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KSP2 Release Notes
Everything posted by rabidninjawombat
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No worries, use the newer version of Regolith, and CRP which comes with Karbonite =) everything will still work fine. Regolith and CRP just updated today , so im just now sitting down to update this to the latest versions EDIT: And finished, new version updated on dropbox and kerbal stuff , only change is updated to latest versions of Regolith and CRP Double EDIT to Avoid Double posting: Updated one more time to Regolith 1.4 (as Roverdude has pumped out a couple iterations in the last 2 days )
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Under the MODEL- header i assume thats you texture file? B2SFuel? change that to "texture=" instead of model= The Model= line would actually refer to the mesh, not to the texture. You can use this to put the model, and texture files in another folder (instead of using Mesh=) Look at how Roverdudes mod folders are layed out and you'll see an example of this. Example: { name = MKS_BioLab module = Part author = RoverDude MODEL { model = UmbraSpaceIndustries/Kolonization/Assets/GenericModule texture = Decal00 , UmbraSpaceIndustries/Kolonization/Assets/Decal06 texture = Decal00_GLOW , UmbraSpaceIndustries/Kolonization/Assets/Decal06_GLOW } PART its a good way to save space if you have diffrent parts which share textures/models (that way they dont have to go in each part folder)
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Post a copy of the cfg file and a screeny of the folder. @ the OP: Ive always lamented the lack of good options for Antenna's in game, especially larger ones, or folding type ones.
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[1.3.0] Mobile Frame System [MFS] (v0.3.3) [29.05.2017]
rabidninjawombat replied to riocrokite's topic in KSP1 Mod Releases
Oh, just a thought, you may wanna redistribute Firespitter and JSIUtilities with your download ( i believe both of their licences allow for that , i know firespitter does) I know most of use have firespitter, others may not have the JSI download, might save you some support questions later on =) On a side note, I used your part configs to figure out how to use the FSmeshswitch command! spent a couple hours messing around with it before i remembered your mod already did what i was trying to do with my little side project (linked in my sig ) So Thanks! -
I would totally shell out some cold hard cash if Squad put together some DLC. Like large planet packs, or extra Solar systems. (yes yes i know their are mods that already do that, but something official, well fleshed out, and stable, would totally be worth the cash to support such an awesome company)
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[1.3.0] Mobile Frame System [MFS] (v0.3.3) [29.05.2017]
rabidninjawombat replied to riocrokite's topic in KSP1 Mod Releases
Wow! Nice update riocrokite! I love the new movable parts (nice to see IR getting some love!) Grabbing the new version ASAP -
[WIP] - Karbonite Hard Mode :P
rabidninjawombat replied to RoverDude's topic in KSP1 Mod Development
Good stuff!!! I'm im to give this a spin -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
rabidninjawombat replied to TaranisElsu's topic in KSP1 Mod Releases
Thanks for the update and CTT integration! You rock! -
[WIP] Modular Satellite System (MSS)
rabidninjawombat replied to rabidninjawombat's topic in KSP1 Mod Development
Another module for the system: Battery/Coms Module: Integrated battery and antenna array. Figured out blender animation which was fun! Working on a model for a fold-able dish/antenna right now to go at the end of each piston, though i have a feeling that's gonna take me a few days to get right. Textures will come soon, but i wanna make sure i have at least halfway decent models (for being such a noob ) And a GIF since sketchfab doesnt support animations (not sure if i like the solar panels sliding up on a rail. May change it later to have them flip up from the top on a hinge) Working on propulsion modules/engines now, one for Mono, one for LFO. More inspration: Artists rendering of the LADEE moon orbiter, And what LADEE looked like in the VAB before she had her exterior attached Gives you an idea of what i am shooting for. Any feedback, criticisms , suggestions, comments, tips, pointers or just general shenanigans are welcome!. -
Do you feel KSP is ready for 1.0?
