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Dewar

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Everything posted by Dewar

  1. Update 1.5 - Dramatically changed the Weight/Balance/Distribution of resources. (It should now be a little easier to make money, and more worth it to make a trip out farther.) - Fixed the Unobtainium texture - Cleaned up files - Improved compatibility with Scansat and Galileo's Planet Pack Edit: Turns out my patch for scansat wasn't working properly. I've solved the problem on the next build.
  2. As for the abundance: I felt doing this was better for gameplay as when you found it, you wouldn't have to hunt too much while interplanetary. Within Kerbin's (or Gael's) Sphere of influence, you'll notice those values are much lower. I wanted the difficulty to be in getting there and back with it, and the initial discovery. Not hunting around on the planet in question (which with a variance of 1-20 may still happen anyway). Cheers again for the help, publishing new update that should be good with GPP shortly. - Dewar
  3. Thanks for the help, I've incorporated all of the above mentioned fixes. Also, I looked into the Scansat GitHub and fixed the Scansat number for both goldore and Unobtainium. That ore reference I just removed, it wasn't needed. Will be pumping out an update shortly that will also balance the weights to my liking. I finally feel like I'm near a stable build. Cheers.
  4. Hey there Jade, 1. I'll clean that up, makes sense now that I think of it. 2. How do I add a name exactly? 3. lol.. fixed. 4. How so? I know its a mess but specifics are best if I am to organize it better. And thanks for the pointers
  5. Hey guys, would like to know some feedback for unobtainium. Does bringing back 7 tons for 5 million funds feel a little weak? Or is that fine for you? Keep in mind that you would most likely be returning the 7 tons from moho, eeloo, laythe or eve. Add to the fact you have to visit said places to see if your game has even spawned any of the resource. I was thinking of bumping the numbers for my own game. Perhaps around double.
  6. Update 1.4 • Finally got off my butt and updated the mod to 1.2.2 • Added Unobtainium • Added support for GPP and Scansat (maybe, needs testing) Sorry for the hiatus guys! Edit: Update 1.4.1 • Fixed an issue with Unobtainium not spawning in sufficient amounts. Update 1.4.2 • Fixed a typo... *cough*
  7. Hey guys, as real life has stepped in the way of my modding life, I am giving full permission to anyone wishing to continue the mod or use any of its content in their own project. If anyone does use the content just shoot me a message letting me know. More because it would interest me to know what your planning, permission is a given.
  8. There is a config file that I've been meaning to add in for the next release. Check back in the comments as it is mentioned. Again sorry for no updated release, work/life has been hectic lately.
  9. I imagine this to be a stock issue. As most of the configs are a copy directly from the stock ore drill module. In any case I'll take a look at it for the next release, if it is my side it will be fixed.
  10. Hey guys, sorry for being absent. I've had real world issues to deal with. I'll see if I can't update the mod for the latest release and cKan before the weekend.
  11. @Senior Slaphead I think on a vanilla campaign the current value is inadequate. I'll be bumping values up a bit to balance this in the next version. I actually had planned on releasing an update on Tuesday but real life happened and I've been put out of commission for a few days. Thanks for all the feedback, I am definitely listening!
  12. Ummm.. no. I will be buffing gold a bit and adding in kerbinium soon if it's any consolation. Very cool man.
  13. hey guys. Has anyone played this with the 1.2pre release? how is the stability? I love this mod but it has been a bit crashy for me on 1.1.3. (No logs I uninstalled a while ago)
  14. I'll add this into the updated version for the official release of 1.2. Thanks for this!
  15. Nice catch, thanks for pointing this out! Wow, another great video man. That reentry was intense!
  16. Haha, I'm still unsure of what the next resource will be, but one thing for sure is it will be aimed at end game missions. As for the drills, I'll look into them tonight. 1.2 has caused a few strange bugs for me already. Are you sure you had a high enough concentration of said resource to actually mine it? Check the part info for both drills and let me know if you're just a noob. (No insult intended) Edit: Oh and As for snackonite, I may name the new resource kerbinium. This is a californium/francium inspired name as I may make it require power/radiators to contain.
  17. Click on spacedock then versions. You can find the download there. have fun
  18. Update 1.3 Updated to for KSP 1.2 Fixed a potential problem with unlimited output for both gold smeltery and stock miniISRU
  19. First I want to say awesome videos btw, I really like the complexity of your ship design. Here's my spiel: Currently, your 700k base will now give you a 600k return on each mission after setup, minus launch fees. Lets call it an even 550. With current stock contracts you can make very similar money per mission. Tell me this, did you find designing that monstrosity of yours easy? What about finding your landing area? Your return to Kerbin with the 4 medium tanks? Would you just mindlessly spam missions to the same area when there are more valuable resources farther out? I'll look into having a finite resource store on planets, but I think that Dstaal's comments are quite spot on. It seems unlikely that the 50-100 tons that anyone would take from a planet in 30 years, would completely deplete it.
  20. @DStaal I hear you, I may do just that. I've always been one of those players that loved the "Kerbal" side of the game. I just jumped to diamonds originally because of the instant recognition factor. So, if I was to go for a lesser-known earth-based metal like Rhodium or Platinum, I might kerbalize it into something like Khodium or Klatinum. Basically, anything that will give it a bit more of a Vanilla feel. Though I too am a little tired of the "adding K to every word" bit. The more voices that weigh in on the matter the better so keep the opinions coming.
  21. Very nice. Let me know how the landing and mining effort goes! So your total planned return haul is 4 small tanks of pure gold, correct?
  22. Update 1.2 - Updated some part descriptions - Slightly reduced concentrations of gold on Minmus - Made orbital scanner unlock earlier (The satellite targeting gui is disabled until survey scan) - Adjusted Smeltery Output to prevent a very minor exploit
  23. @Alshain You just stopped my heart palpitations. Thank you.
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