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rabidninjawombat

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Everything posted by rabidninjawombat

  1. O_o thanks, ill look into that. I didnt ever actually put it up on CKAN, someone musta done it for me, Which is fine, ill just make sure the latest version is up.
  2. Redchrome, this wont work without EPL itself Its simply a Adaption to make EPL worth with Karbonite/Regolith( As EPL relies on Kethane to make alot of its parts work) EDIT: @ krillin678 Thanks! I didnt noticed the change to inflation module, will updated that shortly.
  3. Glubo, Regolith changed the way resources are displayed. It no longer uses the hotspots(beachballs) that were part of ORS. With the Regolith adaption there are. Two ways, All the scanners (the OMD, and the karbonite scanner should detect ore) When you are in orbit, and right click the scanner it shows you a percentage of Ore in that area, With Regolith, all resources are biome based, so once you've determined there is ore in that biome you can land anwhere in that biome and get it. EDIT: Screenshot of where the % is displayed If you have Scansat 9.4 (dev version) it will also work to create a map of ore. Make sure you are using the latest version of the Adaption if you just want Karbonite and EPL. As NihilRex said, you can also use MKS to make Rocketparts now (With MKS you wont need anything else but MKS and EPL) The production chain is a lot more complex though. its no longer just Ore---> Metal---> Rocketparts. But MKS comes with some pretty new parts!
  4. Someone feel free to correct me if im wrong, but i belive some of the instruments in the DMagic Science (Universal storage pack) can also double as Scansat instruments.
  5. All of the above files/folders should be an a "ExtraplanetaryLaunchpads" Folder. That folder itself goes into the gamedata folder. Im guessing since you have plain white models that you dropped said files/folders into the gamedata folder on their own, You wanna keep them inside the "ExtraplanetaryLaunchpads" folder and drop that in there. Should fix your issue.
  6. Love this mod so far just loaded it into the save. Definitely something that's currently missing in the base games career mode to flesh it out. Random idea: What about the possibility of Kerbal retirement? (after so many years kerbals can retire, and receive a pension?) Also along the same lines, what about a a death benefit ? (lump sum paid out to families in the case of a poor kerbal deaths) I check the release notes to see if this might be in already but didnt see anything Those may be out of scope for the mod, just thought id throw them out there. Awesome work!
  7. I believe its just a part pack(no plugins) chances are it will work for ya
  8. Just a small suggestion Any when you zip up a new release just zip it up in the same specific folder each time? (instead of having Filter.Extensions-1-3, 1-4,1-5 etc) Makes it easier just to drag and drop the the folder into \Gamedata, and overwrite the old stuffs.
  9. Since most of those materials are only used by KSPI im sure Roverdude would be open to adjusting the values within the CRP to suit
  10. Thanks! Ill send a pack once i got a reasonable number done =D slowing getting rid of the question marks
  11. It is, the ore in the CRP is based off of EPL numbers (density etc) The same ore you would use for this is used though MKS. Though remember you'll need some sort of resource gathering mod to use Ore/metal to make rocketparts. But i assume since your asking about CRP, that you use Roverdudes mods. MKS has its own production chain for rocket parts, and parts to build rockets with. It will hide the stock EPL parts.
  12. Have you tried redownloading it? might have gotten a corrupt download. (Try both downloads from Mediafire and kerbal stuff) I tested the kerbal stuff download with linux, and its giving me no issues. Unzips fine under windows as well.
  13. I was doing the same thing with the icons Sounds like your ahead of me . Any chance you can share what you've converted so far? (or maybe Cyrzndm could even integrate them into the download, would be awesomeness!)
  14. Source Code is in the download. If its all cool with your Strideknight I was gonna make a new part to use with your plugin I wanted to integrate it into MKS, so that it uses a significant amount of recourses used in MKS. (like biomass, spare parts etc) to make the kloneing expensive (as it should be)
  15. Your probably looking for Active Texture Management http://forum.kerbalspaceprogram.com/threads/59005-0-90-Release-4-3-Dec-16-2014-Active-Texture-Management-Save-RAM! Though in the future general question on mods should go in the General Add-on Affairs Sub forum. This Sub-Forums is for Mod releases (though one of our awesome mods will probably come along and move it any minute:P )
  16. They are! Just soooo heavy to lift Ive been shipping up rocketparts from my mun mining and refining operation up to the orbital mun shipyards to build it in space.
  17. Personally i would love to see Interstellar transition from ORS to Regolith (And the CRP) As it kinda sucks having to have two resources frameworks
  18. Loading now to go a bug hunting Thanks for your work on this.. its made my part inventory much more manageable.
  19. Couple pages back Boris-Barboris posted a fix for .90 compatiblity. Have no tried it myself, but reports are it works. http://forum.kerbalspaceprogram.com/threads/43839-0-25-KSP-Interstellar-%28Magnetic-Nozzles-ISRU-Revamp%29-Version-0-13?p=1627034&viewfull=1#post1627034
  20. The licence allows it and as far as i know he's cool with it, I did it the EPL adaptation i did. (for a rocket building part) Just make sure you give credit
  21. I like this gonna test it out for a bit. Im assuming i can KloneBay module to a part and use it as a Kloneing facility yes? This would go very nice with MKS. EDIT: Also noticed the accident rate field. Totally like that idea =P Maybe a way to lower the accident rate as you progress in tech?
  22. Nice! I really like the look of the pieces. (nice and compact) Any chance of a 2.5m skycrane to go along with the 1.25? Integrated antenna into the command pod would be nice (if you haven't already thought of it.)
  23. Nice! I like this idea Now if only i could find something useful for scientists to do (on sandbox mod that is )
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