rabidninjawombat replied to hoojiwana's topic in KSP1 Suggestions & Development Discussion
Completely agree with what you posted here Sitting at over 1000 hours im down below a penny per hour when it comes to entertainment, which is by far the best buy ive made in a long time. Not to mention all the things of learned from it. (im looking at your orbital mechanics) Inspiration to learn blender/C# to mod the game even more, etc, etc,etc. And if they decided to release a planet pack as a DLC i would grab it up in a hot second. They deserve the money and ill gladly pay for more content. (hell ive purchased the game about 4 times to give to friends, and give away for contests on twitch and reddit) As far as 1.0 goes, I think the whole issue is that while the game may not be optimized to the fullest, or completely bug free (Stock game is stable enough though) The game is definitely ready to leave early access, being as feature complete as it is and compared to most Early acess games. The problem is with Steam, there isnt anything between early access and release. From the perspective of the KSP uninitiated, there are alot of Steam users who wont buy games in early access (due to bad experiences with other games) I'm sure Squad would like to bring their product to those folks as well. So i honestly cant blame them for moving out of early access. -
[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
rabidninjawombat replied to shaw's topic in KSP1 Mod Releases
Hah! I love this! Awesome job -
So, ive been itching to give some a go at a serious project for KSP: And after about 1000ish hours of playing, one of my biggest issues, is a lack of variety in probe cores and other unmanned systems. Modular Satellite System (MSS) Inspiration: From Wikipedia: The Modular Common Spacecraft Bus (MCSB) is a fast-development, low-cost, general purposespacecraft platform. Its modular design is intended to reduce the cost, complexity, and lead time on missions by providing a reliable, well-characterized system that can carry a variety of payloads. According to NASA, "the spacecraft is roughly one tenth the price of a conventional unmanned mission and could be used to land on the Moon, orbit Earth, or rendezvous with near-Earth objects. This system was recently used on the Lunar Atmosphere and Dust Environment Explorer (LADEE) mission to the moon. Goals: Provide a modular approach to building a unmanned lander/satellite capable of Mun/Minmus/LKO at the very least. You pick what you want! Extra Batteries for a ComSAT? Science equipment for a munar lander? You got it! RemoteTech integration ScanSAT integration Keeping parts to a minimum using Firespitter model switch on similar size parts. Any other suggestions are welcome. early WIP Model for Fuel module portion: (untextured and missing a few fine details, got solar panels setup (and animated!))
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Do you feel KSP is ready for 1.0?
rabidninjawombat replied to hoojiwana's topic in KSP1 Suggestions & Development Discussion
I voted no. But just because with all the new features being added in 1.0 , there will probably need to be another patch after that for bug fixes. But honestly. I feel the game is entitled to a 1.0 release. (Is Squad doing this monetary/marketing reasons? Possibly, but beside the point) The STOCK game is relatively bug free, and feature complete with the upcoming patch: Note the Keyword STOCK. I, just like alot of you folks mod the game till it crashes . But that is not a measuring stick of how stable the game is, Its the STOCK game. Does the game need more balancing and such? Sure. But Its ready for 1.0 IMHO, and definitely not considered Early Access anymore (compared to alot of Early Access games). Unfortunately there isnt a middle ground between Early Access and Release on steam I personally trust that squad will continue to support and refine the game even beyond 1.0 -
Squadcast Summary (24/01/2015) - The Valentina Edition
rabidninjawombat replied to BudgetHedgehog 's topic in KSP1 Discussion
So resources and aerodynamics arnt gameplay? Anyway! Awesome updates. Having played alot with Regolith, im happy to see Roverdude being consulted for the resource systems. Looking foward to the update! -
My current save has an extremely bad case of Kessler Syndrome It adds more challenge, ive come withing a few hundred meters of hitting some debris on a few launches
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Your best bet would be to post in the forums thread for that particular mod http://forum.kerbalspaceprogram.com/threads/53009-0-24-BioMass-Renewable-Bio-Fuel-and-Supplemental-Life-Support-Modules Secondly you'll wanna provide more info. (What other mods your running) what kinda crash (error message or no?) And yor Output_Log (found in "Gamefolder\KSP_Data")
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[1.3.0] Mobile Frame System [MFS] (v0.3.3) [29.05.2017]
rabidninjawombat replied to riocrokite's topic in KSP1 Mod Releases
It "should" be as its just a part pack at the moment. But you'll need a .25 compatible version of firespitter and JSIPartUtilities. -
[1.3.0] Mobile Frame System [MFS] (v0.3.3) [29.05.2017]
rabidninjawombat replied to riocrokite's topic in KSP1 Mod Releases
7zip is your friend it can do pretty much EVERYTHING. http://sourceforge.net/projects/sevenzip/ -
The Linux Thread!
rabidninjawombat replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
Id like to add im in the same boat. Using fglrx or fglrx-updates(running an AMD R9-270) Ill get the same exact hard crash you described. Mouse totally locks up and system does not respond to any keyboard input. At one point i had netflix going on a second monitor for example, and sound kept playing (though video was completely frozen) really stumped by this one. Nothing in the KSP log, so like you said.. ya a driver issue. -
[1.3.0] Mobile Frame System [MFS] (v0.3.3) [29.05.2017]
rabidninjawombat replied to riocrokite's topic in KSP1 Mod Releases
Congrats on the first release! Downloading now to play around with it. -
[WIP] Mining and Processing Extension [KIMP] resumed
rabidninjawombat replied to riocrokite's topic in KSP1 Mod Development
Grats on first release!