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KSP2 Release Notes
Everything posted by Nuke
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cheaper launches means you can afford cleanup missions, or to build salvage stations.
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i have a folder on my computer that is just a bottomless pit of photos containing nothing but cats. theres at least 10 gigs of them. i never look at them. i did get into them once awhile back when i was moderator on another forum, as an april fools joke (or maybe it was to celebrate the 1337th post on a long meaningless thread, idk), i felt an undying urge to edit everyones post to insert a picture of a cat, which went on for several hours. thats the only time those came in handy. fortunately ive only uploaded 2% of those to the internet.
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just because almost everyone has a camera today does not mean that almost everyone is automatically a photographer.
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ive had computers with fire wire ports, but seldom any firewire devices. i always figured it was kind of a fad or something.
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i rather like jo.
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#1 took awhile to get used to. i rather liked #2. #3 is ok so far. #8 wasnt around long enough to form an opinion about. #9 is really underrated, but i thought he was pretty cool. #10 was just great. #11's add rather annoyed me early on, but i kind of got used to it. the warrior (#10.5?) was just awesome. #12 has the same problem as #8 right now. il let you know about the #4-#7 when ive watched all the doctor who. its a daunting amount of material to go through.
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i have a feeling all we have to do to accomplish this is for squad to actually have officially licensed plush kerbals made, and sell them in the store. it will only be a matter of time before an astronaut takes one up.
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im actually going through classic who. currently on the second season of the 3rd doctor.
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idk, about these new movies. i have seen all the classic planet of the apes material. the new ones haven't really impressed me that much. the 2001 movie seemed to miss the point entirely. rise of the planet of the apes was a little bit better. im gonna watch the new one when i can, but i dont expect much.
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i already nuke my saves every time a new version comes out. if i saved everything i did in ksp, and kept every mod, the game would take forever to load, crash, or be very unplayable.
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what do you think they make gelatin out of. when you are eating jello, you are eating animal skeletons. theres a whole other market for entrails. aside from the food products which still exist (natural sausage casings), things like instrument strings, airship gas bags, and sheep skin condoms come to mind. you want gross, watch the episode of dirty jobs about animal recycling.
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im quite interested in lunar dmls machines. you could magnetically separate the iron right out of the lunar regolith and have a medium for printing metal parts. if you can find a way to separate the aluminum, lightweight metal parts. im also rather interested in concrete printers for building surface structures.
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an impromptu dark age would be good for the environment. of course it comes with the loss of hundreds of years of progress.
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Discussion about the Mk.3 aircraft parts
Nuke replied to KvickFlygarn87's topic in KSP1 Suggestions & Development Discussion
i think they either require a complete overhaul or complete replacement. i dont really want to see them removed because they are really the only parts that look like they belong on a space plane in the stock game. -
the next 100 years will see the collapse of current superpowers and the atomic aftermath and dark age that follows.
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idk, whatever music the game uses, im just going to slide the music volume down to zero, and listen to my usual mix of johnny cash and darkthrone.
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Common Plugin keyboard shortcut management API
Nuke replied to fatcargo's topic in KSP1 Suggestions & Development Discussion
the toolbar handles gui interfaces. its nice and all, will force mods to use a more standard interface rather than the hodgepodge of methods already used. however thats not what the op asked for. what op wants is a standard controls interface to access keyboard keys and joystick axes/buttons that lets you map mod functions in the same way the stock game has its control bindings configurable to the user. a good example is that gatling gun mod. to bind the controls for that mod, you have to edit a cfg file. it would be so much easier if a "fire gun" button mapping appeared in the games control mapping screen while that mod is installed. this allows the player to bind that control to a button in game. you could do this in a gui window, but now you have one interface for the games controls, and another for a mods controls, and other mods might implement their own ways to do the same thing. this of course leads to confusion. -
yay stoichiometry!
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if you get a retail boxed cpu, they usually do. i mostly use the stock cooler. if you go with a third party cooler it would have to match the cpu socket type. its easier just to use the stock cpu cooler. id only ever get a better one if i was overclocking, or if i had heat issues, or i wanted to go liquid, or passive.
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i partitioned my 500gb 2 ways. 150gb went to the os, the rest was used for data. usage on the c drive seldom goes above 2/3. the idea is i dont put anything on c: that you will miss if it got deleted. things that need to be on the c drive, but i dont want to loose, are symlinked over to the d drive where they actually reside (i have batch scripts to set these up). this way if the os goes kaput, a format of c: results in no loss of data. i just re-install and run my batch script.
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getting away from the wntsl one thing thats not on it: make an asteroid observatory part. this part will allow you to discover and track asteroids in a large radius around the ship on which its mounted, much like the tracking station, just less stationary. this gives you a mechanism to detect more distant objects further away from kerbin. then just add more asteroid spawning belts to the kerbol system. you just have to do multiple instances of an already existing system. you of course have to take the detector out to where a belt intersects its radius to find anything. this should add an exploration aspect to the game, you have the means to find things, but no idea where to look. you could throw in all kinds of weird belts with eccentric orbits, or high inclination to make things interesting. the same system could be used to spawn (sparse) planetary ring systems.
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go with wired networks if you can. faster, less can go wrong, more secure. but only go that way if its practical. running a wired network in my house would be a disaster. too many floors, too many machines.
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problem is in many areas there is only one option. so you are pretty much at the mercy of the local isp. id even take a lower data rate if it meant unlimited usage. of course around here the low speed accounts have even more brutal limits. higher caps are marketed as a premium service. its literally set up so that there is no way whatsoever not to get screwed, you have to pay a fortune and watch your data usage like a hawk. some places have unlimited connections, but i hear these are actually on the decline.