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Everything posted by Nuke
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nah, it can be too complex for that. to do that in 3d in great deal with complex geometry and in real time, thats supercomputer work.
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i want an entire series in the evil universe.
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i hate to say it but i liked a lot of the seldom seen ships that have never been named enterprise. the miranda class is one of my favorites, there was also the nebula class in tng. ive always been a fan of klingon designs from tos through the movies and tng romulan designs. borg designs were kind of cool but also seemed kinda cheap to me, i think they could have come up with designs better than 'weld a bunch of crap together in a geometric configuration'.
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oh thats nice. i wish this thing had an import button so i can make some complex designs and see what they do.
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i grew up with tng so thats my favorite series. ds9 had a horrible start and a grand finish. voyager, lol. enterprise was better, but not much (its cast was kind of flat). original series was pretty good considering when it was made. i recently watched the entirety of star trek: the animated series. it was better than i expected. i should rewatch the original series, im sure there is a handful of episodes that i have not ever seen.
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damn neckro. i just want the story to get an end proper, even if its just a crappy 2 hour syfy movie. actually syfy are the ones that screwed everything up. i never watch that channel anyway. we need a new space show. we've needed one since sgu flopped. there are a few mediocre sci-fis, though none in space, there are plenty of good crime dramas on, plenty of action shows, even a couple good westerns, but i need my space opera fix. or perhaps a hard sci-fi serial of some sorts.
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more evil asgard pls.
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i dont think anyone is stealing anyone's anything. we all kinda "borrowed" german scientists anyway at the end of ww2. and by "borrowed" captured, expunged their records of war crimes, and gave them jobs at nasa/cccp. any kind of non-cooperation ended with the cold war. everyone has their specialties and everyone shares technology with everyone. sure our space programs have an element of national pride associated with them, but this is just an illusion put fourth by our governments so that we like them more (there is not a country in the world that doesn't produce its own fair share of propaganda).
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Are you a modded, or a vanilla kerbalnaut?
Nuke replied to ICrashRockets's topic in KSP1 Mods Discussions
my answer is yes. i always play unmodded for a time when a new version comes out. then i throw on mods when i get bored. this is useful because it usually takes several weeks for some of the mods to release a patch for the new version of ksp and i like to play with new stock features without mods. everything i had to prove, i proved in orbiter long before ksp ever existed. -
Assign engines as reaction control systems (RCS)
Nuke replied to dazhat's topic in KSP1 Suggestions & Development Discussion
this is why i want analog action groups. make it so any of the 6 normal axes (plus additional ones you can map to your controls) to various actions. you could map axes to tweakables for example, or treat engines like rcs thrusters. -
GODZILLA Thread - ''He's not a Monster, He's a God''
Nuke replied to galaxy366's topic in The Lounge
thats the thing about these kind of movies, you have to destroy a landmark or two. -
What are all these wrinkles on our skin for?
Nuke replied to Deadpangod3's topic in Science & Spaceflight
it also increases your surface area. elephants evolved wrinkly skin so that it allows them to radiate heat better. -
this is one of the best ones ive seen. nasa has a few, and ive found others as well. id love to have one that accepts arbitrary shapes though.
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Falcon 9 first stage has successfully landed!
Nuke replied to goldenpeach's topic in Science & Spaceflight
i wonder what the plan is for actually using this the way they intended, they need an island to use as a down range landing site. i guess the alternative is to try to set it down on a ship. that should be interesting. -
Star Trek Mirror Mirror tech the "Agony Booth"
Nuke replied to Pawelk198604's topic in Science & Spaceflight
we had portable radios in ww2. these were heavy backpack units. by the korean war we got these down to about the size of a cat. then came the civilian equivalent. the rise of digital circuits in the 70s and 80s brought digital technology into consumer devices. then someone got the idea of building a tower, jacking into the telephone networks and charging you an arm and a leg to make phone calls on your radio (the first cell phone). then cheap microcontrollers in the 90s killed the analog cell phones and pure digital came into being, then the evolution of the arm processor and the decreasing size of semiconductor devices resulted in the modern smart phone. it was a fairly natural progression that would have occurred with or without star trek. the base technologies already existed, they just needed to be miniaturized. -
this looks like a table top model that was photographed at an angle.
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Open question- Test results of propelllentless device.
Nuke replied to metalspider's topic in Science & Spaceflight
its entirely possible that vibrations from the motor are causing it to move. sorta like the way bristlebots work. if you are getting this result only at 90rpm, you are probibly hitting your device's resonate frequency. -
Open question- Test results of propelllentless device.
Nuke replied to metalspider's topic in Science & Spaceflight
what we got here is a failure of scientific literacy. he could be a physics troll, or worse, someone who actually believes that the machine they built actually does what they claim without understanding any of the phenomena that are going on. what he clearly is not is a scientist. -
[Showcase] Showoff Your Rep-Worthy Crafts
Nuke replied to Redrobin's topic in KSP1 The Spacecraft Exchange
most of my rep points i get come from stupid things i say on the forum. see, i even got one for this post. -
Star Trek Mirror Mirror tech the "Agony Booth"
Nuke replied to Pawelk198604's topic in Science & Spaceflight
idk, i think the concept of torture goes back as far as cavemen. its nothing new. there are four lights* *1984 reference -
done been ninja'd
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you could keep a 24 hour day where a mars hour is slightly longer than an earth hour, about 61.649475 minutes. or you could throw in a leap day in about every 36 days. but if you are going to set up a permanent colony on mars, you might as well develop a proper mars clock and calender and just convert between earth time and mars time with math. local atomic time will become a thing. since atomic clocks on earth and mars will likely diverge.
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seen the original with carl sagan back in the day, seen all the so far aired episodes of the new one.