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Everything posted by ExplorerKlatt
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Kerbodyne SSTO Division: Omnibus Thread
ExplorerKlatt replied to Wanderfound's topic in KSP1 The Spacecraft Exchange
I love your craft they fly like a dream. Used the Atlas to deliver a pair of life support drones to my interplanetary ship. Unfortunately, I lost the elevators on the tail during ascent and landing became a near impossibility. Kept over or under shooting the ksc and ended up ditching in the ocean. The pilots survived thanks to VNG parachutes. -
Love the replica. It looks very much like the real thing. I agree with this sentiment wholeheartedly. Also, to the person that said the navy could plop a carrier somewhere with a few hours notice, that is true only if the carrier is already within a few hundred miles of the location. For example, if a carrier is in the Persian gulf and it is needed in the Indian Ocean, it will take them days to get there. Once they are there though, they can run near constant flight ops with re supply from the Air Force.
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My Reusable Interplanetary Ships for Download
ExplorerKlatt replied to Vanamonde's topic in KSP1 The Spacecraft Exchange
I'm currently prepping the Galleon for a trip to Duna. It will be carrying an entire MKS colony for deployment. Depending on a few factors it may be accompanied by a locomotive carrying the crew for the colony. Screenshots to follow. -
B9 Aerospace Shipyard
ExplorerKlatt replied to SeventhArchitect's topic in KSP1 The Spacecraft Exchange
Could you pretty please post a craft file. -
[1.12.x] Freight Transport Technologies [v0.6.0]
ExplorerKlatt replied to RoverDude's topic in KSP1 Mod Releases
My game shows the mass as 17.5. The drag, which shows right below the mass, is .2. -
First you can check which version you are running from the main menu. Just look in the bottom right corner where the KSP version number is. If you are running x64, it will have (x64) after the version number. Also, steam generally defaults to the 32 bit. Second, from your mod list, you are probably running out of memory. Also, I saw references to FASA and a few other mods in your log.
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[1.12.x] Freight Transport Technologies [v0.6.0]
ExplorerKlatt replied to RoverDude's topic in KSP1 Mod Releases
It's a planned feature for the next version. -
[1.12.x] Freight Transport Technologies [v0.6.0]
ExplorerKlatt replied to RoverDude's topic in KSP1 Mod Releases
I believe he means longer cargo modules for the honeybadger. -
Kethane mod
ExplorerKlatt replied to Motampd's topic in KSP1 Technical Support (PC, modded installs)
Also did you download the .24 update post by taniwha here: http://forum.kerbalspaceprogram.com/threads/23979-Kethane-Pack-0-8-8-Rebalanced-converters-faster-scanning-and-0-24-compatibility?p=1313690&viewfull=1#post1313690 -
[1.12.x] Freight Transport Technologies [v0.6.0]
ExplorerKlatt replied to RoverDude's topic in KSP1 Mod Releases
I'm gonna so no considering rover put a warning in "scary red text" on the 1st page. He has mentioned why this is not a good idea earlier in the thread. -
parts [1.12.x] Asteroid Recycling Technologies
ExplorerKlatt replied to RoverDude's topic in KSP1 Mod Releases
Have you tried Karbonite (also be RoverDude)? -
[1.12.x] Freight Transport Technologies [v0.6.0]
ExplorerKlatt replied to RoverDude's topic in KSP1 Mod Releases
I haven't played eve in quite a while. But it does indeed resemble that one. -
[1.12.x] Freight Transport Technologies [v0.6.0]
ExplorerKlatt replied to RoverDude's topic in KSP1 Mod Releases
I thought the same thing. It looks very minmatar-ish -
Lemmonade's Premium Spaceplane Outlet
ExplorerKlatt replied to Lemmonade's topic in KSP1 The Spacecraft Exchange
Do you remember what mods were used on the peregrines and eagle