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ExplorerKlatt

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Everything posted by ExplorerKlatt

  1. I love your craft they fly like a dream. Used the Atlas to deliver a pair of life support drones to my interplanetary ship. Unfortunately, I lost the elevators on the tail during ascent and landing became a near impossibility. Kept over or under shooting the ksc and ended up ditching in the ocean. The pilots survived thanks to VNG parachutes.
  2. Love the replica. It looks very much like the real thing. I agree with this sentiment wholeheartedly. Also, to the person that said the navy could plop a carrier somewhere with a few hours notice, that is true only if the carrier is already within a few hundred miles of the location. For example, if a carrier is in the Persian gulf and it is needed in the Indian Ocean, it will take them days to get there. Once they are there though, they can run near constant flight ops with re supply from the Air Force.
  3. If I understand you correctly, you are asking why there is no biome map for Duna, right? If so, the biome doesn't work on Duna (or any other body outside Kerbi SOI) because biomes have not been added to them yet. That is supposed to be happening with the next update of KSP.
  4. I'm currently prepping the Galleon for a trip to Duna. It will be carrying an entire MKS colony for deployment. Depending on a few factors it may be accompanied by a locomotive carrying the crew for the colony. Screenshots to follow.
  5. This is partially wrong. ElectricCharge uses the ALL_VESSEL flow type. Therefore, EC will be used across the entire vessel.
  6. I am slowly building my station. 2 launches down 3-6 to go. May be more if I decide to do a full OKS station
  7. Ok I recompiled against .25 and removed the right click button Download Here
  8. My game shows the mass as 17.5. The drag, which shows right below the mass, is .2.
  9. The maptraq part has been deprecated. It's functionality has been integrated into all command pods by default
  10. Sorry guys, that link is dead. I will reupload that fix later today. Please be patient if you are looking for it.
  11. If the kerbal isn't moving then he is considered landed and using time warp will enter "on-rails" mode, thus destroying the ship.
  12. First you can check which version you are running from the main menu. Just look in the bottom right corner where the KSP version number is. If you are running x64, it will have (x64) after the version number. Also, steam generally defaults to the 32 bit. Second, from your mod list, you are probably running out of memory. Also, I saw references to FASA and a few other mods in your log.
  13. I believe he means longer cargo modules for the honeybadger.
  14. Also did you download the .24 update post by taniwha here: http://forum.kerbalspaceprogram.com/threads/23979-Kethane-Pack-0-8-8-Rebalanced-converters-faster-scanning-and-0-24-compatibility?p=1313690&viewfull=1#post1313690
  15. I'm gonna so no considering rover put a warning in "scary red text" on the 1st page. He has mentioned why this is not a good idea earlier in the thread.
  16. I haven't played eve in quite a while. But it does indeed resemble that one.
  17. Do you remember what mods were used on the peregrines and eagle
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