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EdFred

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Everything posted by EdFred

  1. That also depends on what you do on the Mun. I use them for two things. Pushing around modular pieces to build a base and I also like to go all Bo and Luke Duke with my rovers. Launch them off the edge of a crater at 20-25m/s. *insert Dixie tune here*
  2. Good luck with that. Any terrain encountered on Minmus going more than about 4m/s will flip your rover, and things will break.
  3. I think that's double (ok, maybe not double) the size of my Moho vehicle, and I know I wasn't close to 1million. 3 quad clusters plus a KR-advanced, and 9 of the new SRBs is what I went with to get Moho Transfer and Lander. into orbit. 3x3 nukes with 6 Rockomax 32's for the Kerbin-Moho-Kerbin transfer with a hitch hiker module. 2 man lander can with 3 48-7s engines and 675 units of fuel. 1 science jr+goo+therm+italian dinner+seismo on the lander, and 3 more on the transfer ship. Of course, I'm discarding the lifter stage, and the KR-advanced also does a lot of the ejection burn. It is however in the test stage (sandbox) as I haven't left the Kerbin system yet in career. So my most expensive actually built to date in my career is about 85k for my Mun vehicles. I'm still waiting for the first transfer window to arrive to go, well, anywhere.
  4. Only if you over build. One should not have a problem landing chutes only on Duna. If you do, you're building it 'wrong.'
  5. The problem with that, is you have to finish your orbit before the jettisoned stages drop below 22km. My designs don't allow for that since my first jettisoned stage usually drops around 10km.
  6. I have my persistent debris set to 0. I don't recover garbage. Also, all my debris never makes it to orbit anyway.
  7. You can still leave it pointed due north, and it won't rotate. However, the equation is quite simple if you want to point normal or perpendicular to your orbital plane. Subtract your inclination from 360. So if you have an inclination of 15°, 360° -15° = 345°.
  8. When I RV/dock I generally do a burn to get my RV at 100-200m, and make my relative velocity 0. Once there I get the craft I'm docking with to about 10-20m, and kill my relative velocity to 0 again. Then select the respective docking ports, and control from here/set as target, and align both craft to the the pink circle. Tap the shift/x button to get my relative velocity to 0.2m/s, turn off SAS on both craft, sit back and watch. Sometimes my docking port is 180° from the thrust vector, so it's 0.2 m/s, spin it 180° and coast on in. RCS just adds mass.
  9. What if I go with candy sprinkles instead of peanuts? :-D
  10. For months now I've found myself, not using RCS at all. Nope, not even for docking. As I've built more and more, I find myself able to go smaller and smaller as I shave weight and increase dV. So now when it comes time to rendezvous, I'm using small enough ships (yep, even going to and from Jool) that I simply rotate both ships into alignment, and nudge them into place using my LFO engines. No muss, no fuss. The only time I ever hit the R key anymore is on EVA. Am I the only one ignoring the use of RCS?
  11. u-u-d-d-l-r-l-r-b-a select start No one is forcing you to use the above code, or any of these parts to build. I've never used a cubic strut in any builds until last night. And that was specifically in response to a Manley video about the new mono prop engine.
  12. I wait until Kerbin is at one of the -scending nodes, and do a Hohmann transfer (with inclination change) from there. I don't worry about getting an encounter, I just make sure both orbits are tangential at that transfer point. Then when at my Kerbol periapsis,(and where the orbits meet) lower my apoapsis until I get an encounter. When all is said and done, I probably use a bit more dV, but it makes the insertion burn much, much easier. If I don't do it that way, and go for optimal dV, I use nuclear engines and a hitchhiker module for the transfer burn (both directions) and braking stage composed of 3-4 Poodles. 2 Kerbals then EVA to the 2 man lander stage, do their thing on Moho's surface and then rendezvous with the nuclear stage. Poodles are discarded (this was pre 0.24 - but they probably would be discarded by me in 0.24 anyway), and the lander stage redocks with the HH/Nuke module, and it's back to Kerbin at the next transfer window. Moho really isn't that difficult provided you intercept it correctly.
  13. You guys do realize that you can empty rocket boosters in the VAB, to save on weight, and not worry about other issues with them, right?
  14. Yeah, I met all the requirements except the no wheels - I had gear bays to move the modules into place. And I'm not going to go back and do it again. I had 30 some modules I sent to Mun - all done manually, no MJ'ing the landings. You can view it here.
  15. Looking at Minmus from above the north pole, put the base at the six o clock position, and when at the 9 o clock position burn north (normal). This will put your path over the base. However, Minmus orbits fast enough that will actually want your orbit to be slightly east of the base instead of directly over it. Then burn retrograde. Or you could combine the two and burn somewhere around 315 degrees rather than north while at the 9 o clock position.
  16. Well, you test it to see if it works at 20km or not. How would you know it would or wouldn't work if you didn't test?
  17. When I test, I just turn on infinite fuel, and launch from Kerbin.
  18. The MET was under 2 hours. Closer to 1 than 2 I believe. But I burned towards Eve until about 45 seconds before the encounter. It got big in a hurry. And the inline reaction wheel survived, it also bounced off Eve, and was on a similar trajectory into no where. I know that the fuel tank wasn't needed, but without a fuel tank KER wouldn't give me a TWR.
  19. It missed Kerbin, but not by much. it passed between Mun and Kerbin, but was going fast enough it didn't even register that there was an encounter. I went warp 100,000x and did some work around the house, and came back this:
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