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Everything posted by DrFumbles
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Here.. Calling @Nertea ?
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
DrFumbles replied to rbray89's topic in KSP1 Mod Releases
Edit Disregard -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
DrFumbles replied to rbray89's topic in KSP1 Mod Releases
@adsii1970found this from rbray89 a few pages back And no you dont have to install Scatterer but it does look better It's known. Squad never added the proper render tags to ignore it. Eventually I plan to overhaul the lighting system and I'll get to this. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
DrFumbles replied to rbray89's topic in KSP1 Mod Releases
@adsii1970 the clouds I may be able to help you with. Make sure you are running the latest Dev build linked a couple of pages back. And have the latest version of Scatterer. For KSP 1.1.2 x64 dx9 with E.V.E. Dev Build and Scatterer v0.0244 first put any craft on the runway/launchpad. while you are still parked Press Alt+0 (zero) to bring up the GUI pic of first install Using top arrows scroll to CloudsManager. once there scroll down to find the LayerVolume and adjust Size and Area to the following. Size from 2000.2.2 up to 2600.2.2 Area from 18000.4 down to 12000.4 then hit apply and save. Alt+0 to exit Gui. Will make the clouds look alot better. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
DrFumbles replied to rbray89's topic in KSP1 Mod Releases
@Ixonal if you have a look a couple of pages back rbray89 posted a link to a Dev Build that works well. I think the 1.1.1 version may work, have not tested though. You may have to manually install for now. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
DrFumbles replied to rbray89's topic in KSP1 Mod Releases
Once again I have to congratulate you on a fantastic mod @rbray89 having borrowed one of @Poodmund's cloud textures (gaslayer) from his amazing OPM - Visual Overhaul and with @blackrack's amazing Scatterer I have finally managed to almost set up the clouds over the Minmus flats to my liking. Will definately make landing more interesting Many thanks to you all for making such great Mods -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
DrFumbles replied to rbray89's topic in KSP1 Mod Releases
Would really like to see some of visuals of those tests. After having been to Tekto in previous version of KSP and OPM with your wonderful OPM Visual Overhaul and now waiting for the current version of KSP to become more stable I am playing with Cloud banks over the flats of Minmus to make things more difficult there, but I am definitely no artist or programmer like you or rbray89 or any of the other modders for this game. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
DrFumbles replied to rbray89's topic in KSP1 Mod Releases
Thanks. Nice to know about the config as well. You know your setup better than anyone, I will PM the Minmus settings I got to see what you can do. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
DrFumbles replied to rbray89's topic in KSP1 Mod Releases
The GUI combo is ALT+0 (zero) Still playing with the configs at the moment. want to check with @rbray89 first if it is alright to share his modded config. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
DrFumbles replied to rbray89's topic in KSP1 Mod Releases
@rbray89 keep up the great work. I can PM you the cloud config for Minmus if you would like. The photos do look good but I did take specific shots. Thought I would do a low pass at Physwarp to see what it looked like and not to bad for a start, still got some tweaking to do. Always found Minmus too easy to land on and want more difficulty. Near end of the low level run nearly found out how much more difficult. see if vid works edit. Changed to youtube. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
DrFumbles replied to rbray89's topic in KSP1 Mod Releases
Thanks @rbray89 Only thing I have to try to workout is when zoomed out or in map mode it does not show as a cloud cover. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
DrFumbles replied to rbray89's topic in KSP1 Mod Releases
@rbray89 Great job on the new clouds, they look fantastic! Had a bit of a play around in the config to see what cloud covering I could come up with for Minmus. Didn't turn out too bad with the new Dev Update and Scatterer. hope the pics work -
I would like to nominate 'Thor LP' for the Best Comedy Channel His series Insane Rockets Division
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KSP Achievements (1.9.4.2) (KSP 1.4.1) 3/14/2018
DrFumbles replied to malkuth's topic in KSP1 Mod Releases
Hi Malkuth, Still liking this mod! Keep up the great work! I have installed only this on a clean install and it is throwing lots of Debug errors. [Exception]: MissingFieldException: Field '.CelestialBody.maxAtmosphereAltitude' not found. It seems they changed how the atmo is registered for all celestial bodies. The answer can be found in this thread 'Here' ! it would seem that a few of the Acheivements must use this calculation in them. Hope this helps. Also keep up the great work on MC2 ! -
@Ryder You will have to build a satellite with a docking port and a repair station on it and launch it into orbit to be able to do this mission. The repair can small is the part you take up to repair. once docked you transfer the parts to the repair station. then eva to fix repair station. I gather this is correct from reading the manual and OP but if I am wrong please correct me.
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The patch worked fine. I'm still getting contracts after 24 - 48 hrs, no prob. Occasionally no contracts show up as you mentioned. This is working well. Many thanks for your time and effort. Did get to have a laugh. 2nd round of contracts and Jeb Scrapyards is asking for a spaceplane! only unlocked the first 4 in the tech tree. Took the EVA one and completed that though
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Hi all. Been playing this on and off since 0.16 and lurking on the forums. Playing it more now so I thought 'Better join the forums' Really got into the game thanks to Thorlp:Insane Rockets Division and Scott Manley. KSP Devs keep up the good work. KSP Modders doing a great job.
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This is a great Mod. Keep up the good work. Have the same issue as Ryder with the MCE-orbital research not wanting to work. Tried on numerous rockets and probes still the same. And when operating the scanner, pressing Start Scan comes up with the message in the top right corner but the scanner says False. Have tried clearing completed gaols. Have even done a fresh install with no other Mods. Still happens. Normally run the following mods Extra Planetary Launchpads Kethane Pack Kerbal Alarm Clock Acheivemnts and KAS Thanks for your time and for doing a great job with this mod