mass when subtracting from the stack. It doesn't add or subtract mass when removing parts from inventory. Output Log Edit: After further testing, I have noticed that any mod which adds part modules to stackable parts breaks the stackable settings causing to flag most if not all parts as non-stackable. -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
ExplorerKlatt replied to KospY's topic in KSP1 Mod Releases
Right click it in the inventory then click refuel -
Grand Orbital Station Challenge - Now with video
ExplorerKlatt replied to ExplorerKlatt's topic in KSP1 Mission Reports
Unfortunately, I will be unable to complete this mission. The save I had my station in has suffered an unrecoverable corruption. I will attempt to start again in a new save after reinstalling KSP. -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
ExplorerKlatt replied to KospY's topic in KSP1 Mod Releases
Tried adding the parts to the part name override list and it still doesn't let me stack anything. -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
ExplorerKlatt replied to KospY's topic in KSP1 Mod Releases
Has anyone else tried stacking parts in a container? Everything I put in the container says stackable is false. This includes things that, according to the settings.cfg, should be stackable. For example, KAS struts and pipes. -
Yeah KAS is removing the containers and the ability to grab parts. That functionality is going to only be available in KIS. The winches, pipes and such will still be part of KAS. Here is the link to KIS: http://forum.kerbalspaceprogram.com/threads/113111-0-90-Kerbal-Inventory-System-%28KIS%29-1-0-0 Edit: I have played around a little bit with KIS and it is a lot easier to put parts in the container in VAB. It has made any part removable as long as you have enough kerbals (1 ton per kerbal). Also, kerbals have their own inventory that can store small items like lights and such.
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Part limit
ExplorerKlatt replied to MrFancyPL's topic in KSP1 Technical Support (PC, modded installs)
Are you using MKS? If so, MKS disables the parts from EL since it has its own parts for use with EL that follow a different production chain. -
Grand Orbital Station Challenge - Now with video
ExplorerKlatt replied to ExplorerKlatt's topic in KSP1 Mission Reports
The Shuttle Nautilus flew a crew/lifesupport module up to Copernicus station, as well as a second tug. Also shown is the launch mass of the Proton T shuttlecraft. Hopefully I will be able to do more videos soon. -
Kraft Size Unknown / No Root Part
ExplorerKlatt replied to entropy--'s topic in KSP1 Technical Support (PC, modded installs)
Did you use tweakscale on the root part?