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Everything posted by Nicholander
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Planet Factory Planets for KopernicusTech
Nicholander replied to _Augustus_'s topic in KSP1 Mod Development
I noticed that this is not on your Google Docs "My Mods" page in your signature, so are you no longer working on this? -
Is that "Tropical Kerbin" texture up for download? I want it! IT'S SO FREAKING COOL LOOKING!!!
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- totm march 2020
- mod
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Made Kerbin Teeny-tiny-cutesy-wootesy. Seriously it's small.
Nicholander replied to Whirligig Girl's topic in KSP1 Discussion
Oh my god you did it. 0.1% scale. Hmm... This has me wondering, what if you just made Gilly 0.1% scale and tried to cover it in structural panels. GregroxMun, you need to do it now. FOR SCIENCE! -
GregroxMun, please, PLEASE do a 0.1% config test. And then go to Gilly. Awesomeness awaits.
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Sorry, I meant "Uninhabitable". But couldn't you infer that's what I meant?
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I don't know how to respond to this. Nothing more can be said.
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Oh. Oh god.
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Hmm... This is a tricky problem. Since you say that Earth is going to become inhabitable within a century, that really limits our options. This is my idea: Since you just can't make a spacecraft capable of bringing 7 billion people to another star, I say send about, say 10,000 or 20,000 highly skilled people. (Engineers, scientists, etc. ) Go to Proxima Centauri, since it's the closest star to Earth, about 4.2 light years away, but since it has no planets (That we know of), the spacecraft must be self sufficient if they find out there isn't a planets at Proxima Centauri. The spacecraft itself should be made with technology that is cheap to make (Since you'll need A LOT of it), and powerful enough. The propulsion should be Nuclear Pulse Propulsion (Orion), since us Humans have an awful lot of Nuclear bombs lying around, so why not use them for good? For power, that's a tricky question. Since (I forgot to mention this earlier) it'll get to Proxima Centauri in about 100 years, RTGs could be a good choice. Plutonium RTGs have a half life of about 87 years, but Americium RTGs have a half life of about 400 years, more than enough for our 100 year journey. But a lot of power will be needed, so you'll need a lot of RTGs. Also, it will have equipment for colonizing a planet (Well, maybe "Colonize" isn't the best word, since it'll be mostly just for mining it's resources) if there turns out to be one there. (If there isn't use that equipment for scrap) Also, sorry I forgot to mention this, but the crew will be in a cryonic sleep for the 100 year Solar System-Proxima Centauri trip.
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How to show "What you did": Mission Profile Notation
Nicholander replied to Thunderous Echo's topic in KSP Fan Works
I like this! It also seems that you can use this for other things not in the KSP Kerbol System, such as I just did Rosetta: And this is one is slightly different, it just has the "Destroy" icon over Philae's landing: -
Iran unveils mockup of their one-man ship
Nicholander replied to xenomorph555's topic in Science & Spaceflight
Okay, sorry. But that's what RSS says in game. (I looked in the RSS LaunchCenterConfigs file, it said: IR - Semnan) -
Iran unveils mockup of their one-man ship
Nicholander replied to xenomorph555's topic in Science & Spaceflight
RSS does have a facility. It's called Semnan. -
Are you going to remake it? PLEASE remake it!(Little side note, did you add the Minor Bodies Mod (My mod) to it?)
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Forum Veterans [And New Members!]: What was your first post?
Nicholander replied to Starwhip's topic in Welcome Aboard
My first post was, posted on April 11th 2014 in the RSS thread: -
Just a little patch, the sunlight side is now pointed correctly in mapview/high orbit. (Thank _Augustus_ for that!)
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Wait. You fixed the normal maps?!? The sunlight side is fixed in scaledspace?!? GREAT!! Could you please give a download link to those fixed normal maps? Also, what do you mean by OPM wasn't updated?
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BRILLIANT! Are you going to make a video later showing all the stars, planets and moons in this later?
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FANTASTIC video! Perhaps you could make another video which shows OPM (It now works with KopernicusTech, it was updated) and, of course, (As you said in the video) Minor Bodies.
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Hey guys, I've just updated it to work with the newest version of KopernicusTech, so the bodies shouldn't be completely flat while in map view/high orbit anymore.
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What RSS cfg did you use?
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I find this project very interesting... But, I have to agree, a bit ambitious.
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Are you talking to me or _Augustus_?
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Any new progress, _Augustus_?
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My "forgotten" planets are Dres (Obviously) and Eeloo. Maybe Moho, but I seem to be going to it a bit more now days.
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Sorry that I haven't read this whole thread (I sort of skimmed though it), but I have one problem with this: Assume you have it so that a big sub-orbital space plane that brings a rocket to 125 km of altitude, with a velocity of 3 km/s. So this rocket will need 7 km/s of delta-v to get to LEO (Orbital velocity is 10 km/s), and we'll also assume it's manned, and is supposed to be completely reusable. First you'll need to have the rocket be able to have 7 km/s of DV in the first place, without dropping any stages, to allow all the parts to be reused. Engines with a high enough thrust to get into orbit during the brief time period between separation from the spaceplane and apogee do not have high efficiency. For example, if you had an exhaust velocity of 3000 m/s, a dry mass of 100 units and a full mass of 1100 units, that'd be enough delta-v. But that's 11 units of fuel for every 1 unit of payload! So that's the first problem, the mass ratio, and then there's the 2nd problem, returning home. A de-orbit burn is no problem, but the actual hitting-the-atmosphere part is the problem. Yes, there are some trajectories which have no ionization, but they require the spacecraft to generate lift, which would mean wings. And adding wings is a whole different problem to deal with, such as how fit them in the cargo bay of the main spaceplane, how to make them light enough so that the amount of fuel required (Adding more fuel creates more weight) is within the main spaceplane's lifting limits, and the list goes on and on. So Northstar, how would you design a fully reusable manned space ferry system with this sub-orbital spaceplane system?
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How do you make does bin files, _Augustus_?